I don't know, apart that you typed it wrong before, what renderer are you using? It seems it crashed on software rendering, don't use that then. Use the enhanced OpenGL, I tried it on that.
i really wonder why opengl crashes my ut.here below are my graphiccard specs.
That texture bug is simply a texture that is not in range of 256 colors. UT messes it up, well it uses different method. If you have enabled S3TC, that problem will go away in UT as well.
And MentalHunter, mlmode works only for lod meshes. He didn't mean hat distance bug. What he meant that the skin is all messed up and flashes etc.
class AK47 expands csweapons;
// Mesh import (Right Hand)
#exec MESH IMPORT MESH=AK47 ANIVFILE=MODELS\AK47_a.3d DATAFILE=MODELS\AK47_d.3d
#exec MESH LODPARAMS MESH=AK47 HYSTERESIS=0.00 STRENGTH=1.00 MINVERTS=10.00 MORPH=0.30 ZDISP=0.00
#exec MESH ORIGIN MESH=AK47 X=0 Y=0 Z=0 YAW=64 PITCH=0 ROLL=0