The AKMS is the perfect weapon.

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Arethusa

We will not walk in fear.
Jan 15, 2004
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Which is completely irrelevant to whether or not a weapon is overpowered! Shocking!
 

UN17

Taijutsu Specialist
Dec 7, 2003
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No no, you miss the point Arethusa. Overpowered weapons themselves are irrelevant! If the other guy is using "The Perfect Weapon" that Keggy keeps talking about, avoid him! Shoot him in the back! There's tons you can do to outsmart some guy with a "super gun". Unless you're playing TDM. Then you're on your own. :p
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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Of course you can. The weapon is good. It does not make you invincible. Everyone off the logic train, now; we're about to derail. If a weapon is overpowered, you're saying you shouldn't bother to correct unrealistic or unreasonable advantages because those advantages are not impossible to circumvent?
 

Taque

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Dec 3, 2002
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I use the gun that is most effective for me for each map. If you think I'm always using the 'best' gun, I guess all I can do is be flattered. :p

As for the AKM, I kill equally as well with it as with the M4, or the SIG (on the rare occasions that I use it ...).
 

UN17

Taijutsu Specialist
Dec 7, 2003
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If there's a discrepancy in power that could be because SS made their weapons "balanced" towards gameplay not towards reality. IMT tries to make their weapons respond and act more "realistic" instead of playing to the idea of balance. Why do you want them to handicap their work? If you really can't stand it, don't play on servers with IMT stuff enabled! Just because Keggy claims he is unstoppable now doesn't mean he really is! I'm pretty certain a lot of people can still kill him without using any super gun! Not to say he's not a good player, I wouldn't know, but that every player, even those who cheat and have 180' spins and auto-headshotting bots can be defeated or bypassed.
 

Derelan

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Jul 29, 2002
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I disagree with the comment that these weapons are simply overused because of the fact that they are new. This happened with the MP5 when it was released, as I recall.

However, the MAG-7 and G36k beg to differ with this trend.
 

Rostam

PSN: Rostam_
May 1, 2001
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While moving, you should be able to engage targets up to 50 meters as long as you walk and take your time. I've seen too many joggers kill at this same range though, which really isn't possible 9/10 times.
 

Keganator

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Jun 19, 2001
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It's okay Crowse, I see that you are upset by my claims. I don't hold it against you! It's obvious you favor the weapon too. I agree; it should be left alone. I think it's balanced fine the way it is. I like not having to ever change my loadout. Honestly, although it is new, I would use it regardless. I used my SIG from the moment the SIG came out until I got this baby, my lovely AKM. I would use it even though there are many other weapons. I find the more bullets I can spray into a small area with ease, the better; this weapon really delivers on that aspect!

Personally, I like your attempt at slandering me. I think it reflects good upon your whole team. This *is* a Infiltration addition, and so is an important topic here. It's not "Infiltration: Only the core files" forum. (Although, the the IMT files might as well be core, since the three servers people play on use 'em.) So...it's okay to discuss things about infiltration in the general Inf forum, right? I sure hope so. I'm sorry if you take offense to it; maybe I'll talk to beppo about changing the forum title. You live in the GMT time zone, yes? I guess the main problem for you seeing me online is that I tend to play at 5-8 AM your time. I wouldn't blame you for not being able to see me online.

Of course, I don't disagree that any gun can take someone down as easily as another. To think otherwise is silly. Three bullets is three bullets, regardless. I just like the fact that I can easily put those three bullets in 20 people in a row without having to reload or stop firing, since I can control the gun so well. ...plus I have a dozen or so left over that can get lost or miss. Or, I can use it as suppression, and just send a stream of metal through a door, or as I jog around a corner. I can even do it through most walls and have enough left over to unload at anyone I see - a very nice feature imho.

All in all, I really do think it's probably the best gun out there, and there is no real reason to use any other gun. If crowse wants to take that as an insult, fine, let him. As long as this weapon stays the way it is, I think we'll find people will want to use it over all the other weapons, eventually (unless they like scopes, of course!). If you havn't tried it out, I suggest you do! If you're worried about being called a "whore", don't; it's going to become the regular weapon for people to use eventually. It'll just be standard issue, and the other weapons as 'alternative' playthings.
 

