Eh, I've seen some good maps that work fine without music. Then again, the main one that comes to mind is Meitak, which had a lot of ambient sounds.
Still, yes, it's a bit annoying. Ambient sounds add atmosphere, and music lets your... yeah. It just feels ODD without them.
By that token, though, someone really SHOULD make a mutator that lets you play any ogg in your music folder when you run a map. I'm sure it's possible, although you might need to create a .ini listing songs first.
Anyway, I'll check this out. Not a fan of the tendency for onslaught maps to be... so symetrical (I know, I know. Balance. It just seems like a cheap way of getting balance) but the interesting node setup seems like it'll render this moot, so I'll check it out. The fact that you can take a ton of paths is a brilliant idea, which reminds me of the old Darius shmups. While choke point battles are fun, this seems rather fresh. Seeing something so concept heavy is fascinating.
It's nice to seen interesting ONS maps. On that token, are there any other flight-heavy ONS maps other than TIM's floating island one and Air Mars? Both of those are great (if you can ignore the... dodgy texturing on Air Mars
), but... I dunno, maybe something using the fun spaceships from AS_Mothership? DM_Dogfight is pretty neat (although a few more iterations could add great variety), so It hink it'd work well in ONS. Sort of a mini-Master of Orion, if you will.
I often found myself looking around for them but not being able to find one.
To that I would say that a mutator removing health pickups in team games and having the alr-fire link gun heal would be interesting. Granted, a lack of healths never bugs me. I'm usually many meaty chunks before I get to any sort of health, even if it IS abundant. That or Motig steals it. I PROBABLY should either nerf him a bit or beef up the blue team
"Don't tell me you play with the announcer off!
Well, if you only played 2K3, I can see why you'd turn it off
Oh, btw, isn't it also possible that having a large glut of sounds getting shot out at once can either lag or crash the program? I recall a mod for morrowind doing something similar in that it fired of a lot of repeated sounds at once. The program did not like that. Then again, Morrowind's engine has issues as a whole, but I'm just saying.
Oh, by the way. Imagine something like this in a map like Urban. Lots of buildings with cap points in them and whatnot. Why hasn't someone considered doing something like this before?