If it takes two players (or more) to beat one, it's not balanced. I shouldn't just say "unbeatable," because you can almost always use more manpower to beat something. But obviously then your team is at a disadvantage. I should say "unbeatable with the same number of players on each side."
Each class has their charactistics and expertise, but at the same time each class should also have a fighting chance in less than ideal situations. Without this balance, players are forced to play a certain class based on the map, their team's current roster, and the current status of the match. All of a sudden the number of classes you should choose from may practically become one.
"I don't care if you're better as a Ranger, we need a Gunner!" rarely happens in XMP, if at all. You can usually get away with playing your favourite class without causing too much of a problem in your team, especially if you're really good. I wish I could say that for TF2.
Medic!
Each class has their charactistics and expertise, but at the same time each class should also have a fighting chance in less than ideal situations. Without this balance, players are forced to play a certain class based on the map, their team's current roster, and the current status of the match. All of a sudden the number of classes you should choose from may practically become one.
"I don't care if you're better as a Ranger, we need a Gunner!" rarely happens in XMP, if at all. You can usually get away with playing your favourite class without causing too much of a problem in your team, especially if you're really good. I wish I could say that for TF2.
Medic!