I wonder what the new gametypes will be![]()
Unless Darkmatch is somewhere hidden in present UT3, I think they've added something like it. The new patch said something about a fix for Darkmatch...
I wonder what the new gametypes will be![]()
Maybe Darkmatch is a game option where you play the maps in the dark...Unless Darkmatch is somewhere hidden in present UT3, I think they've added something like it. The new patch said something about a fix for Darkmatch...
I already do that...Nah man, you play it with your eyes closed.
The Locust switch base looked like a toaster to me. So I thought the idea of a Locust toaster hidden in one of the levels would be fun. Then we recorded these weapon pickup lines. All of the lines I have Marcus and Dom saying back and forth are Flamethrower based. Not sure if they were ever hooked up to be used as general purpose game lines, but they fit well so I used them.I should have guessed you did the toast easter egg. What sparked that idea?
Why does everyone compare this game to living people? Why do they assume that even when the game is fixed and full of new content that people will stay away from it?
I'm sorry, this really ticks me off. Epic is (supposedly) working hard on this pack and all you do is give them more flak (hey, that rhymed...). I know UT3 was a bad experience for you all, but COME ON. Lighten up and give it (the expansion) a chance. It won't kill you.
OMFG, UT2004 is not popular..................
The chances that ANY UT game will ever be as popular as UT or any other popular franchise is approaching -infinity. Twitch arcade shooters require people to have more than a fleeting interest in the game in order to be at all successful, and most gamers these days are only fleetingly interested in one particular game. It's silly to expect that what we had at the end of the 90s is ever going to happen again.
Personally, I think UT3 is doing "okay". Not great, but at least you can often find a game to join and have fun in. If the player counts even just double, it will make it that much easier. If we compare this to other UT games, UT2004 has mostly Demo and TAM servers, UT has mostly non-vanilla modded the crap out of servers. UT3 is the only one that has (generally) vanilla servers with (generally) vanilla gameplay and maps. I see that as a good thing.
I think it's highly likely that this patch will bring back enough people to match what UT2004 has been pulling, if not a couple hundred more (which is around 1,000 at any given time, btw). That's, frankly, good enough for me.
I was saying UT2k4 like... at its peak playerbase
If it reaches 2k4 peak playerbase i'll be estatic. I feel as though its mostly wishful thinking at this point.
And I highly disagree that people don't want a "twitch arena shooter". It is just that a good one hasn't been released in ages. I mean quakelive is going to be pretty popular if I had to guess and its just Quake 3! If iD remade Quake 3 on a new engine, and added a bunch of maps, a few new gametypes, you know, the general, i'd think it'd be highly popular.
Perhaps you'd like to tell us what that was, then? I've never seen more than 5,000 people on UT2004 through Gamespy Stats that I can remember, and it's always counted bots on Gamespy.I was saying UT2k4 like... at its peak playerbase
If it reaches 2k4 peak playerbase i'll be estatic. I feel as though its mostly wishful thinking at this point.
The people that want twitch arena shooters don't want new engines. The better graphics get in their way. They also want it to be free and run on computers from the late 90s.And I highly disagree that people don't want a "twitch arena shooter". It is just that a good one hasn't been released in ages. I mean quakelive is going to be pretty popular if I had to guess and its just Quake 3! If iD remade Quake 3 on a new engine, and added a bunch of maps, a few new gametypes, you know, the general, i'd think it'd be highly popular.
The Locust switch base looked like a toaster to me. So I thought the idea of a Locust toaster hidden in one of the levels would be fun. Then we recorded these weapon pickup lines. All of the lines I have Marcus and Dom saying back and forth are Flamethrower based. Not sure if they were ever hooked up to be used as general purpose game lines, but they fit well so I used them.
Just a bit of serendipity and, viola, toaster.
I even went so far as to sync up the artist branch of our source art and modify the emissive mask for that material so I could light up the slots of the toaster and the Locust logo separately.
I didn't get so far as to make an actual toast shader that went from white to black... but it works well enough as it is.![]()
What about Quake 4? It's basically what you described minus new gametypes (I think).And I highly disagree that people don't want a "twitch arena shooter". It is just that a good one hasn't been released in ages. I mean quakelive is going to be pretty popular if I had to guess and its just Quake 3! If iD remade Quake 3 on a new engine, and added a bunch of maps, a few new gametypes, you know, the general, i'd think it'd be highly popular.
I really don't know that I can believe that, and part of my point was that there is no way to determine what "surpassing UT2004s peak playerbase" actually is.During 2004 there were probably about 3000 legit players, and around 2000 by say, 2006. Today I'd say there are around 1000 but about 1/4 of those are TAM players and several are demo only.
What about Quake 4? It's basically what you described minus new gametypes (I think).
I really don't know that I can believe that, and part of my point was that there is no way to determine what "surpassing UT2004s peak playerbase" actually is.
I don't follow, care to elaborate on that?Quake 4 is to Quake 3 as UT3 is to UT99
This is actually possibly true. And part of what makes it hard to say why UT3s numbers are "so much" lower than UT2004s. I do know that the majority of servers I was able to play on near the time UT3 came out were Demo servers and almost always full.Counting UT2004's demo crowd too he might be right![]()
Why does everyone compare this game to living people? Why do they assume that even when the game is fixed and full of new content that people will stay away from it?