One reason to start this thread is that you will always have an up to date DTAS version on the first page.
But the more important one is a general concern I have with DTAS and new players. Adding new options might make DTAS more enjoyable, but the problem is that these many options makes it hard even for DTAS veterans to figure out the server settings.
I had some encounters with newbies on JgKdo and it was hard for me to give them a brief understandable explanation about whats going on in DTAS/Foxhunt. When I tried to give them a more detailed explanation most of them simply quit (or maybe went to a Point&Click-TDM server).
To solve this problem either I have to find a way to effectivly make DTAS understandable to newbies without spamming other DTAS player with information they already know (this is quite impossible IMO) or most of you can agree on ONE set of options I can hardcode into DTAS. For example though I like to have the new dynamic capture time, I think it is far to complicated to explain it to someone ingame.
To get this discussion started what would your answers be to the follwing questions:
Do you think that DTAS settings should be hardcoded, so all player know what to expect when joining a DTAS server or do you want to customize settings to the smallest to create completly different DTAS servers?
Do you think it will ever be possible for a majority of all DTAS players to agree on one set of server settings and what would it look like?
Do you wish DTAS to be a game mode which is only played by the (relativly) few people who understand it or do you think something has to be done about the usability to make it easier to understand for newbies? If you want the second one, how can you achieve it?
What information would you like to be displayed in the scoreboard and HUD (for example capture, kills in scoreboard or a countdown timer for capturing in the HUD)?
What do you expect in general from DTAS?
ChangeLog:
(InfilDTAS 1.61)
- (change) internal change of player in range check
- (feature) new admin commands "mutate DTASBeDefender" and "mutate DTASBeAttacker"
But the more important one is a general concern I have with DTAS and new players. Adding new options might make DTAS more enjoyable, but the problem is that these many options makes it hard even for DTAS veterans to figure out the server settings.
I had some encounters with newbies on JgKdo and it was hard for me to give them a brief understandable explanation about whats going on in DTAS/Foxhunt. When I tried to give them a more detailed explanation most of them simply quit (or maybe went to a Point&Click-TDM server).
To solve this problem either I have to find a way to effectivly make DTAS understandable to newbies without spamming other DTAS player with information they already know (this is quite impossible IMO) or most of you can agree on ONE set of options I can hardcode into DTAS. For example though I like to have the new dynamic capture time, I think it is far to complicated to explain it to someone ingame.
To get this discussion started what would your answers be to the follwing questions:
Do you think that DTAS settings should be hardcoded, so all player know what to expect when joining a DTAS server or do you want to customize settings to the smallest to create completly different DTAS servers?
Do you think it will ever be possible for a majority of all DTAS players to agree on one set of server settings and what would it look like?
Do you wish DTAS to be a game mode which is only played by the (relativly) few people who understand it or do you think something has to be done about the usability to make it easier to understand for newbies? If you want the second one, how can you achieve it?
What information would you like to be displayed in the scoreboard and HUD (for example capture, kills in scoreboard or a countdown timer for capturing in the HUD)?
What do you expect in general from DTAS?
ChangeLog:
(InfilDTAS 1.61)
- (change) internal change of player in range check
- (feature) new admin commands "mutate DTASBeDefender" and "mutate DTASBeAttacker"
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