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Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
No no you are wrong on that one....In fact what Dm Villa2 needed was to resave it at vanilla Unreal, it was saved in some pre-vanilla version and that was the reason....yeah simple as that, no coding breaks really. :p
 

dinwitty

DeRegistered User
Nov 10, 1999
860
1
18
midwest,USA
www.qtm.net
I was checking the beta and it seems most of its content was actually dated about early february 1998, between then and May, they cranked to finish the game.
In some ways I wish they finished the game as meant than the rework, woulda been interesting, still leaves a lot of holes in the unreal storyline.

I found the GWPress levels in my Unreal220 folder, I have the game installed in its many versions all over the place, so its saved, I wasn,t aware I still had them until I went into the wayback machine to try to identify which maps it was. There they were. Other post release maps I also had from special versions and so on. They will be included also.

Not the creative demo maps tho.
 
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dinwitty

DeRegistered User
Nov 10, 1999
860
1
18
midwest,USA
www.qtm.net
Here's the decision. I have a few tweaky fixes to do on the project. One fix on a potential problem that prevents the player to progress. Other little things here and there. Once fixed, this will be version 1 and released.
Version 2 will be mixed into my initial project with renaming conventions so there won't be conflicts with version 1.

My PU site will be going down at the end of September so I will be looking for new hosting.
But I can still up projects to the PU/Gamespy/IGN network, but look for mirrors.
Hopefully I release this before that deadline. Keep watch.