1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

StargateUnreal

Discussion in 'Unreal' started by Pyronious, Jan 24, 2010.

  1. Pyronious

    Pyronious Good morning vietn.. Unreal!

    Joined:
    Mar 10, 2008
    Messages:
    205
    Likes Received:
    0
    This thread will be used to post updates and such :)
    Yes, we are still developing! lol :D

    here is some new stuff
    ====Movies====
    SGU TEASER
    SGU Control Center

    ====Pictures====
    Pawns In-Game:
    [​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]

    World #2:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Weapons:
    [​IMG]
    [​IMG]
    [​IMG]

    Shop:(concept, replication problems)
    [​IMG]
    [​IMG]
    [​IMG]

    hope you enjoyed it :)
    cya next time.
     
    Last edited: Jan 24, 2010
  2. Exus Tecius

    Exus Tecius like diamonds in the sky

    Joined:
    Sep 24, 2003
    Messages:
    1,840
    Likes Received:
    0
    \o/
    amazing.
     
  3. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,801
    Likes Received:
    0
    Distance Fog is just terrible for this game.
     
  4. Pyronious

    Pyronious Good morning vietn.. Unreal!

    Joined:
    Mar 10, 2008
    Messages:
    205
    Likes Received:
    0
    Thank you :) soon new AI will be shown for jaffa.
    lol, it does hide what you shouldn't yet see though :)
     
  5. Pyronious

    Pyronious Good morning vietn.. Unreal!

    Joined:
    Mar 10, 2008
    Messages:
    205
    Likes Received:
    0
    damn, this is a rather big dissapointment - i expected more replies [​IMG]

    feels like weve been working hard last month for nothing ,as nobody cares anymore.. is this true :( ?
     
  6. TurdDrive

    TurdDrive sam k

    Joined:
    Oct 31, 2008
    Messages:
    3,444
    Likes Received:
    1
    Its unreal, old and everyone can play ut2k4 now.
     
  7. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,801
    Likes Received:
    0
    No idea, but of course turddrive isn't right because he mentioned "UT2k4".
     
  8. TurdDrive

    TurdDrive sam k

    Joined:
    Oct 31, 2008
    Messages:
    3,444
    Likes Received:
    1
    Not every one can run UT3 but sure as hell 90% can run Ut/UT2k4
     
  9. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,801
    Likes Received:
    0
    Because the Unreal series is the only thing we play, sure.
     
  10. TurdDrive

    TurdDrive sam k

    Joined:
    Oct 31, 2008
    Messages:
    3,444
    Likes Received:
    1
    no i didnt mean it like that i meant that if whe where to play an unreal game most would play that
     
  11. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,801
    Likes Received:
    0
    The problem is that the whole Unreal series is steadly, and slowly, going into a stale status, if it hasn't happened already (and the answer is probably a yes). UT3, UT2k4 and also UT are suffering from this decay, and the original Unreal seems to be doing even worse than those. At least, this is what I'm just experiencing by looking at BU and other certain Unreal websites, but you can quickly realize that the activity isn't as good as some years ago. Now there are only a few Unreal-related websites up, look how much stuff is gone in almost two years from the release of UT3.

    Regarding this thread in the BU Forum, posting in this section isn't the right idea, since there's a Content Releases section fully visible in the Forum Mainpage. You may be more lucky there, but know that the care for Unreal 1 and its mods is mediocre around here.
     
  12. Exus Tecius

    Exus Tecius like diamonds in the sky

    Joined:
    Sep 24, 2003
    Messages:
    1,840
    Likes Received:
    0
    dont worry pyro.we have many lurkers also here who i believe would like the mod.:)
     
  13. Pyronious

    Pyronious Good morning vietn.. Unreal!

    Joined:
    Mar 10, 2008
    Messages:
    205
    Likes Received:
    0
    I do not agree with TurdDrive , that is because there are oldskool players coming back cus of our mod, we have over 30 watchers on moddb(probably all unreal players) and when weare beta testing people try to join even though it says "authorized personnel only" and downloads are off. Thanks for the replies though :)
    Could any moderator or admin please move this thread to the suggested section? thanks :)
     
  14. Mister_Prophet

    Mister_Prophet .

