Odie: The problem was RT and our frustrations with it - not you as an admin. Well, and the camos...
You're a good admin, and I consider you (and most of GD, except for edmond) a friend of mine. So when we say 'this setting is gay' or 'these camos are gay'; we're not calling
you gay - we're just senselessly bashing the gay community because we dislike certain things about the settings - and we, as gamers, can't just say 'please change this'. But if you
are gay, I can see why you'd be offended.
It's fine to run mutators (even a lot of them) - the problem is running beta mutators for extended periods of time.
Sure, we all like to help out and help make INF more realistic. However, I think I speak for the majority of the gamers when I say that we'd prefer for there to be a scheduled time (perhaps even a different server) for testing, whereas the main public server would be used for stable mutators and public play.
Those of us that exclusively play EAS (rarely jumping onto DTAS) were just getting very tired of 'getting gayed', and last night, the majority of us just snapped (yay, let's all snap together).
When it comes down to it, we'd rather play something else than play with the current RT + strafers. No offense to you, just the truth of the matter.
I'm glad that you changed your mind however - I really like your server.
And finally - if your server ever goes down, I will provide the community with an EAS server. I refuse to let TDM win this battle...
Geo (mostly) / Duke / whoever is working on stuff: I like what RT is trying to do - however, I'd be lying if I said I enjoyed playing a game with RT running (as is it right now). 'Certain players' recently have been exploiting RT to no end. Mostly the pistol-only guys that see nothing unrealistic about strafing around people and bunnyhop nade-spamming. While you're trying to help by providing us with more realistic hitboxes - you're also making it impossible for respectable players (people that actually crouch and aim before they fire - in most cases) to win in a firefight with the strafers and jumpers.
The Vanilla hitboxes are bad - but RT is causing a lot of 'BS' moments, sadly. I've been noticing bullets flying
through the bodies of people all the time - and I've even been able to say, 'yeah, you got gayed, I should be dead' a lot recently. Just yesterday, a buddy of mine shot me with the shotgun from about four feet away (about six times) - not one pellet hit my body. Every shot passed through me and I killed him immediately (which was total BS).
I think there's an issue where the hitboxes and the model separate from one another. It's the only way to describe what happens. Sometimes, if you shoot to the left of the model, of behind it, etc., you finally get your kill. It's pretty random sometimes. And this happens without server lag, I might add.
And until somebody fixes the movement issues, there's no point in even fixing those hitboxes - as it just makes the bunnyhopper and strafers invincible.
So, keep working on it I suppose - but please, someone, find a way to fix movement and jumping once and for all. It's being abused more than ever lately, and the only way to fight back is to do the same thing back at them.
If I could offer a suggestion: Remove jumping completely and replace it with climbing (if it can be implimented realistically).
Anyway, everybody needs to just
coooooooooooooooooool out. Keep working on RT and perhaps, post on BUF when you intend to have a public beta testing session - I'm sure we'd all be glad to take some time out to test for you guys.
But
please, until you feel you've reached a point where 90% of the bugs have been worked out - keep it off the public servers.