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RTNP to Unreal update

Discussion in 'Unreal' started by dinwitty, Jan 21, 2008.

  1. GreatEmerald

    GreatEmerald Khnumhotep

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    If you're going to delay more, less people will need it as 227 is getting UGold support :D
     
  2. NeoNite

    NeoNite Worst hack fraud ever

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    Hits you all the time? Don't you move around :p
    Regular merc and godmode means nothing, just hold your fire until they drop the shield. As for the 1337 version, keep out of sight I guess :D

    Ok, back on topic now ;-)
     
  3. dinwitty

    dinwitty DeRegistered User

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    Thats just what I want to see, the 227 patch cover all the unreal versions, so everybody gets it all together.

    Remember this project uses the rtnp maps, but theres a storyline change, there's game play changes, theres added maps, features and music and sounds and mods and tons of fixes from the original RTNP. Including never before seen stuff, so just hold onto your hats.
     
  4. GreatEmerald

    GreatEmerald Khnumhotep

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    Really? Would be nice to see in-depth what those changes are. Sounds like Unreal Beta.
     
  5. DRT-Maverick

    DRT-Maverick Lover of Earwigs

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    Boo, just make another one in max. Hell, I think I did make one, it just needs textures.
     
  6. dinwitty

    dinwitty DeRegistered User

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    The skeletons werent in, I did a creative change however, so where they were used the scene still fits.

    Asgard has them in the new mod, so I'll see what.
     
  7. dinwitty

    dinwitty DeRegistered User

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    RTNP was made from unreleased Unreal material modded around and Legend made new mappage. Spireland's world base is practically the same as the beta
    but lots got changed.

    Expect new/old stuff and surprises, and everything works right (crosses fingers)
     
  8. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    RtNP was made way too fast also, the first official missionpack was cancelled(it was not rtnp) and rtnp replaced it. Also some of the original team who left before Unreal release worked on that unreleased pack, such as Eric Reuter.
    Sad this is all gone.
     
  9. dinwitty

    dinwitty DeRegistered User

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    I will post some images soonish.

    Gives me ideas what to do for the real work of "Search:
     
  10. dinwitty

    dinwitty DeRegistered User

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    [​IMG]

    Duskfalls, the RTNP map was very sunlit, however, living to the name, I dropped the light down, and it just bloomed out with effects you never see in the fully lit version, but the map does have plenty of extras not seen here....

    [​IMG]

    This is but a snippet of the work done.
     
  11. GreatEmerald

    GreatEmerald Khnumhotep

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    Ooh. Not bad. The sky's too bright though. And you don't have distance blurring enabled in these pics, so it looks kinda odd.
     
  12. Hyper

    Hyper Hyper.nl Unreal Services

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    Any new beta available yet? The last one I have is beta 3 from nov 2006...
     
  13. dinwitty

    dinwitty DeRegistered User

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    I need an update from Asgard as he had a compile problem, some new material was in update, I had to revert back.
     
  14. Kazimira

    Kazimira Necris Fan

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    Looks amazeing. Are you hopeing for this to work with Gold and the new patch? I like playing RTNP and mostly the ice maps and I'd love to see the extras. I just dont want to loose RTNP and find out that this new thing wont work on my computer.
     
    Last edited: Dec 18, 2008
  15. dinwitty

    dinwitty DeRegistered User

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    designed to work with version 224 up to latest patch on vanilla unreal, RTNP not required, (but should work there too)
    includes gold and 227 patch. All RTNP map and new (and old) goodies)
     
    Last edited: Feb 5, 2009
  16. Asgard

    Asgard New Member

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    Sent.. OK now hurry up and finish :lol:
     
  17. Hyper

    Hyper Hyper.nl Unreal Services

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    What's the status here? Do you see any chance to release an updated beta or release candidate of your project?

    by the way: Your news page is screaming for an update as well. It still reads this as latest news:
     
  18. dinwitty

    dinwitty DeRegistered User

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    there will not be an open beta, only the final, but patches -could- be issued, but I hope not.

    that update still rings true now.

    I am on a final drive to get it done.
     
    Last edited: May 20, 2009
  19. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    The GW press addons are already avaiable now standalone mind you, together with the villa map I converted (villa2_224, although it worked on all versions and in division bonus pack package created by delacroix http://files.filefront.com/Unreal+Division+Bonus+Pack/;6751726;/fileinfo.html it is dmvilla2f), but you can include them with it though still...

    I originally received these three levels from you anyway.
     
  20. dinwitty

    dinwitty DeRegistered User

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    The GWPress maps will still be included raw and fixed, there will prolly be several fixed versions, I think 2 of the maps work fine unfixed, the Skaarj map just needed some rebuilding fixes-checks due to some BSP problems, The Villa map, that map is also in the beta but not as big, both versions might be included. The RTNP DM maps are fixed and included (for unreal weapons, not RTNP) and meybe some select beta DM maps, worked over, the one tall map with the crushers and portals will be in, that needed tweakage.
    I think the DM-Villa map requires exporting from vanilla Unreal to v224+ because of compatibility issues, as you know coding was broken from original when 224 was released.

    Essentially I have one major map rework going on then I have tweakages to do and check on the rest of the project, iron it out and ...GET IT OUT :D

    nobody else but me wants to get this out as much as everybody else...:p
     

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