The work around for this is that they are still blinded while concing, but unblinded at a point so they can see themselves land. I think almost all the gunners wouldn't mind as long as they could see half a second before they landed. Prior to this build, if you conced, you were blinded on the ground for about 3/4 seconds after landing.JagoXmp said:Well, it sucked to deal with a gunner in the node just to have him respawn and conc jump right back on top of you raining rockets down on your head (hard to snipe while picking gunner rox out of your teeth), but you guys are right.
This is going to be nearly impossible as there are too many macroing programs about to stop this, including the nostromo.It's not impossible to snipe gunners out of the air. The thing that really bothered me were the players that used keybinds that made it so easy that concing became like second nature to them. If you could stop the keybinds that made conc jumping so easy, I'd say bring it back.
The cool workaround for this and I think it would be awesome and make the conc worthwhile is that if you're within a certain radius that the conc forces you to drop the art. Although this is probably hard to code since there isn't a way to "drop the art" without dying.But as it was, gunners that cared to practice a day or two were so good at concing that you all of a sudden had gunners running arts, which REQUIRES a chasing ranger to get the art back. Let's see, how many rangers have you ever seen defending the node?
So basically if you are a ranger and a gunner nearly hits you with a conc, you drop the art. Since this is relatively hard to time already, and the radius affected should be small, it should impact gamely a little bit, but stop gunners from running the art with cjing.
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