Rate The Last Game You Played

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shadow_dragon

is ironing his panties!
The Witcher: 1/10 (But i didn't play 9/10ths of it so i guess it evens out)

Looked like it had great potential but it didn't make itself clear enough as to how i'm meant to play the damn thing, couple that with some hideous controls that only barely seem to be related to what my avatar in the universe of the witcher is meant be doing led me to slip it back in it's box and try log into WoW again.

I just can't stand bad interface/controls/etc.

I also got rather annoyed that, when selecting to kill the monster rather than go down to the circle of elementals, or whatever it's called, with the red haired hussy, appeared to be a lost cause as attacking the monster resulted in me getting 3 shotted sprinting to a bell and slapping it results in very little at all and well.... If a game frustrates me on it's first level i'm not going to give it another chance. Shame too as i hear it gets good at some point after then.

Crysis: 5-7/10
I kinda have two scores really, the first is the overall one.
Don't get me wrong I do like crysis. When i first played it it took me all eevning to complete the first level and when i did i restarted it the next day. having total freedom across an entire island? How could i move on without trying to compelte it having killed ALL theg uards and never setting off a single alarm with only the most basic kit available. Good times.

I also spent a good long while driving jeeps into buildings to see how everything got smashed up, fell down, torn up and thrown around and once i'd finished i'd blow the jeeps up ofcourse and see how far i could spread the buildings. :)

For me though it goes down hill from here, the game slowly gets more and more linear untill i got to the alien bit, when i finally broke out of the spaceship I actually just switched the game off.... i might continue someday but is imply stopped enjoying it.

Graphics were nice ofcourse and playability was pretty neat but i think the story was a bit faulted, i certainly think the first alien sighting was a tad premature... I did enjoy the harbour fight though but this also brings me to another problem. The sounds for my game were really bugged.
Most of the time everything was fine but shoot a helicopter down and you'll hear that thing crashing for the next half an hour or untill you can get to the other side of the island. Same went for those stupid artillery tank things that shoot at you in the quarry bit.

During the whole Captain korea speech all i could hear was "Boom, boom, boom" - - - - - "Boom, boom, boom" Grrr
 
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Condemned: Criminal Origins 7/10

My brother recently went through a 360 launch game craze and I caught this one lying in a heap of discs he had in his room. Suffice it to say, a recent video review from Yahtzee at Zero Punctuation concerning Condemned 2 sprang to mind, so I figured why the hell not give the precursor a shot?

Two days later, I beat the game. It's short, simple, linear, and incredibly fun to play. I was surprised how similar the game is to FEAR, which in turn was a game that borrowed elements from Silent Hill, which in turn was a game that borrowed elements from the movie Jacob's Ladder. I actually had to ask myself how much of FEAR was influenced by Condemned, since as I understand it Condemned came out first. But while FEAR was more of a shooter/action game intercut by random scenes of para-normality, Condemned was actually...well, more of a Bludgeon fest with spooky moments that were surprisingly effective. I guess it was the fact that you could only wield one weapon at the time, a vast majority of them being random blunt instruments you find lying around, and had to creep around pitch black environments with crazy people who would run around trying to beat the nearest living thing within eye and ear shot to a pulp. It really reminded me of 28 Days Later, only instead of rage infected people trying to mash me, these guys had the same random blunt instruments I did. And some shot at me.

The forensic stuff was a nice bit of flavor to an otherwise straightforward beat 'em up, and in a way it was a nice change of pace from other game protagonist archetypes in these sort of genres. I felt like the game was a cross between Seven and Silent Hill, for the most part. The paranormal stuff is just as ambiguous and some moments of the game are truly absorbing (like playing cat and mouse with a serial killer in a crammed, dimly lit house with only a hot poker). Unlike most games that try to be scary, but fail (see FEAR), Condemned actually had several moments where my thoughts ranged from "oh **** oh ****" to "what **** was that!?". Standing in a dimly lit area with a plank of wood and hearing people breath heavily around you in the invisible darkness at 1am with the surround sound on was truly unnerving.

My complaints are that the game is short lived and ultimately unrewarding. Besides a generally unfulfilling collection system to unlock some achievements, there isn't much to say for replay value. The gameplay is also very limited in a lot of ways. You don't really notice at first, but the game is basically one clubbing match from one room to the next with medical boxes lined up conveniently in between. The forensic mode is real fun in the beginning of the game just cus it looks real cool, but later on it gets annoying...especially when enemies sneak up on you when you're palming that blue, semen-detecting blacklight out instead of your trusty fire axe. My biggest gripe, though, were some real unforgiving aspects of the game in the real late stages. For two key brawls you lose the ability to save while fighting hordes and hordes of enemies right before fighting one of the game's rare "paranormal" enemies, all in a row. It can be frustrating because the melee system is so based on luck rather than skill, and in several parts you have enemies spawning right behind you while you're parrying a onslaught from the front. Most of the game is managable, but there were two fights at the climax that just kind of became taxing rather than fun. You get one of the moral choice endings, but unlike a lot of games how you play has nothing to do with it. You basically just make a snap decision in the final gameplay moment of the game. Also, the spoken cutscenes...while amazing when it comes to horror based games and the kinds of quality control you can expect (*shudder* Resident Evil Dialogue *shudder*), your protagonist and the other characters are generally uninteresting, and so are their ingame conversations. Also, level transitions is very less than seamless. You start in a section, even if the way in doesn't make sense (how do you spawn in a department store that front door is all boarded up directly behind you?) and there is a real lack of "in between" freedom that you'd expect in other shooters.

