I would quite like to be able to completely make the hud myself and place stuff where I want it.
Never seeing "Wicked Sick" again would be better though.nuttygopher said:....Seeing "Wicked Sick" in blade form would be cool...
Being able to dock parts of the HUD (and set the scale of it) wherever you wanted would be nice though. I thought they were going to do that with 2K4 but it never happened.
Noth me and UnrealGrrl mentioned it before him...neilthecellist said:Might be better if Epic saw your post, Entr0p1cLqd, because your idea is actually good...
The_Head said:Noth me and UnrealGrrl mentioned it before him...
or were you referring to the removal of wiked sick?
Certainly not But they can't make a game that only you like, or else they will only have one customerBang_Doll said:Well, don't include me in that "EVERYBODY" U_U
The problem is -- would people be able to use their modded huds in public servers?neilthecellist said:Good point... That's what's good about the Unreal engine. It's flexible/mod-able. By allowing the users to CHOOSE, it allows for more satisfaction among customers.
TomWithTheWeather said:I don't like the weapon models. They look fragile. A weapon should look and feel solid like a chunk of metal, not like it could break at any moment due to lots of tiny moving parts and over-engineering. If that were a real weapon, you'd spend more time cleaning it than you would using it.
Also, if I have to fire the weapon to figure out what it does, then weapon design = failed. Weapons can still be sci-fi and practical in appearance.
IllusionS said:tbh i think the HUD looks perfect, very uncluttered and weapon bar = for noobs
BlackDragon323 said:ROFL!
yeah, sure, whatever dude...
cole_bie said:This looked great, even the weapon bob, and weapon switching looked great. Cant wait for this. Love the link alt fire animation. The shock looked a little dumb when that purple thing jumped to the front.