Physics!!!!

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pine

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Ghost3021 said:
can add ur avatar to my smileys stash?

Sure, but I didn´t make it. I found it in a thread on this forum somewhere. Try searching for ¨wtfyay smiley¨ .

Oh, and it turns out Central America has lots of internet cafes. Huzzah. :)
 
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Nosnos

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I'm all for physics as long as they arent in the way... I mean great players, weapons and vehicles physics are great, but I've personally never been a big fan of descructable terrain and things like that... sure it's fun in the beginning but in the long run I dont think it adds anything apart from another annoying random factor in the game...
 

->Sachiel<-

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Jul 24, 2005
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I don't think phisics is a big lag problem, from what I've seen in HL2 and F.E.A.R, corpses and physics objects already interact with each other without killing your computer. There will be destructable terrain, but it will be restricted to a few maps and won't be too extreme (you can't make the map look like the surface of the moon if that's what you want.) Flying debris from explosions would be AWESOME, some of you say that it would get annoying, but it'll be just like dodging flak shards. Besides, wouldn't you like to see a bus get flung into the air and land on a Manta? That would be entertaining. As for LIQUID PHYSICS, if the Unreal Engine 3 is capable of liquid physics, THAT...would be amazing. Imagine the moddability of liquid physics, you can have paintball and super soakers, you can effect a map by blocking a stream, causing it to overflow and your enemies to drown.

If the physics would allow any of these features, we'll have a lot of OMFG, Holy Sh*t moments, kinda like the first time you play HL2 and decide to repetitively throw a crate at a Zombie only to find out that it gets fragmented per hit. Or the first time you killed a headcrab and decided to beat it with your crowbar, causing it to tumble down the street in a satisfying fashion.
 
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EL BOURIKO

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May 24, 2005
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Nosnos said:
...but I've personally never been a big fan of descructable terrain and things like that... sure it's fun in the beginning but in the long run I dont think it adds anything apart from another annoying random factor in the game...

that s a point of view, but I think that this "random" factor -as you consider it- could spice up the game. And you would never play exactly on the same map twice after 2 minutes.
I see some interesting perspectives in such physics. I mean if you can destroy or deform the terrain, or walls, or roofs or whatever, you can be sure that some players will of course damage objects and terrain randomly, but I am sure that some other players will deform the map in a way that fits to their own tactic (build up new short cuts, close some path, build up barricades, build up traps, and so on) and then it s not a random factor anymore.
 

Vault

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May 29, 2005
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yeah, as long as not everything is destructible.....i mean it is the future...and they are sure to have plently of metals that a rocket cant destroy
 

Steelixx

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nano technology u know pressing the molekyles toghether very tight to make indestructable things and making stuff repair themselfes if they get destroyed like a robot wich arm gets blown off and it grows back... so why not
 

->Sachiel<-

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Jul 24, 2005
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Originally Posted by Kriegs-Maschine
I think up to now, the only game which I saw some real physic, is Half-Life 2.
Really? I remember the first time that I played Black and White I and decided to throw a rock at a house only to discover that only the part of the house that I hit flew off...THAT was amazing, and that game is OLD, really OLD, 1998-2000(I'm not sure) OLD.


Deformable terrain is cool, imagine looking at a map at the beginning of a match and then again after the match ends only to find a cratered, heavily scarred battlefield, THAT would be cool.

P.S. EPIC, make the Redeemer like a Nuke where the shadows of the players are burned onto the environment as they dissintegrate from the blast.
 
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