StarCraft II

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Darkdrium

20% Cooler
Jun 6, 2008
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And even funnier is the terrain auto-morphs to even out when you build buildings on it. What the hell is the point of this?
When you build a building in real life, you want to have a solid foundation for it (aka level ground.) This is it's way of doing that.
 

Kantham

Fool.
Sep 17, 2004
18,034
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And even funnier is the terrain auto-morphs to even out when you build buildings on it. What the hell is the point of this?

Polishing. You don't want a blend, flat looking ground. If you want elevation it's all in the edges and ramps. Period.
They've just given use the ability to go overboard with the height rise tool, like you did in that shot.
 

SleepyHe4d

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Jan 20, 2008
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Polishing. You don't want a blend, flat looking ground. If you want elevation it's all in the edges and ramps. Period.
They've just given use the ability to go overboard with the height rise tool, like you did in that shot.

Yeah I can see your point, but it wouldn't be hard for them to not let units go places after it's a certain steepness, also not let buildings build after a certain amount of deformation.

In fact, I'd say it's lack of polish the way they have it now. None of the official maps use the terrain deformation cause it would look stupid if someone made a building and the terrain morphed. :lol:
 

Kantham

Fool.
Sep 17, 2004
18,034
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38
Yeah I sort of agree that there's a limit to respect in order to maintain sanity. But I'm sure the people who ever think about abusing those slopes will be terrible at mapping to begin with.

More changes:

[screenshot]http://j.imagehost.org/0387/Terrain_016.jpg[/screenshot] [screenshot]http://j.imagehost.org/0377/Terrain_017.jpg[/screenshot] [screenshot]http://j.imagehost.org/0196/Terrain_018.jpg[/screenshot] [screenshot]http://j.imagehost.org/0989/Terrain_019.jpg[/screenshot] [screenshot]http://j.imagehost.org/0892/Terrain_020.jpg[/screenshot]
 

SleepyHe4d

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Jan 20, 2008
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Another thing that bothers me with the lore is the Xel'naga towers. Why the hell would there be Xel'naga towers on top of a Terran city-scape and also amongst other weird places?
 

Darkdrium

20% Cooler
Jun 6, 2008
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Montreal
The Xel'Naga are returning. They are not all dead.
Or these towers were there before... Though on a Terran space station it is weird.
That can be the only explanation.
 
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DarQraven

New Member
Jan 20, 2008
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Needs moar expansions.

Yeah, the way the map is now it's going to have two viable strategies.
1. Wall in, tech to BC/Carrier/Broodlord, select all, attack move in enemy base. Flip a coin to see if you win.
2. All-in rush.

The lack of expansions makes 'regular' playstyle a lot less viable. For instance, when someone walls in with cannons and techs to their capital ships immediately, the correct response is expanding like a madman and outproducing them to be able to defend their high-tech push until they are mined out.
With only two possible expansions, both really close to the bases, you simply cannot muster enough resources to do this, and if you do double expand, the enemy can basically destroy your expos within 20 seconds. Fly out of base briefly, target town center, go back to camping. Repeat. Win.

Layout looks interesting, but I'd suggest working on the money aspect.
If you are going for a really small, intense map, perhaps it might be an interesting idea to many very small high-yields and make the in-base resources pretty low?

That'd encourage a pretty dramatically different playstyle.
 

Darkdrium

20% Cooler
Jun 6, 2008
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Montreal
First map. Good for learning how it all works, dunno if it'll be good for playing.
Tried to make it different with the high yield at the center choke point to encourage map control and reward the one with it with the high yield.
I might put a 3rd normal mineral line somewhere to give the one without high yield a fighting chance, but it's gonna be tight. The way I made this map isn't too great to begin with. Learn from your mistakes. :D
At least it looks kinda cool.

[SCREENSHOT]http://img248.imageshack.us/img248/5010/terrain003.jpg[/SCREENSHOT][SCREENSHOT]http://img99.imageshack.us/img99/7728/terrain004.jpg[/SCREENSHOT]

Oh I did make the "tree lines" less linear, there are smaller trees around them. Those trees that block LOS.

SC2 Lava is ugly :(
 
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TWD

Cute and Cuddly
Aug 2, 2000
7,445
16
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Salt Lake City UT
members.lycos.co.uk
More beta invites are being sent out. This time people are getting 2 at a time. I can't promise anything, but if I get keys I'll let you know. It would be nice to know who really wants a key, and who will actually use it. If I get a key I want to give it to someone that is going to be playing almost every day.
 
Apr 11, 2006
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I'm assuming we can play around with the map editor without needing invites? So just need to find a torrent with the Beta + Patch 9 / 10?
 

DarQraven

New Member
Jan 20, 2008
1,164
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Just preordered, nets me one more beta key. Gonna give it to my roomie so I finally have a practice partner who isn't solely interested in rushing the crap out of me.

*gasp* I might even see some lategame units!