yeah in 640x480, being on fire is even worse in 3rd person, whole screen is gone mostly and then you have a character infront of you : P.
It's either a bind or he shoots a grenade at his feet and kills himself anyways. Suiciding is a faster way to accomplish something that could be done in any number of other ways without it. Behindview can't be done by any other method than a bind.Eat_my_shorts said:Was just sh1t stirring tbh
But thinking about it - suiciding allows you to get places faster, recharge your weapons and health and (in xmp) to change your class...
eg. Offensive player, just had fight outside own base as tech, low on health + shield, no-one around, can't be arsed to trapse all the way across the map to a recharge thing and ooh your team-mate just hacked a deploy near the enemy base... Quel choix...
Toggle behind view lets you see behind your head but sort of restricts what is in front of you... What other advantages?
MÆST said:CJing arty carriers and binding a suicide command are all fair game. As is behindview but the non-blinding effect of behindview is a little grey. Not sure exactly how I feel about that.
What is legitimate about it?Eat_my_shorts said:I think behind view has a legitimate use in this game... what about if the ability to use it is limited to when you are a gunner with the grenade launcher selected...? But it does also have it's uses for trickjumping (never used it like this but apparently so
What other game has 4 artifacts that you have to register to win? Saying it shouldn't be simply because it hasn't been done before is dumb. And just because you say so doesn't mean "behindview has been viewed as an exploit in every Unreal game." Viewed by who, you? It's also been a feature of every Unreal game. An option for server admins to disable it is fine. But if everyone can do it, it is fair game. Personally, I'd wish my opponents would run around in 3rd person the whole game.Sir_Brizz said:What is legitimate about it?
What other game that has concussion grenades and conc jumping lets you view from third-person, let alone without being blinded?
The argument only has to do with conc jumping and the problems behindview presents, so I don't see what you are trying to prove with these other "arguments". They're irrelevant. The difference in game types isn't what makes one action okay and another not okay.MÆST said:What other game has 4 artifacts that you have to register to win? Saying it shouldn't be simply because it hasn't been done before is dumb. And just because you say so doesn't mean "behindview has been viewed as an exploit in every Unreal game." Viewed by who, you? It's also been a feature of every Unreal game. An option for server admins to disable it is fine. But if everyone can do it, it is fair game. Personally, I'd wish my opponents would run around in 3rd person the whole game.
Sir_Brizz said:Viewed by EPIC? You know, the people who CREATED the game? BehindView has never been turned on in multiplyer by default because the use of behindview is too exploitable. For example, in the early days of 2k3 there was a bug where when you shot the TL and switched to the camera, the behindview would work. IT removed all of the disadvantages of using the camera from far away (like worse visual, static, etc) and gave you a huge fov. Epic took it out because it was exploitable. Simply, just as exploitable as it is in this case.
Sir_Brizz said:the goal is to present you as right and the other person wrong.
I already stated IN THIS VERY THREAD that there is a difference between exploiting and Cheating. It doesn't require re-examination.[GDC]Faust said:As I read through your posts, you basically stated one thing about conc-jumping: Due to the fact that it used the togglebehindview-command, it is an exploit and thus has to be viewed as a cheat. This is your opinion and you have got the right to say that.
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