Actually evil, it may be a bit too sharp!
The sharpness of my screenies is from their conversion to .bmp to .png, the sharpness is an aspect of the conversion process: a +1 filter.
Moving right along... these are from a new Monsterhunt map that, due to posting restrictions on ut99.org I can't post them to the "Screenshots for Fun" thread there until tomorrow.
Here's the mapping thread for it, download's on the 3rd page ·
https://ut99.org/viewtopic.php?f=5&t=5969
This is from 3 initial games from it: me with & 4 bots, me with 11 bots, just 6 bots.
Notes:
1) Map isn't compatible with weapon replacement mutators. I only tried it with Infiltration, but the weapons wouldn't switch from their UT originals. Probably wouldn't work with NW3 either.
2) Most of the monsters you fight in a given area are all of the same kind, but there's a few instances where you're fighting more than 1 kind at a time. Without something to prevent them fighting, they freely ignore all players and kill each other. Kinda handy, if you don't mind the point loss.
3) There's a part where you see a message that the Nali has gotten in and killed all the monsters. Not so much, which I checked on while in spectator mode. The Nali never move from where they were, the monsters specified in a control room just all die for no apparent reason. Power of prayer maybe?
4) There's a handy booby-trap in the Acid area, but it's untimely. Everything trapped in the room gets killed, but you don't see the message for them getting killed until about 4 seconds after it happened.