Because so many people are saying good things about TF2 in general, and even some former XMP players are playing it, I bought the Orange Box and played TF2 for a week.
I have already been warned that TF2 "doesn't compare to XMP." I have also heard and read a lot about the classes and gametypes in TF2, and how much it encourages "team work." Part of me hoped that, being the latest and greatest class-based and team-based FPS, TF2 should at least be a little bit like XMP.
I would have to say I'm disappointed.
Sure, TF2 is a fun game. It reminds me of Quake 2 CTF. Ok maybe it's better than the old games in terms of some details, but in terms of the play mechanics, it has not progressed much. Especially if you have played seriously in XMP...
OK so on paper TF2 is very advanced: 9 classes, special abilities, several game types, etc... But I think it plays like a 10 year old game. Perhaps I should explain?
I need a medic!
As important as the medic is in TF2... you have to admit it's boring. The main point of First Person Shooter is the last word: shoot! As a medic you spend almost all your time running around healing your teamates. What's the fun in that? Sure in XMP we heal/repair/supply each other, but only briefly in the field to keep your teamates going that much longer; it is simply another way to assist your teamates, not a primary goal. Imagine if the Ranger only had a BB gun and a hand saw
<- I'm hacking this
Perhaps the class that most resembles an XMP class is the Engineer, being very much like a Tech. You can build sentry guns, and have a shotgun if you actually need to shoot. The problem is this "shotgun" is pretty much useless unless your opponent is already seriously hurt - unlike in XMP where a alt shot can kill, so the Tech class is as combat-ready as it is good for placing turrets.
Plus TF2 is setup so that when the map requires lots of sentries and heal stations, you are stuck working on them around the clock. Your game is pretty much like this: go setup sentry, go get more metal, go upgrade sentry, go get more metal, go repair sentry, etc etc etc. Even when the enemy comes, the Eng usually hides between a sentry and a station and keeps repairing as the enemy tries to take it down. It's almost like you're a peon in Warcraft; who wants to be that guy? It is waaay more fun to get out there and spam gas or shotgun shells the same time your turrets are hurting your enemy.
Enemy in our base!
The Spy is a class that's kinda cool at first, but grows old real quick. So you sneak around, pretend to be a friend and stab people in their backs. It's almost like having some TK bastard on your team. So TF2 makes it part of the game, and you get rewarded for it officially. Big deal. It's IMO no more "fun" than being a TK bastard. Your enemy calls you a coward and your team denies your existence. On top of that, your contribution is usually less than spectacular: it's not like killing that one dominating Heavy or that one hard to get Sniper will win you the game. They'll respawn soon enough anyway, well aware of your little trick. Perhaps I'm thick, but I just don't see the "fun" at all.
Ok I just noticed that I bashed all the "Support" classes in TF2. They are the major complaints I have about the game. There are 6 more classes and gametypes. They are not as problematic but instead are pretty much generic (that will lead to my 10 year old game feeling). Maybe I'll continue the rambling tomorrow (I am getting old
).
I have already been warned that TF2 "doesn't compare to XMP." I have also heard and read a lot about the classes and gametypes in TF2, and how much it encourages "team work." Part of me hoped that, being the latest and greatest class-based and team-based FPS, TF2 should at least be a little bit like XMP.
I would have to say I'm disappointed.
Sure, TF2 is a fun game. It reminds me of Quake 2 CTF. Ok maybe it's better than the old games in terms of some details, but in terms of the play mechanics, it has not progressed much. Especially if you have played seriously in XMP...
OK so on paper TF2 is very advanced: 9 classes, special abilities, several game types, etc... But I think it plays like a 10 year old game. Perhaps I should explain?
I need a medic!
As important as the medic is in TF2... you have to admit it's boring. The main point of First Person Shooter is the last word: shoot! As a medic you spend almost all your time running around healing your teamates. What's the fun in that? Sure in XMP we heal/repair/supply each other, but only briefly in the field to keep your teamates going that much longer; it is simply another way to assist your teamates, not a primary goal. Imagine if the Ranger only had a BB gun and a hand saw

<- I'm hacking this
Perhaps the class that most resembles an XMP class is the Engineer, being very much like a Tech. You can build sentry guns, and have a shotgun if you actually need to shoot. The problem is this "shotgun" is pretty much useless unless your opponent is already seriously hurt - unlike in XMP where a alt shot can kill, so the Tech class is as combat-ready as it is good for placing turrets.
Plus TF2 is setup so that when the map requires lots of sentries and heal stations, you are stuck working on them around the clock. Your game is pretty much like this: go setup sentry, go get more metal, go upgrade sentry, go get more metal, go repair sentry, etc etc etc. Even when the enemy comes, the Eng usually hides between a sentry and a station and keeps repairing as the enemy tries to take it down. It's almost like you're a peon in Warcraft; who wants to be that guy? It is waaay more fun to get out there and spam gas or shotgun shells the same time your turrets are hurting your enemy.
Enemy in our base!
The Spy is a class that's kinda cool at first, but grows old real quick. So you sneak around, pretend to be a friend and stab people in their backs. It's almost like having some TK bastard on your team. So TF2 makes it part of the game, and you get rewarded for it officially. Big deal. It's IMO no more "fun" than being a TK bastard. Your enemy calls you a coward and your team denies your existence. On top of that, your contribution is usually less than spectacular: it's not like killing that one dominating Heavy or that one hard to get Sniper will win you the game. They'll respawn soon enough anyway, well aware of your little trick. Perhaps I'm thick, but I just don't see the "fun" at all.
Ok I just noticed that I bashed all the "Support" classes in TF2. They are the major complaints I have about the game. There are 6 more classes and gametypes. They are not as problematic but instead are pretty much generic (that will lead to my 10 year old game feeling). Maybe I'll continue the rambling tomorrow (I am getting old
