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JohnDoe641

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Carbon, for some reason older versions of UE3 has issues with bloom and AA, that's why it's showing up on your screenshot in certain parts while not in others.
 

Carbon

Altiloquent bloviator.
Mar 23, 2013
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Is that what it is? Good to know. One would think that would have been patched.
 

JohnDoe641

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Epic did some amazing work with UE4, seriously it's so far beyond UE3 in terms of GPU performance and they've made a complete 180 from the old engines. UE4 isn't CPU bound like previous versions were, if you've got a decent graphics card, you're going to run this just fine.

I've got an ancient seven year old Xeon x3370, 8 gig of ram and a GTX 970 and I get an average of 75-80 fps on this map at max detail settings @1920x1200 with full in-game AA enabled. My old 560ti was getting 30 fps average on the untextured ctf-face map but when I replaced it with the 970 my average shot up to 160 fps. Once I replace my cpu and mobo my average will probably jump another 20 - 30 fps just because my cpu is crippling my 970 atm.

As for the map itself, if you've played the previous builds you know how this map plays. It's kinda fun in FFA and it's kinda decent for 1v1. But right now this is probably the single best looking map I've ever played in a video game.
 

Carbon

Altiloquent bloviator.
Mar 23, 2013
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Yep, this latest build looks awesome; Epic are going to make a boatload of money with licenses.

I too am getting similar fps as JD - between 70 ~ 80 with a 3GB 280x, 4770k, 8GB 1866 RAM.

JD: That Xeon is a bit old, but still a pretty powerful CPU. Are you overclocking?
 

JohnDoe641

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Nope, though I've heard the x3370 can overclock to 4ghz on air I'd never try it. I need 100% stability with the 3d render work I do, sometimes I can have a render going for five days straight and just the smallest instability and my work is lost. I'd really be afraid of overlocking the CPU at this point since it's so old and it's been really abused as far as usage goes.

The x3370 is still fast at 3ghz but lately I've been running into a lot of issue with it, the biggest issue is that it doesn't have hyperthreading so it's one single thread per core and the more time that goes on the more it's starting to hurt my workflow. Compare a CPU with mine that's exactly the same spec wise but has hyperthreading and it's almost 40% faster than mine in a lot of the video and 3d applications I use. My mobo is as old as my CPU which means that I already maxed out my ram at 8gb when I first got the board and with the stuff I'm doing I'm always at 95%+ ram usage which basically puts my comp out of commission until it's done with whatever I need it to finish. It's a great board but not being able to do anything while I'm waiting is a giant PITA. I'm slowly upgrading the parts, already have the Soundblaster Z, Samsung 840 EVO (mobo is only SATA 1 I think, lol), and my GTX970. I have 16GB of DDR3 G.Skill Ripsaws X series ram in the other room that's just waiting for a new mobo and CPU, I'm not sure when I'll be able to afford both but I'm hoping to get both parts ordered before mid-year.
 

evilgrins

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Sep 9, 2011
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Went up to 1152x864, from my perspective it didn't seem much different... just the screenshots were bigger.

These are without sharpening:
3384081_original.png


3383841_original.png



Checked the main difference between your shots & mine, all of your are .jpg, mine are .png as I've noted that JPEGs tend to blur anything red.
 

Carbon

Altiloquent bloviator.
Mar 23, 2013
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Not sure who "your" is grins, but if it's JD, then the shots are simply beyond compare. My shots in the last 3 pages are all .png.

Your new resolution has clearly helped with the aliasing issue though.
 

NeoNite

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Dec 10, 2000
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Well at least you got rid of that hud this time. That's a big plus. The second one is even better beceuase there's no text present.
And the line-up grabs your attention. But.. the surroundings immediatly distract. My eyes just warp to that wall on the right. Too much empty space, nothing going on.

Yeah, go with the spectator mode freely flying around.
 
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Carbon

Altiloquent bloviator.
Mar 23, 2013
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EG: Aliasing is the (technical) issue. Increasing your resolution and not using sharpening has helped; the edges look somewhat smoother and the scene looks more blended overall.

JD: Yep, was funning around on the game for an hour last night myself. Good vid mate...great map.
 

JohnDoe641

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Oh man, if I knew how to do that I definitely would replace some of those sounds because a lot of them are super bland to my ears, but I'm sure that Epic will give them proper sounds in the next few months. Movement, weapons function and map design are pretty much all they've worked on so far and I'll suffer through some wonky "eh" pain sounds if that means the game will be amazing at the end. :p
 

evilgrins

God of Fudge
Sep 9, 2011
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Okay, the following do have sharpening (kinda do that by instinct) but at the larger resolution it doesn't seem to be as bad as my usual 800x600 does:
3386047_original.png


3387370_original.png


3387523_original.png

Also, there seems to be no way to remove text in the upper left... but it's less an issue for me.

Testing a new monster, to me anyway. Prototype I got sent recently that was never released before.