Ahh ok makes sense
Just a little question is it best to make a seperate texture only with the Alpha channel for masking a TexEnvMap or is it best to use the same texture twice with an alpha channel?
Never actually seen a whole episode of Star Trek only a glimpse og one episode so I woudln't know who that/they are/is but 'purple/green oily look' sounds interresting
Just a little question is it best to make a seperate texture only with the Alpha channel for masking a TexEnvMap or is it best to use the same texture twice with an alpha channel?
Never actually seen a whole episode of Star Trek only a glimpse og one episode so I woudln't know who that/they are/is but 'purple/green oily look' sounds interresting