Hehe, yeah can only second that!
Well, we had some sort of major buy out within the games and pc sector in germany the last week - some sort of standard now directly after New Year that showed up some years ago were a couple of electronic stores try to get some good deals with the christmas money so to speak. So, my older brother went to such a store and bought two copies of BF2:SF... and so I'm an owner of this expansion pack now.
Ok, BF2... I played it regulary for about only a month maybe one and a half and the whole infantry part is most times useless, but was able to provide fun if you were lucky to get a good mix of players on these random servers - most times just idiots... what else can ya expect
. Anyway, I tested the SF missions offline and somehow the whole deal about the difficulty setting came up to be a bit awkward. I never really noticed this in BF2 cause I haven't played many offline games to test out the maps. So i was surprised a bit about the fact that the commander role is now taken by a bot if you don't take it. nice cause I haven't noticed it before. But the bots are still as dumb as even in BF:V ... if the driver is killed, then what to do... mmmh... wait for someone to come by putting some lead between my eyes while the bots do watch the birds and the lovely blue sky
. So, this is still in there... Anyway, back to the difficulty settings, the stuff that makes me wonder a bit.
To test out a map I selected the easy setting and then I was wondering that I was firing like ****... single shots aimed on a 2 meters distance missed theirs target easily. Well the bots fired holes thru thin air too of course, but my own skill was damn near a 2 year old trying to handle a nuclear rocket launcher - if this would exist. Well, after a few minutes I decided to switch to the standard difficulty setting and well, my accuracy got better ... and the bots accuracy too of course. So I switched to the veteran setting and then I was able to even hit targets with bursts on full auto that were more than 50 meters away... well, they were able to hit me on this distance easily too, tho.
Sooooo, can it be that Dice is really that ret... ehh stupid that they actually changed the accuracy depending on the selected difficulty for ALL weapons, not just the ones controlled by bots??? From my personal experience it really looked that way.
And another bot stupidity award goes to the guys that jump out of your vehicle cause you commanded them to do so, only to die instantly due to wrong collision detection or stuff alike. Nice to get your team to a specific point to then get half of them erased just cause you commanded them to leave the vehicle... and no, it was a wheeled one and it stood still, not a chopper or stuff alike
.
Or the bots that stand an inch away from each other - enemies - and not fighting each other. Instead they fired at folks around 50-100 meters away.
To top this all...
many think that firing a weapon isn't easy. Well to fire it accurately needs skill and training, that's sure, but in such games you jump into the role of a highly trained soldier... and firing a weapon accurately is his job actually.
Well, we had a so called 'Star Biathlon' on TV this weekend. I guess you all know biathlon, a mix of shooting 50 meters on 11.5cm in diameter targets while standing and 5cm in diameter targets while prone and ski touring. Well these 'stars' were folks from the TV and music media including singers, news speakers and even comedians. Each team was supported by a former 'star' on the biathlon circus, most inactive for years already. Most of these non-pros were highly untrained and many never ever fired a weapon before this event and they were only trained for a couple of days. For this event they only needed to fire in the prone position using the larger discs. So they fired on the 11.5cm in diameter targets while lying prone after skiing a few hundred meters.
Well these 'experts' were able to hit these targets. Some better some worse. But many were really good and only needed some of the available extra rounds available to get their job done.
Now compare these folks with your average FPS that wants to show you realism, or something that comes close...
I know that BF2 is not designed to allow high accuracy ... else you wouldn't be able to run'n'gun and run around aimlessly on larger battlefields or even in the smaller city maps. So... I guess it is more or less pre-defined that I end up playing BF2 and getting out there a bit frustrated cause the only way to survive is to fire more shots than your enemy in a shorter amount of time.... where you fire them is most times secondary. Firing well aimed single shots on head or torso and needing three to actually kill the target compared to this same enemy running towards ya guns blazing, emptying almost his full clip on you lying prone in a steady position... guess who is dead in the end. Same for snipers... I kill snipers with a standard AR way easier than they tend to kill me. A sniper rifle that needs three hits to kill... a bit useless.
I guess you guys see that I would be able to go on almost for ever
...
well... in the end... BF2 is a fun game but I guess INF took away the fun for me for such games... just doesn't feel right this way. I want to aim on my target and bring it down to the ground with a few accurate shots fired, or even only with one if I have enough time to aim... I don't want to rely on the random cone firing - or whatever is in place in BF2 - to give me a hit where I fired and aimed at.
Soooooo I can only second that we need Infiltration
cheers,
Beppo