new animal pawns for Unreal !?

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Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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I don't know, apart that you typed it wrong before, what renderer are you using? It seems it crashed on software rendering, don't use that then. Use the enhanced OpenGL, I tried it on that.
 

Exus Tecius

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Sep 24, 2003
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i use d3d9.opengl crashes my ut.
can you give me download link for the enhanced opengl ? i have utglr34.

can you place the pawns in a map in the editor and run the game ?
for me it doesnt work somehow.
 
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GreatEmerald

Khnumhotep
Jan 20, 2008
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I think that CowBoss comes with one of the bonus packs for UT, but everyone should have all of them (except one that causes net incompatibility, although that can be fixed) installed.
 

Leo(T.C.K.)

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May 14, 2006
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That isn't CowBoss, that is WarCow and CowBoss is from some postal 2 missionpack.
 

Exus Tecius

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i think the problem are the textures maybe.happened before with other unreal mods.
guess my graphiccard cant handle..is to old/weak :(
 

Gizzy

The Banhammer Cometh
May 30, 2009
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Exus, if you go to the Oldunreal Forums, you may find some information on how to optimise UT and/or Unreal. What graphics card are you using? Unless Its from before 2000, I don't see why it would not be able to handle Unreal or UT :p
 

Exus Tecius

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i really wonder why opengl crashes my ut.here below are my graphiccard specs.
 

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Mental-HunteR

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Dec 9, 2009
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It couldn't possibly be the textures that crashes, when i exported the textures from the game i couldnt port the textures into Unreal, probably becaus Unreal can't handle it or so i don't know, then later i resampled the textures, so the textures should be fine. Unless, you're Log proofs differently.
 

Exus Tecius

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i got the sme problem with gizzys fearweapons,see for example the dogskins...
i get some weird messed up views.

but anyway even if i cant play the mod i am happy that the unreal communtiy has got a spectacular new toy to play :)
 

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Mental-HunteR

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Dec 9, 2009
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the fix that messed up view type 'Mlmode 0' in console. And as for the log, i cannot see any error, it says you sumonnend the cowboss, so..
 

Exus Tecius

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i will try another graphic card.a friend of me has an ati 64mb.guess it is better then my old nvidia gforce.

BTW: can someone show screenshots of the pawns ingame pls ?
wanna see an elephant attacking a skaarj. .)
 

Leo(T.C.K.)

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May 14, 2006
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That texture bug is simply a texture that is not in range of 256 colors. UT messes it up, well it uses different method. If you have enabled S3TC, that problem will go away in UT as well.

And MentalHunter, mlmode works only for lod meshes. He didn't mean hat distance bug. What he meant that the skin is all messed up and flashes etc.
 
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Mental-HunteR

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Dec 9, 2009
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That texture bug is simply a texture that is not in range of 256 colors. UT messes it up, well it uses different method. If you have enabled S3TC, that problem will go away in UT as well.

And MentalHunter, mlmode works only for lod meshes. He didn't mean hat distance bug. What he meant that the skin is all messed up and flashes etc.

that's not true leo, the models have to much polygons for unreal, which makes the model glitchy at distance, and typing mlmode 0 works for skeletal meshes as well, i know it sounds strange, but it does.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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Well at least in UT I am sure mlmode didn't work for them. And the distance glitch isn't becaue of polycount mostly, it is the reimporting. You need to type in something in exec to get rid of it, but even that is not without bugs.
 
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Mental-HunteR

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Dec 9, 2009
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yea something like this:

#exec MESH IMPORT MESH=aka ANIVFILE=MODELS\aka_a.3d DATAFILE=MODELS\aka_d.3d X=0 Y=0 Z=0 unmirror=1 MLOD=0

It's a gun so i havent really had the oppertunity to take a look a it from distance, so not sure the command actually works.
 

Gizzy

The Banhammer Cometh
May 30, 2009
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Holy ****nits...what OS are you running? That graphics card is enough to run Unreal and UT...barely :p

I use this for importing models:

Code:
class AK47 expands csweapons;

// Mesh import (Right Hand)
#exec MESH IMPORT    MESH=AK47 ANIVFILE=MODELS\AK47_a.3d DATAFILE=MODELS\AK47_d.3d
#exec MESH LODPARAMS MESH=AK47 HYSTERESIS=0.00 STRENGTH=1.00 MINVERTS=10.00 MORPH=0.30 ZDISP=0.00
#exec MESH ORIGIN    MESH=AK47 X=0 Y=0 Z=0 YAW=64 PITCH=0 ROLL=0

If the model starts to disappear at long range, I usually change strength to 0.10