Crowze

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Feb 6, 2002
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Can someone please vouch for the amount I use the AKM online? It isn't very much.

I'm sorry if you took offense from any of my posts, I meant no slander, only to present the other side of the equation. It's called debating. You are welcome to discuss it here, obviously I can't nor want to stop that, however as has been stated before don't expect anything to be done about it if you don't tell the team directly.

You say you don't disagree, then you present an argument against it. What point are you trying to make? If you can use the weapon well, props to you. However I feel that the effectiveness is little to do with the weapon, and more to do the player themselves. The AKM's capabilities do tend towards the run'n'gunners, however that doesn't mean that using the AKM is better than a careful player using any weapon.

Finally, what has gotten into you Keg? Your posts are on the verge of disrespectful, pointless and childish, whereas a while ago you were able to conduct yourself sensibly. I would expect more from the forum admin.
 

Keganator

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Jun 19, 2001
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I'm sorry my posting style in this thread bothers you; I do like to 'mix it up' as it were, from time to time. But sometimes, you just have to let it all go! Let loose, be free, and speak your mind.

If it's true you don't use the AKM, then that's unfortunate. You're missing out on one of the great weapons, (imho of course!) that this game has to offer now. I, too, missed out on the greatness of this weapon, until I saw the light and installed the mod pack. Noticing that mine was the only SIG on the server, or even, the only weapon being used that wasn't a M4/M16/AKM made me realize my follies. Now, all my loadouts are AKM loadouts, and I haven't wanted or needed to use anything else.

Yes, you can "run and gun" with the AKM. It makes it quite easy to do so, something I appreciate. I can control my AKM excellently at any movement speed, fast, running, slow, it doesn't matter. Before, with my SIG, it was more luck to hit when I fired more than a few rounds at high movement speeds. Now, I can take out three people at a time while dancing around, matrix style, and never have to lift my finger off the trigger! I've even been known to throw in a bunny hop now and then; you know, mix it up!

Anyway, my point still stands: there's nothing wrong with the AKM. It's the perfect weapon (as long as you don't need a scope).

Actually, I guess you could take a weapon with a scope for your view, then switch to your akm to take 'em out. Hmm...I'll have to try that. It might mean taking only two drums instead of three, but I think I'll manage. AKM + Robar...yes...it would work...I must try it! Thank you for giving me the idea, Crowse!
 

Derelan

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Jul 29, 2002
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GROUP HUG!!!

dsd62_-_Poohs_Group_Hug.jpg
 

MP_Duke

Banned
May 23, 2002
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No no you guys got it all wrong. INF lethality is quite high. Every gun is a whore gun, there's not much skill in lining up pixels unless your mouse ball is severly dirty. Skillfulness in this game comes from good positioning and not being stupid.
 

Harrm

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Oct 21, 2001
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No no you guys got it all wrong. INF lethality is quite high. Every gun is a whore gun, there's not much skill in lining up pixels unless your mouse ball is severly dirty. Skillfulness in this game comes from good positioning and not being stupid.

Okay, Duke, I'm going to go ahead and say that you just opened the door for either a "camping should be allowed/banned" debate, or a "everyone else hacks but me" debate.

Offering constructive critisicm about new weapons is okay guys, but dont bash it because everyone else uses it, bash it because it's overpowered and fires heat-seeking rounds that penetrate walls and then explode with a redeemer-style blast radius.

No no, you miss the point Arethusa. Overpowered weapons themselves are irrelevant! If the other guy is using "The Perfect Weapon" that Keggy keeps talking about, avoid him! Shoot him in the back! There's tons you can do to outsmart some guy with a "super gun". Unless you're playing TDM. Then you're on your own. :p

You couldn't be more wrong, actually. You see, the INF community is a community of powergamers. Every currently player has invested likely over 100 hours in this game so far, and everyone knows the maps. Now, pay attention, that was a key phrase. Everyone knows the maps. What you percieve as "skill", is actually the ability to predict enemy lines based on a series of inferences judged on the opposing players individual skill, as well as observation and trial-and-error of previous occurances. From there on out, it's just a matter of who pulls the trigger first, who happens to be in the right spot at the right time, or who has the weapon that will kill the other guy faster, something that can be measured with percentages and odds. "Skill" and weapon type just increases/decreases your percentage to be the one who kills the other guy.