Overall, a really engaging game for one romp in the dark. Just know that it doesn't have a lot of substance, or replay value.
 
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Nines

With Rage Alive
Oct 12, 2004
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Army Of Two - 7.8/10

I'm on my third SP playthrough and I'm not tired of it yet. I'll be trying some co-op too, eventually. It's a really solid game, even though it's a bit lacking here and there. The AI partner is great, although he acts stupidly on occasion. The weapon modification and upgrading is a lot of fun, as it provides you with different tactical abilities. I'm really enjoying it, but it doesn't quite deserve an 8.
 

Zhan

New Member
Dec 27, 2004
15
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Next time you're runnin' along with your cloak off and are spotted, before you become surrounded, drop prone and cloak. Tag one or two of them with your binoculars for your bearings and then sprint off to cover (tree, grass) and uncloak. When your energy is charged cloak around until you can get a shot at one of them, don't think, just go to strength mode (you'll hold the gun more steady, less kick and the shots are more powerful) and open fire on him and don't let go of the trigger till he's dead.
Then recloak (you fired while in strength so energy is still high) and run to a different position. Rinse, repeat. You can run circles around them.

How is repeating this same tactic over and over again any different from repeatedly sniping from afar in that respect? Sounds boring to me.

I'm sure by "cool stuff" he means stuff like grabbing a guy and throwing him into other koreans.
 

[VaLkyR]Anubis

Foregone Destruction
Jan 20, 2008
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Gaia
www.youtube.com
Unreal Tournament 3 & Gears Of War - Both games get a 10/10,just because I love them,in my opinion,they are the bettest games ever and I enjoy every second to be in these games.I don't think I have to say more about my opinion of these games,their names are speaking for themself.:)
 

Jacks:Revenge

╠╣E╚╚O
Jun 18, 2006
10,066
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somewhere; sometime?
How is repeating this same tactic over and over again any different from repeatedly sniping from afar in that respect?

First of all, it's not repeating the same tactic over and over again. Second, I couldn't count the number of different ways there are to approach an encounter. And since you don't do the same thing every single time that adds up to a lot of room for variety and creativity.

Sniping repeatedly from the afar is waaaaaaaaay more boring. In Crysis there isn't really any benefit to sniping very often. To be successful you need to learn how to fight close up or at medium range with some quick reflexes which is great. Too many games today end up being sniper-fests when you go online.
 

Zhan

New Member
Dec 27, 2004
15
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The Gamecube version really knocked me on my ass the first time I played it. The overall strategy is completely different from the original. I tried hiding behind one of the struts in the tank hangar and being all "oh right, they can see through them in this".

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First of all, it's not repeating the same tactic over and over again. Second, I couldn't count the number of different ways there are to approach an encounter. And since you don't do the same thing every single time that adds up to a lot of room for variety and creativity.

I'm sorry, how is repeatedly cloaking and abusing poor AI not repetitive? Approaching from a different angle doesn't mean you're doing anything new.

Sniping repeatedly from the afar is waaaaaaaaay more boring. In Crysis there isn't really any benefit to sniping very often. To be successful you need to learn how to fight close up or at medium range with some quick reflexes which is great. Too many games today end up being sniper-fests when you go online.

Fine. That's your opinion. But I'd rather spend my time practising long range shooting than wasting time abusing equally boring cloak tactics that won't work on any intelligent human being.
 
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Balton

The Beast of Worship
Mar 6, 2001
13,429
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Berlin
dragonball Z : burst limit on x360

Compared to the budokai games on ps2 the character rooster is disappointing. with only 21 characters and only the main Z sagas to play(and no goku ssj3 or higher :( ) I'm feeling that alot is missing.
The good: the fighting system is still as fun as it used to be, the fights are broken up by drama objects, giving a round more the feel of an actual DBZ fight on TV... sans 10 minutes charging up in the I'ma gonna go and crap now position.
Also there are nice cutscenes in the SP portion of the game, I was literally rolling on the floor laughing when Vegeta meets Goku for the first time, reciting his infamous OVER 9000-line.
I bet the next DBZ game on the next gen consoles will deliver what was omitted in this release.