Finally finished my second map. Well..its ready for beta testing anyway.
All comments and criticism welcome.
All comments and criticism welcome.
uhm, no offense but it really isnt my style..........
it had some kool parts like the 1337 jump pads....and what the hell was that thing that kept taking me around in circles you better wait for a comment from someone who likes this genre of maps sorry [quote/]
Thats cool...not everyone has the same taste in mappage
I was intitially going to go for a corridor-room-high flow-high
connectivity-dark "quakie type dm-map". That'll probably be
my next one.....maybe?
Instead I decided to make a Dm-map that didn't follow the normal guideline....something different?
I wanted the action to be heavy and for it to flow well, but
flow in a different way. I basically went at it making something
I wanted to play. A map with lots of air fragging, jumping, and enemies coming at you from every possibly location and angle.
I hope there are some others out there that like it too.
The "thing" that takes you around in circles on the upper floor
is just something I'm using to keep the flow fast in this section, and allow quick movement all around the deck.
Since the maps theme is kind of a "futuristic arena style theme" I decided to keep the rotating mover invisible and use sounds and textures to make it appear like some high-tech , super speed transporter. Besides..when I initially built it and made it visible it
was dropping the fps too much on my system (and I have an above mid-range system). I didn't want it playing at 10 fps on the average system like my last map did. LOL
Maybe I didn't quite get the 'effect' on the rotating mover that I was striving for. Open for ideas on this one still...
Thanks for checking it out though.
Oh and the ramps in the middle of the map, they seem to float in the air, they dont have any support.... [quote/]
Just checked that out. The ramps and touching the ground on all four sides. Not sure what your seeing there, but thanks for the downloading and giving feedback.
Glad it plays well on your system. I was definately wanting some feedback in that area as well. I hoped it would play well, and tried to keep polys and nodes down due to all the "openess"