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evilgrins

God of Fudge
Sep 9, 2011
1,069
104
63
53
Palo Alto, CA
unreal-games.livejournal.com
from a lil' monster package I recently got from GoPostal:
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Vaskadar

It's time I look back from outer space
Feb 12, 2008
2,689
53
48
35
Fort Lauderdale, FL
Only if there's an exchange of money do they ever pursue lawsuits, otherwise it should be fair game... except that one lego map.
 

Carbon

Altiloquent bloviator.
Mar 23, 2013
557
10
18
Some CTC screenies then....

DM-CTC-Swoon

Shot0002-1.png~original


DM-CTC-AlpineCrimbo2004

Shot0003.png~original


DM-CTC-Croon

Shot0004-1.png~original


DM-CTC-Iraar

Shot0007-2.png~original


DM-CTC-Ravencross

Shot0011-1.png~original
 
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Carbon

Altiloquent bloviator.
Mar 23, 2013
557
10
18
leilei; That looks good but a bit washed out, no? Gamma too high maybe? Maybe too just my preference.
 

Carbon

Altiloquent bloviator.
Mar 23, 2013
557
10
18
Actually evil, it may be a bit too sharp! If your graphics card doesn't like antialiasing you might consider lowering the LOD; it would make the jaggies less pronounced which might even help 'smooth' things out a bit.

I have my LOD at -1 but with antialiasing and and anisotropic filtering enabled, it doesn't seem so hyper-sharp. When the LOD is too low without loads of AA and AF, one sees a kind of 'shimmering' on the textures or items may seem to have a white outline around them.

Anyhow...on with the screens...

Shot0012-1.png~original


Shot0003-1.png~original


Shot0021.png~original
 
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leilei

ANIME ELF'S !!
Jan 20, 2008
575
8
18
i dont know how u are doing it but this are the best graphic's i ever seen.....

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evilgrins

God of Fudge
Sep 9, 2011
1,069
104
63
53
Palo Alto, CA
unreal-games.livejournal.com
Actually evil, it may be a bit too sharp!
The sharpness of my screenies is from their conversion to .bmp to .png, the sharpness is an aspect of the conversion process: a +1 filter.

Moving right along... these are from a new Monsterhunt map that, due to posting restrictions on ut99.org I can't post them to the "Screenshots for Fun" thread there until tomorrow.

Here's the mapping thread for it, download's on the 3rd page · https://ut99.org/viewtopic.php?f=5&t=5969
3321429_original.png


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This is from 3 initial games from it: me with & 4 bots, me with 11 bots, just 6 bots.

Notes:
1) Map isn't compatible with weapon replacement mutators. I only tried it with Infiltration, but the weapons wouldn't switch from their UT originals. Probably wouldn't work with NW3 either.

2) Most of the monsters you fight in a given area are all of the same kind, but there's a few instances where you're fighting more than 1 kind at a time. Without something to prevent them fighting, they freely ignore all players and kill each other. Kinda handy, if you don't mind the point loss.

3) There's a part where you see a message that the Nali has gotten in and killed all the monsters. Not so much, which I checked on while in spectator mode. The Nali never move from where they were, the monsters specified in a control room just all die for no apparent reason. Power of prayer maybe?

4) There's a handy booby-trap in the Acid area, but it's untimely. Everything trapped in the room gets killed, but you don't see the message for them getting killed until about 4 seconds after it happened.
 
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Carbon

Altiloquent bloviator.
Mar 23, 2013
557
10
18
Thanks Neo. I am simply in love with UE1 still! I think it is a great engine and hope to provide some shots that show it off. Thanks to the efforts of many people, it still looks awesome.

Evil has different goals and are quite different from mine; he is showing us all of the crazy modes and mods which is also useful. Besides, like his title thread says...all for fun. :)

EDIT: Nobody caught Lecher (first screen in the post above) ripping a biofart. That was supposed to be the 'fun' part.
 
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