Well, I guess that my new bump method is working...but, bumps are not visible so good, like in prevouce method, because of ut2004 lighting, I mean, lighting system in ut2004 is not like in ut3, so, bumps is visible, but very bad. Oh...how can I explain...I mean, there is not good dynamic lights, which can help in bump testing.
If we will use new method, there will be new problem: anti-aliasing.
Ut2004 not supports AA(so, this is one of the worst game problems), and I don't know how to solve it...