Deck and Morpheus are remakes, not only that but deck17 was released prior to ut2004 as ut2003 map even with jumpboots if you didn't know. And by the same author of course.
Irrelevant, they're still stock UT2004 maps which were not stock UT2003 maps. If you want to go this way, most, UT2003 maps were released in Unreal Championship.
Hourences maps are a bit on the brighter side but I am not really a fan of Rankin all that much. Its quirks can get old rather fast sometimes. Many other maps, maybe unknown to you, were beta ut2003 maps which didn't make it to the game.
I don't consider Hourences maps to be "brighter". They are mostly bland industrial maps. They actually are among the ones lacking variety. I don't like Rankin myself. I know many UT2004 maps were UT2003 maps which didn't make the cut.
But the rest is really bad imo. Albatros, while a playable map, it's not something really innovative either but its a decent 1 on 1 i suppose.
Albatross has a unique theme. It's average in terms of gameplay, but it's a fresh thing to look at.
I agree with that. It's nice to have a purely natural DM map. In terms of gameplay, I don't believe it's that interesting however. Now, I'd also remind you that UT2004 has DM-DesertIsle...I like Antalus because it's mostly outdoor/cave and the layout isn't that symetric and provides for some varied fun. It doesn't have that much going on but it's certainly a variety that doesn't feel the same.
Well here I fully agree. I'm not as extreme as you are, however, I don't think UT2004's DM is unenjoyable, I like it and I play a lot of it. But yes, UT2003 has something more and has better sensations out of the box IMO (it feels faster, the weapons sounds are different and, I think, better, damages are not the same, etc.)However I really dislike ut2004 dm raw gameplay, everything got nerfed and i could only enjoy it with tons of mutators, can't say the same of ut2003 dm.
Morbias sucked. Gael sucks. Oceanic is in my top3 of the worst stock maps in any UT game (the top1 being, incidentally, TrainingDay, another UT2003 map, remember how awful that one was?). It's ugly, its layout sucks, it feels like it has scale problems, etc. Even the most uninteresting UT2004 maps don't have these problems, they're at least competently done. And how can you blame them: they had more time to build them, and by 2004, they had a perfect grasp of their enginen while you can see in some UT2003/UC maps how they were still more or less experimenting. And yes, there are some UT2004 maps that are absolutely awful, unimaginative and uninteresting, I got names, Trite, Idoma, Irondust, Spirit, you name it. But you also have Desolation, Hyperblast2, Gestalt (another one which was planned for UT2003 but didn't make it in time). The idea that UT2004 lacks variety in either visuals or map styles is ludicrous, even if you strip it of all UT2003 maps.As for Gael, that's a Morbias like map, right? Well, it serves its purpose well. Oceanic as a map got severaly nerfed during developement and is somewhat bland but it's still not as bad as most of these random dm maps in ut2004 that i can't even recall their name..
So yeah, UT2003 has SunTemple, Osiris2, Face3, Flux2, Plunge, etc. That doesn't mean it doesn't have its share of shit. And UT2004 has quite a nice pile of shit on its own. Doesn't change the fact that it has loads of awesome init.