Also, I may have forgot, but does she have custom animations, or would you be basing her anims on the default female anim?
Yep, has all custom animations. I regret using some because since shes so old now back when i began the anims i didnt do them has real as I can do now using IK and manipulators alot more. Ha I wanted to do a custom voice for her but thats not gonna happen heht
I know I show more Maya shots and renders than I do in game or in the Unreal Engine, so after I port the newest content over to UE2 and 3 Ill show some shots. Since UT2004 doesnt use normal maps being an older tech, I found that its easy to get the details of the normal map if you just convert the texture of it to greyscale and then use overlay mode to blend it over your diffuse/color stuff in photoshop, which is what I did for her in UT2004. Its a shame though, Crysis would be like the only game I could possibly get her in to where she would look like or closest to how she does in all the Maya Renders. I say its a shame because for one thats an entirely different franchise and engine, and two, I dont know jack about Sandbox 2.
But for now here are the most current Maya renders. Since the last time, I added more detail to her suit like scratches and marks. To her anatomy on the textures I defined more muscle and faded out her abs ALOT on the normal map. I mean jeez your abs wouldnt burst through a suit like that. If they could other parts of her would be bursting through too ha.
Has for her release, honestly; there isnt alot left to be done. Hasnt been for a long time. I need maybe 10 more anims, probably not even that, and she should be good. Has for a UT3 release, thats entirely dependent on how that Engine works. I havent learned how UE3 works with the whole character parts setup, although i have found ways to successfully show her in the Character Selection, just not in game. Also, UT3 uses a WHOLE different type of skeleton. I dont think its the traditional UT2k4 way of Bip01_head etc anymore, so I dont know exactly what to do or use. Guess Ill just have to mess around with it some more and see what I can pull off.
Also, regarding her rather huge ass and such, haha; this model was started about 2 maybe 2 and half years ago. Hate to say that Im that lazy. I didnt know much or anything about human anatomy especially female, so I guess she kinda just leaned in a obscured direction. She has been adjusted alot, if you recall the old Samus thread before that huge swipe of data happened. I would reduce things down to a more traditional Samus, meaning; yeah it can be done nothing is stopping me technical wise, its just Id rather not unbind her skeleton and go and re-sculpt her and go all the way back to the modeling again, I am done with that and dont want to go back. It also isnt tooo extremely huge and eye catching so I can see how it can fit the character or this separate version. So I guess the best thing to support it would just pretend that she eats alot of stuff that goes straight to her thighs haha. Varies pastries and fast food haha