spatte said:
Seems like I might have some work ahead! Well, I have a day off from work tomorrow and I'll give it a try. I question - will I have to place my static meshes manually again? The map also contains some smeshes textures from the UT2003 packages, maybe best to get rid of those and replace with orignal content. If somebody have some nice looking trees to share I'd be a happy man.....
Scale conversion gets to me as well. The size of the character in UT2003 seems to be a fat fellow with eyes around the pit off the stomac regarding the minimum size you can pass through. As I understad it you can change those values without to much an effort in the runtime. Would be nice to be able to make more narrow openings as well. Changing the default running to walking is also desirable.
I have also had an issue with making terrain. Is there a way to convert a CAD drawing with height-lines to a greyscale heightmap? Manually editing the terrain to look like the real thing can be really tiresome...
Catch you later
Don't go through the trouble of placing all of the static meshes by hand, it should be easier than that, we can go over it when you are ready to start. And yes, if you can get rid of the UT textures it migh be best, I also have a rather large texture library that you may use, most of them custom made over that last 5-6 years. Trees... we have a bunch of GREAT trees that no one else has right now, a good friend of mine created a very nice library of them. A couple of the Palms can be seen in this shot... although dark they look very nice
Again, don't worry about the player size, that can be adjusted to fit the building. Just build everything to scale, whatever scale you like to work in, we will get the player to the right size, no worries.
And yes, we can create a heigth map from elevation contours using MAX/VIZ, it's pretty easy believe it or not. I guess I need to get on the ball and do the UDN doc for that, as I said I would (sorry Vito, been busy as you know).
Send me another email, I have not received the one from you yet... maybe try this email
dpatton@chartertn.net
(if you used the
abby@danielpatton.com I will not received any notification that I have mail, that's a large email account that I have to check on manualy, and I only do so if I know someone sent something to it).
afecelis - I got your email, I'll look at that other engine, looks pretty cool. And I see that you are up and running on the FTP server, good!
PEACE all!