Parser said:
If you go into SPFrame.log, it should give you more details about the error. Usually, when you get the above error, you're missing a package or file that the GUIController depends on? Could you paste the entire error message from the SPFrame.log file?
this is the log file:
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Log: Log file open, 11/05/05 14:05:37
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3186 (127.29)
Init: Compiled: Mar 3 2004 02:43:29
Init: Command line: -mod=SPFrame -makenames
Init: Transient objects will be uniquely named.
Init: Character set: Unicode
Init: Base directory: E:\UT2004\System\
Init: Ini:..\SPFrame\system\SPFrame.ini UserIni:..\SPFrame\system\SPFrameUser.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42]
Init: Object subsystem initialized
Error: Games::ImportText: Bad termination in: (GameType="CodeBase.SPGame",ActiveMaplist="Default SP)
Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4200
Log: Global MD5: [3986c4774f86cab155ff9f5432b89282]
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.239000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26875->26875; refs: 272723
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 4.173000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using x86 Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'CodeBase': Can't find file for package 'CodeBase'
Warning: Failed to load 'Class CodeBase.SPGUIController': Can't find file for package 'CodeBase'
IMaster: Could not load interaction [ini:Engine.Engine.GUIController]
Critical: Could not spawn a GUI Controller!
Critical: Windows GetLastError: Le chemin d'accès spécifié est introuvable. (3)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Critical: UGameEngine::Init
Critical: InitEngine
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 37 MByte 454 KByte 906 Bytes from HD took 0.324000 seconds (0.220000 reading, 0.104000 seeking).
Log: FileManager: 0.095000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/05/05 14:05:49
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