ONS-Maelstrom: Onslaught reborn

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LooseCannon

... but it's not pink ... ooh yes it is!
Oct 27, 2004
698
0
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Hampshire, UK
Great map idd.

The surprise for me was when seeing the map for the first time, on Titan32 naturally, it looked very boring, being so symetrical. What's so clever is the actual terrain making gaming interesting throughout the map.

NV = alot, more and some more... and a bit more dodge-running vs suicide-back-to-node decisions. :D

Great. :tup: Hunter.
 

Neophoenix

Bast's Pet
Aug 4, 2005
493
0
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Turns2Ashes said:
As Dird would say...

"Use da beam, n00b!"

A shock rifle is much better at taking down a raptor than an avril is in my experience. Sure, the avril has that neat lock-on and does quite a bit of damage on contact, but it's very unreliable and puts you at risk since you can't see or pay attention to anything going on around you.
On-line I would agree, but Off-line where the bots predict your moves before you even make them you last for a couple of seconds without an avril. Lets face it between ping and the aim bots player bots use, they are just more deadly on higher levels than humans are. I mean their aim doesn't even get thrown off while being bounced around by a shock beam.
 
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T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
I don't know where you play online, but godlike bots got nothing on good human players with shock and lightning. Bot aim is based solely on distance and a random "miss factor." The higher the bot level, the lower their chances of missing, but at all levels their aim gets exponentially worse the further their target is away from them.
 

Israphel

Sim senhor, efeitos especial
Sep 26, 2004
1,136
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Lisboa,Portugal
Offline a bot in a raptor will pretty much never miss, but he'll also just sit at a distance moving from side to side in the raptor....taking it down is just a question of random dodging and ping the AVRiLs back...and hoping your health survives the time it takes you to hit with 2 AVRiLs.

As T2A said, any half decent raptor pilot online may not have the bot accuracy, but he'll also get the raptor low and in your face swinging round very close overhead making maintaining an AVRiL lock bloody hard....in this situation you want a shock rifle every single time to take him down. Failing that the LG, and failing that the mini.
 

TNTxplosiv

I Am Da Bomb
Jul 3, 2005
40
0
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UK
I'll echo what some guys have said about different nodes having no avril. It's a bit confusing/annoying. Also, spider mines seem to be in short supply :(

Anyone know if this is on Titan? It is a great map nonetheless!
 

Taleweaver

Wandering spirit
May 11, 2004
2,630
0
36
43
Off course
TNTxplosiv said:
I'll echo what some guys have said about different nodes having no avril. It's a bit confusing/annoying. Also, spider mines seem to be in short supply :(

Anyone know if this is on Titan? It is a great map nonetheless!
Check here for the maplist on Titan's.
But considering the fact that it was heavily beta tested on their server, I'd be amazed if it wasn't on their server ;)
 

-]FusiøN[-

Titan's bad boy
*thought i already registered here*

That maplist is a little old atm (newer beta's, beta's that went final), so I'll post the full list. :)

Code:
[B]Titan 32 Player Onslaught[/B]
 ONS-Acerbus-R6d
ONS-Ahebban
ONS-Ahebban-Summer-beta2
ONS-AirMars-H3
ONS-ArcticSummit-Beta6_ExJ
ONS-Bramideon_SE_beta6
ONS-ColdFusion][
ONS-Crossfire
ONS-Crossfire[ECE]
ONS-Darama-beta6
ONS-DarkMarsh
ONS-Dawn-32p
ONS-DesertedSands-f2-32p
ONS-Dinora-32p-
ONS-Dria[ECE]
ONS-DryIce-ECE-32p
ONS-Echo-102[ECE]
ONS-FrostBite[ECE]
ONS-Grit-Nights-32p-beta1
ONS-Maelstrom
ONS-Maelstrom-NVBETA2
ONS-Minus-32p-BETA2
ONS-MinusTankMeUp-B7mt6a
ONS-Nevermore-ECE
ONS-Shyron-BETA729
ONS-Spiffingrad-32p-beta1
ONS-StormyWeather
ONS-Surripere-ECE
ONS-Tek-32p-beta2-2
ONS-Torlan-32p-beta5
ONS-Tropic-32p
ONS-Urban-NoLevi
ONS-VolcanoHigh


Btw Tale, you gonna do a review on this beauty? :D
 

Taleweaver

Wandering spirit
May 11, 2004
2,630
0
36
43
Off course
-]FusiøN[- said:
Btw Tale, you gonna do a review on this beauty? :D
It's certainly review-worthy, and it's in the Insite queue. But at this point, it's not possible to say which one of the team will review it. I'll try, but can't make promises. :)
 

Elegnaim

New Member
Sep 3, 2005
85
0
0
Eh, I've seen some good maps that work fine without music. Then again, the main one that comes to mind is Meitak, which had a lot of ambient sounds.

Still, yes, it's a bit annoying. Ambient sounds add atmosphere, and music lets your... yeah. It just feels ODD without them.

By that token, though, someone really SHOULD make a mutator that lets you play any ogg in your music folder when you run a map. I'm sure it's possible, although you might need to create a .ini listing songs first.

Anyway, I'll check this out. Not a fan of the tendency for onslaught maps to be... so symetrical (I know, I know. Balance. It just seems like a cheap way of getting balance) but the interesting node setup seems like it'll render this moot, so I'll check it out. The fact that you can take a ton of paths is a brilliant idea, which reminds me of the old Darius shmups. While choke point battles are fun, this seems rather fresh. Seeing something so concept heavy is fascinating.

It's nice to seen interesting ONS maps. On that token, are there any other flight-heavy ONS maps other than TIM's floating island one and Air Mars? Both of those are great (if you can ignore the... dodgy texturing on Air Mars :p), but... I dunno, maybe something using the fun spaceships from AS_Mothership? DM_Dogfight is pretty neat (although a few more iterations could add great variety), so It hink it'd work well in ONS. Sort of a mini-Master of Orion, if you will.

I often found myself looking around for them but not being able to find one.

To that I would say that a mutator removing health pickups in team games and having the alr-fire link gun heal would be interesting. Granted, a lack of healths never bugs me. I'm usually many meaty chunks before I get to any sort of health, even if it IS abundant. That or Motig steals it. I PROBABLY should either nerf him a bit or beef up the blue team :p

"Don't tell me you play with the announcer off!

Well, if you only played 2K3, I can see why you'd turn it off :p

Oh, btw, isn't it also possible that having a large glut of sounds getting shot out at once can either lag or crash the program? I recall a mod for morrowind doing something similar in that it fired of a lot of repeated sounds at once. The program did not like that. Then again, Morrowind's engine has issues as a whole, but I'm just saying.

Oh, by the way. Imagine something like this in a map like Urban. Lots of buildings with cap points in them and whatnot. Why hasn't someone considered doing something like this before?
 

SkaarjMaster

enemy of time
Sep 1, 2000
4,872
11
38
Sarasota, FL