New UT3 Bonus 'Titan Pack' Revealed

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KillerSkaarj

Art for swans is dope!
Jan 24, 2008
486
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0
Why does everyone compare this game to living people? Why do they assume that even when the game is fixed and full of new content that people will stay away from it?

I'm sorry, this really ticks me off. Epic is (supposedly) working hard on this pack and all you do is give them more flak (hey, that rhymed...). I know UT3 was a bad experience for you all, but COME ON. Lighten up and give it (the expansion) a chance. It won't kill you.
 

willhaven

bPimp=False
Aug 18, 1999
142
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www.planetunreal.com
I should have guessed you did the toast easter egg. What sparked that idea?
The Locust switch base looked like a toaster to me. So I thought the idea of a Locust toaster hidden in one of the levels would be fun. Then we recorded these weapon pickup lines. All of the lines I have Marcus and Dom saying back and forth are Flamethrower based. Not sure if they were ever hooked up to be used as general purpose game lines, but they fit well so I used them.

Just a bit of serendipity and, viola, toaster.

I even went so far as to sync up the artist branch of our source art and modify the emissive mask for that material so I could light up the slots of the toaster and the Locust logo separately.

I didn't get so far as to make an actual toast shader that went from white to black... but it works well enough as it is. :)
 

Shlomo

New Member
Jul 24, 2008
40
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0
Why does everyone compare this game to living people? Why do they assume that even when the game is fixed and full of new content that people will stay away from it?

I'm sorry, this really ticks me off. Epic is (supposedly) working hard on this pack and all you do is give them more flak (hey, that rhymed...). I know UT3 was a bad experience for you all, but COME ON. Lighten up and give it (the expansion) a chance. It won't kill you.


It is hard to not give it a chance, its ****ing free....

I'm just saying, that it won't SAVE UT3. The game is beyond SAVING. It won't be COD4 popular, it won't be TF2 Popular. It won't even be UT2004 popular. It will be a solid game, with "no players". (when I say no, I mean less than 1000. 2 running TDM pubs, 1 running noob CTF pub and a few pubs riddled with ****ty mods for vCTF and Warfare does not give a healthy playerbase....)

It will just take a game that died a week after release, and give it another 3 months to have some good ladder action before it completely dies again. Great move by epic, I applaud them for it. But pretty much everything in this first patch (minus some bugfixes) was brought up on UnrealNA, Prounreal, and Beyondunreal forums as legit concerns and issues with the BETA DEMO. The fact that it took 18 months for them to fix it is really just laughable. If this game out 1 month after release this game would actually have a playerbase and your beloved FragBU would actually of been active and popular for more than 1 month.

Great news, great patch, I hate epic less now. I'm just dissapointed that the game never reached its POTENTIAL until it was way too late. That is what sucks major ass. I'll be playing the NEW UT3 (you know, the non-ass sucking version) for as long as I possibly can, but this patch system just came too late. The best thing that can happen is that Epic rebadges UT3 as the "UT3 Whatever whatever whatever version" and run a new ad campaign for the game. Anything to get more people playing. Now that the concerns have been fixed (for the most part, some competitive community concerns are still out there but whatever, thats what UTComp is for), the only thing that needs to be fixed is the player base count.

That is my only gripe. This patch came too late to fix the playerbase numbers. That is all. Great patch... it is just too damn late
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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OMFG, UT2004 is not popular.................. :shake:

The chances that ANY UT game will ever be as popular as UT or any other popular franchise is approaching -infinity. Twitch arcade shooters require people to have more than a fleeting interest in the game in order to be at all successful, and most gamers these days are only fleetingly interested in one particular game. It's silly to expect that what we had at the end of the 90s is ever going to happen again.

Personally, I think UT3 is doing "okay". Not great, but at least you can often find a game to join and have fun in. If the player counts even just double, it will make it that much easier. If we compare this to other UT games, UT2004 has mostly Demo and TAM servers, UT has mostly non-vanilla modded the crap out of servers. UT3 is the only one that has (generally) vanilla servers with (generally) vanilla gameplay and maps. I see that as a good thing.

I think it's highly likely that this patch will bring back enough people to match what UT2004 has been pulling, if not a couple hundred more (which is around 1,000 at any given time, btw). That's, frankly, good enough for me.
 

Shlomo

New Member
Jul 24, 2008
40
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0
OMFG, UT2004 is not popular.................. :shake:

The chances that ANY UT game will ever be as popular as UT or any other popular franchise is approaching -infinity. Twitch arcade shooters require people to have more than a fleeting interest in the game in order to be at all successful, and most gamers these days are only fleetingly interested in one particular game. It's silly to expect that what we had at the end of the 90s is ever going to happen again.

Personally, I think UT3 is doing "okay". Not great, but at least you can often find a game to join and have fun in. If the player counts even just double, it will make it that much easier. If we compare this to other UT games, UT2004 has mostly Demo and TAM servers, UT has mostly non-vanilla modded the crap out of servers. UT3 is the only one that has (generally) vanilla servers with (generally) vanilla gameplay and maps. I see that as a good thing.

I think it's highly likely that this patch will bring back enough people to match what UT2004 has been pulling, if not a couple hundred more (which is around 1,000 at any given time, btw). That's, frankly, good enough for me.

I was saying UT2k4 like... at its peak playerbase

If it reaches 2k4 peak playerbase i'll be estatic. I feel as though its mostly wishful thinking at this point.

And I highly disagree that people don't want a "twitch arena shooter". It is just that a good one hasn't been released in ages. I mean quakelive is going to be pretty popular if I had to guess and its just Quake 3! If iD remade Quake 3 on a new engine, and added a bunch of maps, a few new gametypes, you know, the general, i'd think it'd be highly popular.
 
