COOL! I liked the feel a lot.
Maybe some more sound near the edges, like engine or generator stuff?
...I think the lightning portal texture looks better as masked...
Something htat irked me was the amount of gray textures. I like em all, but there's too much variety, too many shades of gray. I guess i should phrase it like this, tehre's 3 types base of textures in here. SGTech, UTtech1, and Starship. This is just IMO, but i would eliminate one of those sets. I guess the two sg and UT tech go better together, but the starship texes are decorative like the great quakestuff...It has an original UT feel to it on the bottom level with that gorgeous concrete texture and the grates, but then the starship stuff and quake things seem a little out of place ... but they go with the general space theme too, and the skybox is good...I guess I'm rambling but it appears that you can't decide between two themes? I think both would work, but do some texture culling if you will.
I like the originality of Hells Well, this one is no different
As far as gameplay and bots go, i couldn't judge cuz my UT is still fuxx0rz3d ( did i just write that?) (I haven't done any editing or playing in a week in a half and it's starting to irritate me serverely.)
hmm...
I see you had lots of fun with the 2d ed
Looking at the top view in the editor gave me a headache
I don't like unlit lighting surface in general, but i can see how it might be hard to light the starship and long string lites otherwise. I think the flares up on the top might look better if you could see them from any height in the map, but if they get annoyingly big u might have to use decoration UTFlare's
I'm sorry if this isn't very clear, but i liked the level.
Maybe some more sound near the edges, like engine or generator stuff?
...I think the lightning portal texture looks better as masked...
Something htat irked me was the amount of gray textures. I like em all, but there's too much variety, too many shades of gray. I guess i should phrase it like this, tehre's 3 types base of textures in here. SGTech, UTtech1, and Starship. This is just IMO, but i would eliminate one of those sets. I guess the two sg and UT tech go better together, but the starship texes are decorative like the great quakestuff...It has an original UT feel to it on the bottom level with that gorgeous concrete texture and the grates, but then the starship stuff and quake things seem a little out of place ... but they go with the general space theme too, and the skybox is good...I guess I'm rambling but it appears that you can't decide between two themes? I think both would work, but do some texture culling if you will.
I like the originality of Hells Well, this one is no different
As far as gameplay and bots go, i couldn't judge cuz my UT is still fuxx0rz3d ( did i just write that?) (I haven't done any editing or playing in a week in a half and it's starting to irritate me serverely.)
hmm...
I see you had lots of fun with the 2d ed
Looking at the top view in the editor gave me a headache
I don't like unlit lighting surface in general, but i can see how it might be hard to light the starship and long string lites otherwise. I think the flares up on the top might look better if you could see them from any height in the map, but if they get annoyingly big u might have to use decoration UTFlare's
I'm sorry if this isn't very clear, but i liked the level.