Ok look, this whole binocular aim with sight lowering I just suggested to fit it more to the sight use INF players are used to use in INF, but I´m wasn't fan of it, I rather was fan to how the bonocular aim looked optically.
I still prefer the original version of lowready/highready(
with a larger freeaim zone)/monocular aim, or binocular reflex aim(
with a small freeaim zone), so no aimed sight lowering at all.
And I think no matter to what the INF palyers are used to, this is the correct way to go. I think I have to rework the pdf again
.
The binocular ironsight aim is still something I insist on. Holding the use key (which is not used when aiming) should allow you to open the left eye, to be able to take a glance forward without to lose the aim.
I always meant that aiming requires the aim key to be held (releasing it switchs back to highready), but I think it really is better for the game to adjust the aim by shortly hold the aim key, where you need to push the aim key to switch back to highready.
Ok just to summon up.
Iron Sight
- Pushing the aim key will toggle between the lowready and highready.
Lowready have no freeaim, highready have a larger elyptic freeaim zone.
- Holding the aim key will aim the sight (from low, or high), keep holding it will start to control the weapon isntantly, releasing the aim key will keep the sight aimed but lose control.
Aiming have a small cyclic freeaim zone around the center.
When aim key is held the mouse sensetivity decreases to allow better aiming.
Non controlled sights keep the standart mouse sensetivity.
Holding the use key will open the left eye (less control).
- When aiming push aim key to switch to highready.
And it all starts from the beginning.
Reflex/Red Dot Sight
Works all the same, with the difference, that reflex/red dot sights are aimed binocular. A feature could be to be able to close the left eye when holding the use key and to have a monocular aim and view (when worth, or simple enough to implement).
Fire Key / Aim Key
- I think when in lowready, the fire key and aim key should have the same function to take the weapon to highready (since pressing the firekey is a reaction and in real life you react by raising the weapon).
- Holding the fire key will take the weapon to highready and fire.
- Holding the aim key will aim the weapon and control the sight.
Of course the reflex sights can be used more often aimed in situations where the ironsight weapons are used from highready.
I saw a video in the news a time ago (a real combat in iraq) where an U.S. spec ops team with M16A4(or3)'s and an aimpoint sight run toward a building and once they passed the corner (holding the rifle at lowready) they raised the rifles and aimed it instantly (binocular most probably) and run toward the door. That looked awesome.
The BBE counter terroristic group (dutch spec ops) footage I saw (it's well known). When they had the aimpoint sight on their P90's they were running and always aiming the aimpoint sight binocular, while the others that had an ironsight MP5 had it at highready.
I think that explains how the sights can be used. Reflex and red dot sights can be held aimed in more situations (moving and covering up a spot), while ironsight weapons would be always held at highready then (not a big disadvantage at all, since a highready held weapon can be used pretty much accurate).
Speaking about highready, I saw many spec ops doing it and experienced it myself, that when you aim and take the weapon to highready and reaim fast, you never hold the highready weapon to low, you just lift the head a bit but keep the rearsight about 1 centimeter under the right eye, that allows to aim very fast and effective.
That's the highready for what we should go, isn't it?