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KillerSkaarj

Art for swans is dope!
Jan 24, 2008
486
0
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I was saying UT2k4 like... at its peak playerbase

If it reaches 2k4 peak playerbase i'll be estatic. I feel as though its mostly wishful thinking at this point.

And I highly disagree that people don't want a "twitch arena shooter". It is just that a good one hasn't been released in ages. I mean quakelive is going to be pretty popular if I had to guess and its just Quake 3! If iD remade Quake 3 on a new engine, and added a bunch of maps, a few new gametypes, you know, the general, i'd think it'd be highly popular.

Yes, they're late, but better late than never. I'm not sure you've realized, but we're kind of in a depression right now. Midway's already had to drop its non-core licenses and fire a good chunk of its workforce. This new two-part expansion is being made with the help of Midway. Who's to say that during Midway's crisis, that Epic, due to the constant whining, went ahead and made patches 1.1-1.3 on their own. And you wonder why these past few patches were less than could be desired.
 
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Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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I was saying UT2k4 like... at its peak playerbase

If it reaches 2k4 peak playerbase i'll be estatic. I feel as though its mostly wishful thinking at this point.
Perhaps you'd like to tell us what that was, then? I've never seen more than 5,000 people on UT2004 through Gamespy Stats that I can remember, and it's always counted bots on Gamespy.
And I highly disagree that people don't want a "twitch arena shooter". It is just that a good one hasn't been released in ages. I mean quakelive is going to be pretty popular if I had to guess and its just Quake 3! If iD remade Quake 3 on a new engine, and added a bunch of maps, a few new gametypes, you know, the general, i'd think it'd be highly popular.
The people that want twitch arena shooters don't want new engines. The better graphics get in their way. They also want it to be free and run on computers from the late 90s.

Both Warsow and Quake Live fit this. And it's quite apparent that they don't want Quake 3 on a newer engine, that's basically what Quake 4 multiplayer was and it is deader than UT3 on it's worst day.

This is kind of like what Blizzard's problem is going to be with Starcraft 2. The people that are still obsessing over these games don't want something new, they want the same thing "patched". If it runs worse, feels different, doesn't handle the same, or anything else, they will just go to something else or stay on the original game.

I'd challenge you to find a modern twitch arena shooter that has been released at retail since 2001 that has enjoyed any level of reasonable success. I'm quite confident you will find a big fat ZERO.
 

Bersy

New Member
Apr 7, 2008
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During 2004 there were probably about 3000 legit players, and around 2000 by say, 2006. Today I'd say there are around 1000 but about 1/4 of those are TAM players and several are demo only.
 

evilmrfrank

Banned
Apr 22, 2005
1,631
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36
36
Florida, US
www.evilmrfrank.com
The Locust switch base looked like a toaster to me. So I thought the idea of a Locust toaster hidden in one of the levels would be fun. Then we recorded these weapon pickup lines. All of the lines I have Marcus and Dom saying back and forth are Flamethrower based. Not sure if they were ever hooked up to be used as general purpose game lines, but they fit well so I used them.

Just a bit of serendipity and, viola, toaster.

I even went so far as to sync up the artist branch of our source art and modify the emissive mask for that material so I could light up the slots of the toaster and the Locust logo separately.

I didn't get so far as to make an actual toast shader that went from white to black... but it works well enough as it is. :)

lol thats awesome :p
 

xMurphyx

New Member
Jun 2, 2008
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liandri.darkbb.com
And I highly disagree that people don't want a "twitch arena shooter". It is just that a good one hasn't been released in ages. I mean quakelive is going to be pretty popular if I had to guess and its just Quake 3! If iD remade Quake 3 on a new engine, and added a bunch of maps, a few new gametypes, you know, the general, i'd think it'd be highly popular.
What about Quake 4? It's basically what you described minus new gametypes (I think).
 

Sir_Brizz

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Feb 3, 2000
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During 2004 there were probably about 3000 legit players, and around 2000 by say, 2006. Today I'd say there are around 1000 but about 1/4 of those are TAM players and several are demo only.
I really don't know that I can believe that, and part of my point was that there is no way to determine what "surpassing UT2004s peak playerbase" actually is.
 

Shlomo

New Member
Jul 24, 2008
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What about Quake 4? It's basically what you described minus new gametypes (I think).

Lets roll with an analogy.

Quake 4 is to Quake 3 as UT3 is to UT99

As for peak player base. IF ONE tournament appears like the 5v5 TAM Tourny TWL/Liandri hosted (64 teams of 5-8 members each) then i'd say UT3 reached UT2k4's popularity. Fact is more people played(plays) TAM than any other gametype, and it was pretty much the sole reason for the games competitive survival on the ladders, and even pubs.

Lets say no tournaments appear on the ladder websites, then i'd rank UT3's playerbase with how many competitive TDM servers I see with UTComp enabled. If there are 3 active ones then i'll be happy. If there are 1-2 active UTComp CTF servers then that would also highly please me.
 
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Sir_Brizz

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Feb 3, 2000
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Counting UT2004's demo crowd too he might be right :p
This is actually possibly true. And part of what makes it hard to say why UT3s numbers are "so much" lower than UT2004s. I do know that the majority of servers I was able to play on near the time UT3 came out were Demo servers and almost always full.
 

WHIPperSNAPper

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Mar 22, 2003
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Why does everyone compare this game to living people? Why do they assume that even when the game is fixed and full of new content that people will stay away from it?

Do you really think that the bonus patch will convince people to buy UT3? If people don't buy UT3 and then like it, then the game won't be anymore alive. Problem is, the people who wrote UT3 off a long time ago are unlikely to find out that there's a large patch coming. The guy who read what UT3's critics had to say and then moved on to another game is unlikely to consider UT3 again merely because a nice patch is released.