    Joined:
    Nov 3, 2001
    Messages:
    4,598
    Likes Received:
    2
  15. Exus Tecius

    Exus Tecius like diamonds in the sky

    Joined:
    Sep 24, 2003
    Messages:
    1,840
    Likes Received:
    0
    oh yes true pyro.unrealSP is the site for sp mappacks.all mappers gods hang out there.btw:..proph is a well known mapper ,he made xidia and stuff ;)

    proph? aint this project be promising mate ?
     
  16. Mister_Prophet

    Mister_Prophet .

    Joined:
    Nov 3, 2001
    Messages:
    4,598
    Likes Received:
    2
    I like very much the concept of Item drops, reminds me of Mercenaries. I'd be curious to see how that turns out. I can't say I'm a fan of Stargate, but I'll download anything related to Unreal Singleplayer on general principle. From the screenshots, I'd say your weapon and creature design is much better than your humans, but it's always hard to judge without seeing them ingame (generally when I have a model to show from a project, I don't reveal it unless it has a pretty good render ready or is ingame). I see some sharp shapes in there for noses and such, and I can't really be sure but the people look sort of angular somehow. Maybe smooth them out some? I know UT and Unreal 227 can handle for more complex models than that, so don't be shy ;)
     
    Last edited: Jan 26, 2010
  17. Jetfire

    Jetfire New Member

    Joined:
    Jul 25, 2005
    Messages:
    354
    Likes Received:
    0
    I wouldn't worry about the lack of response here, the forum may as well be called Beyond OffTopic now :)
     
  18. Pyronious

    Pyronious Good morning vietn.. Unreal!

    Joined:
    Mar 10, 2008
    Messages:
    205
    Likes Received:
    0
    well im the modeler (and "mapper"):p and project leader along with henry00³ and Sm1key
    as for the mapping, if i take the time for it i can create good stuff i geuss, i lack time.
    this project is multiplayer RPG FPS style , with some adventures/dungeons etc.. travel between worlds that run on different servers etc. we lack mappers :eek: maps dont have to be supreme quality, mainly just 'mass mapping' with some village, place for the stargate, and area to level up and train, and some dungeon with some reward worth doing it. as for the nose of the guy, has been fixed xD that was a rather old render :)
    the development team is currently only me and henry00³, because smikey is absent(he having internet and RL problems, but hes getting us servers) and surprisingly enough the progress speeded up 500% since only enry and I work on it! strange eh :) (not really fair to say that though because since we started 4 years back or something i didnt know anything and i leanred it all by myself , i dont follow a course for 3d modelling or sometyhing, im 15 and doing regular school.) Anyways, our files will be installed using a Patcher (which is SAFE, good jesus there are some suspicious people living in this world afraid of anything yet unkown :s) it is created by henry(just as the Public SGUCC where you can follow our latest activities). A patcher because we will have new updates time to time , fixes, new stuff.. all that. The patcher fucntions as a Launcher:
    [​IMG]
    Also it is highly recommended to install SGU on a clean COPY of unreal(copy/paste of you prefer) as some files get replaced (splash images, unreal.unr, entry.unr and some else yet not known) and you wont be able to play on highly protected servers because of some changes in user.ini., and some stated 'unknown packages' loaded. It will be like a standalone game.
    UnrealSP.org might be an option, too bad our image has been damaged due to people think its dead cus like a year ago it was announced it was close to completion and we didnt give a heartbeat since then. (back then we didnt have any stuff either. lol)

    any questions ?
     
  19. Leo(T.C.K.)

    Leo(T.C.K.) Banned

    Joined:
    May 14, 2006
    Messages:
    4,531
    Likes Received:
    22
    Actually replacing files is generally a bad idea. Your mod doesn't really require it after all, just use alternate ini after all with different paths or something.
    Have you seen how U4E does things in UT or other mods? Why not using the same?
     
  20. Pyronious

    Pyronious Good morning vietn.. Unreal!

    Joined:
    Mar 10, 2008
    Messages:
    205
    Likes Received:
    0
    good one! was thinking about that in the UT99 mod way, but i didnt think that'd be possible. so how do i do that with alternate ini's ?
     

Share This Page