RAv3 style experimentation in HL2

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yurch

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I've been messing around with an iron-sight version of HL2's singleplayer for awhile now, and I've got a weapon movement/waver system in it that I think works better visually than RAv3's did. It has occured to me that some sick people may derive some pleasure from playing HL2 in this manner, so I'm offering it up for some critique. Like all my other half-finished stuff, it's experimental, so I'm not responsible for whatever nonsense it may cause.

At the moment, I don't have anyone who can willingly host such a file (a halflife2 mod?! better call fileplanet!!1) so for the moment just PM me and I'll email you a copy. Edit: Most Recent Version Is here

Like in RAv3, I'm interested more in the interface between player and weapon than in any technical marvels or added features. I'm trying to get something both natural looking and gameplay influencing, primarily in the field of first-shot accuracies and the timing influence of snapshots vs built firing stances. Please note it's quite a bit harder to use weapons in some circumstances, so it may have thrown HL2's balance off a bit. The scaling and pacing needs a bit of work, plus on the whole it is a bit rough. This is in no way a final indication of where I'm going, but it should give you a fairly good idea.

Perhaps, if I both get time and there is interest, I could redo something similar in HL2DM to give us infiltrators something to do during the wait.
Feel free to ask any questions.

As we find out below, I recommend that the game be run on hard only. If for some reason a crosshair appears you can remove it by typing "crosshair 0" in the console.
 
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TheShiningWizard

Because it's more fantastical.
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Very, very nice, Yurchie :fluffle:. I was bored with HLSP, and this really breathed some new life into it. Ravenholm gets a whole lot scarier when your view is bounced around by the SMG. (On an OT note, I wish that the awesome Ravenholm wasn't the demo level, because after playing it I bought the full version and the rest of the game has been a comparitive letdown.) Is there a way to remove the crosshair? It was really throwing me off.
 

TheShiningWizard

Because it's more fantastical.
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Yeah, the usual HL2 crosshair is still visible on my system. I'll toy around and see if I can get rid of it.
 

yurch

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That's very odd. You sure you're running the mod? :p
'crosshair 0' in the console might help, but I think that only gets rid of the center, not the brackets.
 

AlmostAlive

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I haven't seen a crosshair since I first saw the IASP, but I am now. The reason for that could be that I put one of the savegames from the "normal" HL2 into the IASP and ran it.

Since my backwards European keyboard won't let me bring up the console to load a map without first starting a map and then pressing Escape, I need a savegame from the IASP to check my theory. And since Yurch is off for more devilry there is no one to send me that savegame.

More details on how you started the map, TSW?


Edit : A few screenshots for Arethusa
 

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OICW

Reason & Logic > Religion
yurch- I know it's experimental, but whenever I try loading up a map in the console, I get a black screen and the console log informs me something along the lines of "unknown was disconnected from the server list. Reason; unknown server list". Then HL2 freezes; Ctrl-Alt-Delete, Alt-F4, Windows key, Escape, nothing works. I have to turn the computer off to resolve it.

The server list comment made me think that it could be a HL2DM issue, but it's a single-player mutator. Any ideas?
 

TheShiningWizard

Because it's more fantastical.
Jun 26, 2000
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Yurch: Yes :p
I don't know if this is related to the crosshair or not, but the bullets still fire at the center of the screen (i.e. at the crosshair) even if the gun has swayed to another direction--say, if you're turning to the side. Is this a bug on my PC, or have you not yet had time to implement the INF-style "shoot where the gun's actually pointing" system?

edit: Also, loading HL2's main menu, as well as initially loading a map takes forever. OICW, my screen appeared to "hang" like that with the same messages, but I just left it alone, and after about two minutes it finally loaded.

'Mosty: I started by opening the console and opening the first map for Ravenholm ("map 01_town_01", or something). I didn't import saves, or anything.


Again, Yoitch, this minimod is a lot of fun. :tup: I look forward to showing it off to my friends ;).
 
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AlmostAlive

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Thanks, TSW. I tried replacing a few .dll's with earlier versions and that didn't help either. However, the crosshair wasn't there last time I played before this release so it should possible to have it removed again. We'' just have to await the return of His Unholiness I guess :)
 

OICW

Reason & Logic > Religion
Turns out that loading up maps from the console takes at least twice as long for me as saved games or from the chapters. I took some very hasty and crap screenshots (plus I had a "device driver stuck in an infinite loop" BSOD a few minutes after I started mucking around with yurch's mod).
 

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yurch

Swinging the clue-by-four
May 21, 2001
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TheShiningWizard said:
Yurch: Yes :p
I don't know if this is related to the crosshair or not, but the bullets still fire at the center of the screen (i.e. at the crosshair) even if the gun has swayed to another direction--say, if you're turning to the side. Is this a bug on my PC, or have you not yet had time to implement the INF-style "shoot where the gun's actually pointing" system?

edit: Also, loading HL2's main menu, as well as initially loading a map takes forever. OICW, my screen appeared to "hang" like that with the same messages, but I just left it alone, and after about two minutes it finally loaded.
Okay, that's really bizzare. It shoots where it points on my system with no crosshairs. I'm starting to wonder if a bad version got out, or maybe if a steam update screwed with something.
All mods I've tried or made for HL2 seem to have noticibly longer loading times, unfortunately.

Addition: Easy has an autoaim factor that I may not have entirely accounted for. Since the game probably defaults you to the standard config, you all might be playing on easy. Change the difficulty to hard and see if it fixes things.
Addition2: It seems to have an effect on some of my weapons but not all, so maybe that's it.

I don't recommend loading vanilla HL2 savegames, I don't know what the effect will be.
I'm still learning how this works, too. ;)
 
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TheShiningWizard

Because it's more fantastical.
Jun 26, 2000
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The first thing I did was put the game on hard ;) HL2 was way too easy, even on hard :(

Anyway, disabling the crosshairs via console appeared to make it work. Now I just need INF's "move the gun independantly of your view" feature, and I'll be a very happy camper :D

You should have called this thread, "Yurch's antics reach a newer level" :p
 

yurch

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"Yurch's antics has changed direction and while still represent the previous level of intensity the focus has changed to a more objective one"

Did you disable the crosshair using crosshair 0 or another method? Would be useful to know.
 

ragingsamster

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sweet! awesome mod Yurch. New life has been injected into HL2!

yurchlife2.JPG
 
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