Okay, so the sniper shotgun's been pretty much done for a while now. The scope slowly bobs up and down with your breath, swings up when you fire, has two zoom stops, and has scan lines which I may remove since they didn't really accomplish the effect I was going for. I worked on the zappy gun s'more, which was the weapon I was working on before I was interupted by the sniper shotty. Primary's now cooler, though it took a REALLY nasty if statement. XO And I still need to mess with it to make it work properly with monsters. I've had a general idea for secondary for a long time, but I can't make up my mind on the details. XP My bullet weapons have nicer sparks now, bots can aim the flamer vertically, and the machine gun's power's been upped slightly again, as well as made the assault rifle replacement. The new minigun replacement is the Izu. Inspired by shadow warrior, has it's sounds and the crosshair is modelled after the shadow warrior one. Secondary reloads. Can, of course, be used akimbo style, and kicks major ass that way. So much ass, actually, that I'm not sure I really should add the other feature of akimbo I was thinking about. I want to make the second izu aim at other targets while you're firing. Ooo, or have one aiming where you point it, but have it decide on which izu to fire based on what side of the screen the target's on. But that'd be less fun, 'cause there wouldn't be the crossingness there. Anyway, I think having it able to shoot at two people at once, one of which takes no effort to aim at, might be over-overpowering it (since it's already pretty damn powerful akimbo as it is). But it'd be cool. XO So I'm gonna give it a shot. Some details I may add are shell casings, visible clip ejection during reload, and random tracers (would be particularly nice for the two-target business, 'cause you could really see the two lines of fire, plus it'd help the SW feel a bit more). Finally, the sniper shotgun still uses the quadshot damage type, which I may change so it'll affect vehicles properly (haven't tested if it's overpowered against vehicles, yet), and the izu needs its own ammo and damage types. Oh yeah, and I made the machine gun's fire sound louder. I'll probably be doing that to most of the weapons, since UT2K4 likes to muffle them (half their volume, as I've come to discover O_O).