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Newest UnWheel 2 Vehicle

Discussion in 'Editing' started by stevenhorton, Feb 8, 2008.

  1. [VaLkyR]Anubis

    [VaLkyR]Anubis Foregone Destruction

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    That is hellish awesome steven.:eek2::eek::eek2:
     
  2. stevenhorton

    stevenhorton Not of this World

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    After several months work, at last a few results:)
     

    Attached Files:

  3. [VaLkyR]Anubis

    [VaLkyR]Anubis Foregone Destruction

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    Just brilliant,the car looks very good ingame!:tup:
     
  4. N1ghtmare

    N1ghtmare Sweet Dreams

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    Sweet! Thats in UT3 right?
     
  5. Diego1203

    Diego1203 Member

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    Looking good :)
     
  6. earithramir

    earithramir New Member

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    Whoa!
    I just love those cars, just cant wait to play with them :)

    Any Idea when this will happen?
     
  7. PerT

    PerT New Member

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    When it´s done? ;-)
     
  8. earithramir

    earithramir New Member

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    yeah :p
     
  9. Diego1203

    Diego1203 Member

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    Hmm, maybe in October?

    http://www.makesomethingunreal.com/
     
  10. JACK SH!T

    JACK SH!T Evil Genius in a Nutshell

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    Cars are looking great Steve!
    How's the game as a whole coming along? Any map pics to post yet?
    I haven't heard from Frankie in some time. Is he still on the team?
     
    Last edited: Apr 4, 2008
  11. stevenhorton

    stevenhorton Not of this World

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    The working team is pretty small, myself and a guy who goes by DGUnreal. He is a professional game designer from Canada. He has send me some content, but hasn't publicly posted pics yet. I do have another UnWheel 2 thread here; http://utforums.epicgames.com/showthread.php?t=591950 . Good to hear from you Jack:)
     
  12. stevenhorton

    stevenhorton Not of this World

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    I now have three vehicles in game.
     

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  13. N1ghtmare

    N1ghtmare Sweet Dreams

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    I may be able to make a few maps in the summer...when I have no homework and my brothers computer which can run UEd3 better. If not I could always give you my concepts.
     
  14. stevenhorton

    stevenhorton Not of this World

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    N1ghtmare, thanks for your offer:) Fourth vehicle is now ingame, the Seeker.
     

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  15. .:CM'].[Diablo

    .:CM'].[Diablo New Member

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    Hi all,

    Here some of my creations for UT engine.
    2D&3D work perfectly.
    Views interiors for pilot and passengers (front&rear) can work
    I do all that cars with 3ds max for a RedOrchestra mod.

    Ford Mustang
    1266polygons
    [​IMG]

    Ford PickUp
    1792polygons
    [​IMG]

    Opel Astra GSI
    4200polygons
    [​IMG]

    Ford Truck 'MadMax2'
    3600polygons
    [​IMG]

    Citroen 2cv
    3300polygons
    [​IMG]

    Jeep Willy's
    2846polygons
    [​IMG]

    GMC BigFoot
    2200polygons (need a 2D... but I can)
    [​IMG]

    GMC Truck
    4500polygons
    [​IMG]

    Plymouth 'cuda
    4500polygons
    [​IMG]

    just need to add in game with the good scale and some bones.

    ---

    I contact you to see to make some exchanges if possible with some models...
    If someone is interested by a model, contact me by PM.

    TY
     
  16. stevenhorton

    stevenhorton Not of this World

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    Nice looking low poly vehicles .:CM'].[Diablo. I like your Willys and Cuda interior best.
    I do have a question though, why do you model with such low poly counts?
     
  17. .:CM'].[Diablo

    .:CM'].[Diablo New Member

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    To answer your question, vehicles are optimized to allow up to 64 players in the game.
    The players drive cars in sight inside.
    The used graphic engine is the one of UT2004 for the RedOrchestra game and requires a number of polygons very limited (9000triangles max).
    The depiction textures vehicles is made by one or several unfolded and is limited in 2048 for a fast download.

    Regrettably, RedOrchestra need a lot of optimisations...
     
    Last edited: Apr 14, 2008
  18. PerT

    PerT New Member

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    HI @ .:CM'].[Diablo

    I love your work. I am searching for a low poly car modeller who can make 2 or 3 vehicles for my mod Q3Rally. If you are interested pm me or use email. perle@q3rally.com
     
  19. Diego1203

    Diego1203 Member

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    Hey Steve, how are you handling smoothing groups in blender? I've tried using the set smooth and set solid buttons in blender but it never looks right after I import it into the editor.
     
  20. [VaLkyR]Anubis

    [VaLkyR]Anubis Foregone Destruction

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    Really impressive,several nice looking cars by steven and .:CM'].[Diablo.Well done guys!:)
     

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