It's called something to the tune of "statistical-tactical analysis." Top generals around the world swear by it.

--Harrm
 

UN17

Taijutsu Specialist
Dec 7, 2003
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Uh... What? In TDM it's all about who sees who first. I don't give a hoot about TDM! In gamemodes where there is actually a mission and on maps that aren't ruined by a chokepoint* what weapon you use takes a back seat to your movement, placement and teamwork. I've seen people with only a pistol overcome an evil spammy army of doom and win a round for their team through skillful shooting and stealth! Not reaction time or "click and hold" gameplay. Those are the people I admire and wish I could be more like them.

Then again, that's my perception of INF. Each round is a great puzzle and excercise in human psychology. "Where are they going to defend?" "When should I run for cover?" "Is there a dude with a minimi covering this alley?" "Will he pop out on the left side or right side of that pillar?" I would rather not fire a single shot than score 100 kills (impossibility) as long as I or my team can win with style.

Now, if you're the kind of player who doesn't want to think and only wants to hold the Forward button down and occasionally hold Fire until something dies, YES! I do believe what weapon you choose will play a critical part of your INF experience. But you get that experience in every other FPS out there from Sci-Fi to WW2.

What is this thread about? Ah yes, the AKMS is the perfect weapon. It could very well be but that shouldn't bother anyone who plays with similar interests as me. Winning in style and not "winning at all costs". Though it is nice that the newbies or even experts have a weapon to fall back to if they're not doing well that day and need an ego boost.

So, returning the debate to topic, is the AKMS the new M4? :)


* Chokepoints degrade the game into who spams more explosives and bullets at who. Tactics are impossible due to the inability of the attackers to engage from any direction but the chokepoint, which any monkey and a keyboard can defend by clicking on a mouse while watching Zoolander.
 
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5eleven

I don't give a f**k, call the Chaplain
Mar 23, 2003
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I do not know all the maps - and I've spent plenty of time playing Infiltration.

I especially don't know the EAS maps - specifically the desert mappack types. Now, this could be for several reasons, one being my utter frustration and failure in playing EAS..........which caused me to lose interest quickly in the gametype. Or, could be my previous addiction to DTAS only in 2.86...............

I've played a bit more EAS recently, and I played pretty much only TDM when I grew increasingly frustrated with EAS. In EAS, the routes are pretty much standard, the choke points are known and the spawn points are very well known. Do I know the maps and know all of these tidbits? Heck, no.

However........
UN17 said:
So, returning the debate to topic, is the AKMS the new M4?
I asked this very question on TS the other night, and damn near got laughed out of the channel.

Seems to me, I'm hearing the same thing about the AKM as I did with the M4, so in my opinion UN, yes, it would appear that way.

Remember, for those of us that just don't have the time to dedicate to practice, which always helps accuracy and play, we will generally pick occasionally with something easy to operate or familiar. So yes, I use the M4 and I use the AKM a lot. Big deal. I don't pwn because I use them, I get my ass handed to me on a regular basis. So, I don't see the argument. Use what's available and what you want.

I respect a lot of players with a lot of styles of play and proficiency with different weapons ingame. Big deal. Use what's available and what you want.

Who cares? :D
 

yurch

Swinging the clue-by-four
May 21, 2001
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Harrm said:
Okay, Duke, I'm going to go ahead and say that you just opened the door for either a "camping should be allowed/banned" debate, or a "everyone else hacks but me" debate.
What?

Also, people, this is keg's AK whiney cry thread. Not a TDM thread. Keep it on topic.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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Harrm said:
Offering constructive critisicm about new weapons is okay guys, but dont bash it because everyone else uses it, bash it because it's overpowered and fires heat-seeking rounds that penetrate walls and then explode with a redeemer-style blast radius.
Look, while I agree with a number (though not all) of Keg's sentiments, I don't agree with his approach to this thread, which, as yurch points out, is rather whiny and immature, if not truly mean spirited. But in his defense, when it comes to listening to that constructive criticism stuff, you guys have a pretty fucking bad track record.
 

