1.50 released
I still haven't deactivated bShowKills for online play (though I set it to false as a recommend default value). The main reason for doing it is that I didn't want to take the right to decide away from the serveradmins, but I still hope you (serveradmins) will consider using the defaults I propose.
About the changes to RTS, I haven't changed any functionality yet, just adding some debug options usable by players and admins. If there is any map you don't use because RTS may select bad spawns, there is now the possibilty to fix this. Here is the needed information from the README:
mutate RTSMySpawn - displays information about your current spawnpoint (admins will see spawns of both teams)
NOTE: if anyhting bad happens to any member of your team due to a bad spawnpoint, use this command and relay the information to a server admin or post it in the Inf Forum "New DTAS" thread
If you want to experiment a bit with other RTS settings, here are a short description about their function:
RTS ini settings
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integer values:
StartPointSpacing: room between two players when spawning
LineWidth: players are placed along a line, this sets how man players spawn at each point of it
CubeXYZ: the size of the cubes the map is divided into (don't change this)
boolean values:
bEveryRound: toggles between round based spawn point change and map based changes
float values:
SPPCollisionRadius: radius for the collsion cylinder used for room testing before spawning
SPPCollisionHeight: height for the collsion cylinder used for room testing before spawning
MinThreshHold: minimal distance between both teams when spawning
PercentageOfNearPoints: how many points are considered "near". The enemy team won't spawn at "near" points