Sunspire Codex

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DavidM

Designer
Oct 28, 1999
724
0
0
42
www.muenni.ch
I think they ****ed it now, he said it has good lighting 0_o

"Nothing says Alan Willard like simplistic looking texture work and use of
geometry plus a layout full of great gameplay."
how proffesional it sounds :p
/me ph34rs willard
 

DavidM

Designer
Oct 28, 1999
724
0
0
42
www.muenni.ch
ehm no :|

I have to disagree with all of the following:

"Add in the good texture work, ambient sounds, intelligent and good looking lighting use, the blue skybox attractively backdropped against the brownish level, and the sprited sun with lens flares and you've got a sharp, polished, and mostly good-looking level."
 

Twrecks

Spectacularly Lucky
Mar 6, 2000
2,606
10
36
In Luxury
www.twrecks.info
0 to 4

a scale is a scale
Though I am confuse about the two thumb rulings, where's the other reviewer? Even the frikin Emporer of Rome was only allowed one thumb...
and the sideways thumb? Musta got stuck somewhere :p
 

Claw

Weird little hermit on dried frog pills
Nov 3, 2001
929
0
0
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Originally posted by Yoda
Methinks it's alot harder to slip up on a review when your rating system essentially has 3 ratings, good, ok, and bad :)

Yeah. I can't see this voting system bein' soo super-original, no offence intended. The reviews actually remind me of some older NC reviews, 'cept the reviews on Sunspire are harsher. Still, I like the NC voting system. It's good to know a map has been rated down 'cos of the lack of flow 'cos I care s*** about flow.

Or predictability. I predict PEOPLE. I guess if the opponent I just shot at is dumb enough to walk the other 'way round where I expect him or if he's clever and waits behind a corner for a moment only to come exactly the way he was going while I am looking the other way. And then I take action according to my judgement of my enemy, and the map is only secondary. I don't wait for some sound that tells me around which corner my enemy will appear in a sec, to greet him with a rocket.
I hate bein' killed by ppl who know a map 'cos they send ther rockets towards where I come 'rond the corner before I actually do, because they could predict my appearence thx to some sound effect or other B$.

So you're gettin' a hint on why I don't like their reviews too much... tumbs up/down tells me THEIR opinion on a good map, which means nothing to li'll me who has a different point of view.
So what I get is more or less nothing. I decided to dl a few maps they reviewed, but based this decision entirely on the screenshots. Those weren't half bad at least :tup:

NC's more recent reviews were usually very detailed and gave me a better image of what to expect.


Besides, they emphasize the lack of quality in (all) other map review sites entirely too often in my not really humble opinion. I don't like that attitude much. :hmm:


We'll see I guess. No need to condemn them from the start. We can still do that later :D
 

Akuma

Deacon Massif
Mar 4, 2000
929
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I dunno about you number-obsessives but I really just want to know is the map great/good/ok/poor/scimitarish

NC's review scheme has more stats than most RPG's :)
 

DavidM

Designer
Oct 28, 1999
724
0
0
42
www.muenni.ch
yeah akuma is right
all the NC guys please shuddup (cause you are just childish and jealous:p)
actually I just need 3 ratings
l33t; so so; decyber
 

luquado

The cake is a PLOY!!
Feb 18, 2000
252
5
18
Astoria, NYC
www.luquado.com
Hey, I never criticized their site so don't lump me in :p

Like I've said, I think they're off to a good start.

Though I'll say it again, one bad review and the community will turn against them. Maybe not permanently, but it'll definitely damage their image.

Oh, and to everyone complaining about their attitude and stuff, it's called promotion. When I was in Guava, we said we were the best band in Northeast Ohio. You have to say stuff like that to cause a stir and get people talking. :D
 
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