Physics!!!!

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Kantham

Fool.
Sep 17, 2004
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I don't like the Q3 engine , it need more detail , and geometry . The unreal engine is way better. I never ment i hate Quake 3 , because quake 3 was a very good game before , and i played quake before ut99 first.
 

Majik

blargh
Jun 24, 2004
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Kantham said:
I bought SOF II a long time ago , the game is terrible.

Nomaly , a grenade detonate after 5 sec , but if the AI pick it up , he won't explode , yeah , you got me , the grenade is throwed since 7 sec now and it blow after 8 sec, wow , this game suck. And like if it's not enought, he can throw the grenade you throwed him throught ANY walls. HAX.


Also , i already shot a guy in the stomac and the bullet apeared in the forehead of the guy. The movement are terrible , you shot at ppl and it's like shoting with a Link gun in UT2004 , a big delay before the bullets hit AI when you walk (even at 0/30 ping). Or they just can't hit them. I just teld myself it was the worst game i ever buyed. I bought the gold edition , WOOT , it only feature a couple of stupid maps and 3 guns that we almost don't use. The mp5 is the most powerfull weapon online , and it terribly hax with headshots. The random mission generator online is never used , And there is no co-operative mod against AI like they mentioned on the package. Extreme waste of money.

Great, now what does that have to do with the idea of adding additional hitboxes to the playermodels?

Personally, I wouldn't mind being able to blow people's limbs off, but it should only occur when dealing the last blow. I'd hate to have my left leg blown off during a fight and I'd then have to jump around like a freaking pogo stick until someone put me out of my misery. :p
 

gregori

BUF Refugee
May 5, 2005
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Baile Atha Cliath, Eireann
quake 3 didn't need any more geometry or any nonsense like that, look what happened to levels of ut2k3 when they became overpopulated by obtrusive meshes which imho f#cked up the gameplay, and now look how epic are doing the maps for envy using basic geometric building block to build the level first before detail, so the gameplay is tip top,
that how they mostly had to do it ut99--there not one map from 2kx i could say was better than a map in ut99
 

Kantham

Fool.
Sep 17, 2004
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And you call me engine racist?

Ut99 and 2k3/4 are completely different engine. I don't see what's your problem with stastic meshes. They are pretty fine and add details.
 
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Zur

surrealistic mad cow
Jul 8, 2002
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Kantham said:
Ut99 and 2k3/4 are completely different engine. I don't see what's your problem with stastic meshes. They are pretty fine and add details.

That may be true but they can be a pain in competitive play. I've often got caught up on static meshes. In insta that means fragged. The way players and these meshes interact should be reworked a little.
 

Zur

surrealistic mad cow
Jul 8, 2002
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gregori said:
hopefully no lame gimmcky physics in Envy, maybe gorge will finally act like a one ton chunk of metal and be unstopable when running like a vehicle, can pancake people by double jumping on them, also have various weapons interact with each other like the shock combo.

Gorge ? ... sounds like Mario :D .

mario.gif
 

NeoNite

Starsstream
Dec 10, 2000
20,275
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In a stream of stars
Kantham said:
I don't like the Q3 engine , it need more detail , and geometry . The unreal engine is way better. I never ment i hate Quake 3 , because quake 3 was a very good game before , and i played quake before ut99 first.

Ok, that didn't make sense.. at all.
I think the first Q3 screenshots I've seen were released in january 1999.
That's been a while, hasn't it?
So, basically, the q3 engine is already dated. Still quite versatile.
Look at the amount of years the q3 engine was used/licensed for games.

F.E. Alice in 2001 already had more complex geometry than quake3 had. The engine did evolve quite a bit.

There's no way you can compare the q3 engine to the later(latest) versions of the unreal engine. That's a whole new ballgame, so to speak.

As far as detail, geometry.. I have to be honest, and admit q3 had more of this than ut had.

And yes, I've also played quake/3 before UT.
I ended up liking Quake3 over UT, than vice versa and finally .. finally I realised they were both excellent games, on excellent engines.

Imho.

It's true, that the unreal engine is more versatile/tweakable (?) than the Quake3 engine.





But, if you look at some of the custom levels for Quake3, you'd be surprised to see how much more detail they tend to have than the retail ones.
"Lonely planet", for example. Released in early 2000. Had a lot more detail than any retail level, iirc.

There's a lot more. Browse the levelord site, on pq to find more.







Edit: Oh ****, just realised the forum name has been changed to "unreal tournament 2007"... :con: ???
 
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gregori

BUF Refugee
May 5, 2005
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exactly , any way unreal engine was initially designed to build an intricate singleplayer
world for unreal whereas the q3 engine was specifically for multiplayer maps that where simple and all about multiplayer gameplay you could get away with less details for this purpose

indeed that did sound like mario, not when i initially thought it up though, but it would be a kickass move to pull off in anyway!
 

rhirud

Fast learning novice
Feb 20, 2004
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A bit late in my reply - but if the movies I saw weren't leaked, why didn't they release a propper avi.

Or did they reckon the avi looked better filmed with a digital camera with a tinge of green, from the back of an auditorium; and that the backs of heads just added that little something to the ambience.

But perhaps it's all a cunning plan. Perhaps instead of a weapons bar, they can have sillouetes of heads that change slightly according to which weapons you pick up.
 

Kantham

Fool.
Sep 17, 2004
18,034
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Radeon285 said:
I want to see them actually collide with the vehicle. would be too cool to see guys rolling off your hood.

Actualy , i guess they planed to do that for ut2004 but they gave up. If you search in the sound package of the game , you can find some sounds for that
 

Majik

blargh
Jun 24, 2004
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Would also be kinda cool if they left a bloodstain on the windscreen as they smash into it and instead of windscreen wipers to wipe it off, it would have an effect remniscent of the cool vizor effect in Star Wars: Republic Commando.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
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i just hope epic did a lot more to the player control and physics related to it... after all, i'd like to see them include some stuff to make it to where modders can change a lot more about each pawn... like having a specialized modifier volumes for each pawn/controller.
 

Kantham

Fool.
Sep 17, 2004
18,034
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BeyondUnreal Forums > Unreal-Engine Games > Unreal Tournament 2007

^that's the confusion
 

Kriegs-Maschine

New Member
May 9, 2005
57
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Dunno if any of you have noticed, but in UT2004, there is exactly almost no physic at all, beside the wheels of the hellbender, there is totaly nothing else. Do you remember last time you shoot an object in the map and it would move randomly (not just in 1 scripted direction), I'm sure that no cause there aren't any.
The only thing that we can roughly call Physic in UT2004 is the "Ragdoll" which is when you die...

I think up to now, the only game which I saw some real physic, is Half-Life 2.