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StargateUnreal

Discussion in 'Unreal' started by Pyronious, Jan 24, 2010.

  1. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    public beta is coming, when we are ready for it, we need as much cool stuff as we can get into it for you :p i understand things are running high but i promise, i even enjoy playing it myself :p also cus im lvl 51 and my speed is 180% and my attack is 350% lol with each level you gain your stats increase too, so i do alot of damage and pwn queens with a single mp5 mag :p (well mp5 has 30 bullets and is 2x stronger than mac10, therefore requires a way higher level)..
    P.S: our goal is also to create some sort of "flyff" (henrys words) feeling where you level up to get something cool and then use that cool thing to level even higher and get even cooler stuff :p
     
    Last edited: Feb 2, 2010
  2. Exus Tecius

    Exus Tecius like diamonds in the sky

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    atm i mostly like the mac10 and the fnp90 :)
     
  3. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    well, the p90 is being replaced cus the handset is not our current one. it will be there i promise :) Now working on the AK47 btw.
    EDIT; dude wth, im like smikey with these huge posts.:p
     
  4. Exus Tecius

    Exus Tecius like diamonds in the sky

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    yeah guys like you revive unreal.cheers.
     
  5. Pyronious

    Pyronious Good morning vietn.. Unreal!

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  6. Pyronious

    Pyronious Good morning vietn.. Unreal!

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    Allright guys, its dead. sorry for inconvenience. it took us too long and we were only with 2, and we both felt like we was working on a lost case. it took a LOT of time, and what it is now is still nothing compared to what it should have been.
    Here is the patcher, yes it does replace stuff. I dont dare to touch it and create those shortcuts, i might break it. The shop is already broken as far as i know.

    * = Unfinished / Unknown state

    Weapons:
    Sgu_m9.sgu_m9
    sgu_mac10.sgu_mac10
    *sgu_at4.sgu_at4
    *sgu_mk2.sgu_mk2
    sgu_mp5SD.sgu_mp5SD
    sgu_ak47.sgu_ak47
    *sgu_svd.sgu_svd
    *sgu_camshot.sgu_camshot
    sgu_staff.sgu_staff
    *sgu_m4.sgu_m4

    Enemies:
    sgu_jaffa.sgu_jaffa
    sgu_jaffa.sgu_jaffaAnubis
    sgu_spider.sgu_spider
    sgu_spider.sgu_blackspider

    Maps:
    sgu_canyon1-4.unr
    Unreal.unr
    *sgu_wormhole1.unr
    *sgu_desertmap2hall.unr
    *sgu_agate19.unr

    Other stuff:
    *sgu_UAV.sgu_UAV
    *sgu_dunebuggy.sgu_dunebuggy

    Settings:
    Set input X reload
    Set input X openshop

    In User.ini:
    Class=sgu_player.sgu_player

    (shop has no content)


    DOWNLOAD

    - BACK UP YOUR ORIGINAL UNREAL, FOR THIS REPLACES FILES
    - RECOMMENDED ONLY FOR OFFLINE PLAY

    have fun as much as possible :)

    Credits to EVERYONE who helped just a BIT. I owe you a lot, i know alot about game creating now also thanks to you.
    Last active/most important members:
    Pyronious
    Henry00
    ThexDarksider
    Gizzy
    .:.:
    Sm1key
    Smirftsch
    matrix
    Jackrabbit
    DieHard

    And probably everyone at Oldunreal. Thanks a bunch people!:2thumb:
     
    Last edited: Jun 21, 2010
  7. Leonardo

    Leonardo Old fart on top the mountain.....

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    Great job guys I've been busy with my own team and didn't even realize what was going on in other areas. But the site is saying the project is down. Is there an explanation as to why?
     
  8. Gizzy

    Gizzy The Banhammer Cometh

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    You're a bit late to the thread...

    This project was cancelled last year :(
     
  9. Leonardo

    Leonardo Old fart on top the mountain.....

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    You may want to talk with Daan then.
     
    Last edited: Apr 5, 2011
  10. Exus Tecius

    Exus Tecius like diamonds in the sky

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    damn...i would like to play the new weapons.i cant install the patcher.i just hope pyro or smikey will release a zipped version,so i could use them on ut99.
     
    Last edited: Apr 5, 2011
  11. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    I think you can't actually, it only works with the oldunreal patch. The installer still uses the patch method and not separate paths, which any proper mod should use..
     

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