UN17

Taijutsu Specialist
Dec 7, 2003
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@511 - You have the ugliest scariest sig ever. It makes me want to cry! Why do you have such a terrible zombie thing? Moving on... I agree! You play for fun and want an easy to use weapon so you pick the M4/AKMS. That's fine with me :) This could happen in the future:

- UN17 was shot by 5eleven's AKMS.
UN17: AKMS!

I played a little today, got shot by my own team. Then I got M4ed. Somethings never change :) Seeing a new nemesis weapon out there to counter the M4 people is actually a good thing. You can have Soviets vs American theme nights now!

@Yurch - Hi! You didn't post anything so I can't reply to you. Nice to see you on the forums though!

@Duke - I forgot to say this earlier, but I agree with you. Positioning is what INF is about. Everyone can line up pixels eventually. By the way, you really should buy an optical mouse. No one should be using balls these days.

@Arethusa - You keep complaining about the IMT. Poor them.
 

5eleven

I don't give a f**k, call the Chaplain
Mar 23, 2003
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My sig isn't scary, sheesh. :lol: It's taken from "seven" you figure out the deadly sin.........

Anyway, I dunno about all this.

Like I said before, there are plenty of people out there that use a lot of different weapons, most of them with a signature style. They all kill me relatively equally. I get angrier seeing that I got popped by SWAT with his PSG or Taque with the dreaded RC50 from across the map than I do by someone with an M4 or AKM. UN with his deadly pistol only. (Which I used to laugh at.............for about the first 30 seconds in the map).

I find it relatively funny because I pick up an M4 after not playing in a month, get ripped apart every round in the first 30 seconds, but if I happen to get a kill on the mapmaster, I'm an "M4 whore".

I would also have to disagree with you about IMT's realism v. balance issues. Balance imo is considered. Specifically, my experience with Duke's Barrett .50. Anybody that doesn't think that would be an ubersniper's dream is a lunatic. Balance is always an issue in the developer's mind, because you just can't develop something that accurate and powerful without considering balance issues. People complained because they could no longer hip the Robar. ????? If balance wasn't considered, make a suitcase nuke option/loadout. Maps would really cycle fast then.

I realize that people have issues with some of the weapons, and I realize that most of the time, the spirit of the complaints is to affect change, and offer suggestions for what one person or a couple of people might feel is necessary. But the psychology of it is, that when someone spends a lot of their own time, and truly try to make something that they believe will contribute to the game, and add some diversity, it's human nature to become somewhat defensive when you get hit with what's wrong with your creation every 30 seconds.

You have to understand, that when you put something like that together, as soon as it's released, this is wrong, that is wrong, fix this, fix that, or the dreaded....."yeah, that's nice, now how about hurrying up and doing these 45 other weapons that I like". I'm not saying that everyone should run around praising IMT and kissing their ass for making something, I am just sort of explaining how I see things.

Believe me, IMT takes ideas, implements as best they can, as realistically as they can, and there is no predetermined idea of making a gun easier/better than any other creation. It's just a house of brainstorming and working together as best a loosely put together group can. I guess I'm sorry some of you don't like it, but don't attribute it to some grand conspiracy of "screwing up Infiltration" or that they make these creations with less than the best interests of the community as a whole. They don't.

As far as Arethusa posting links to IMT arguments, misunderstandings, or posts that he felt offensive, I guess I can't appreciate posting stuff like that here. I'm not going to be as critical toward Arethusa as he has been toward IMT. I respect his opinion, even though we have a tendency to disagree so much that even when we agree, we look for disagreement first. Some people have different ways of responding and approaching arguments. I'm not saying that I like or agree with them, it's just the way it is. Some people and their comments you just have to take with a grain of salt.

I've found that posting in the forums has nothing to do with true feelings. It has everything to do with exercising your mastery of the English language with such vitreol and hatred that you attempt not to win the argument with content, but rather dominate the argument with "top the insult".

And now I've broken the cardinal rule of posting way too much for people to actually read and digest - so instead, like a politician's speech, people will take what they want out of it and read what they want. Have at it. :D

BTW, I still love you Keg, but I am truly surprised at the way you've presented this. I've always known you to be a very reasonable, level - headed person. I honestly didn't associate the sarcasm in your first couple of posts. Didn't seem like you. Obviously, this AKM thing has you upset. In all seriousness, what do you think the answer is?
 
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