As some of you know, I modeled a Walther P99 a while ago. At that point I only knew how to model. Well, I've figured out texturing and I'm fairly certain I can figure out UScript with a little bit of help. I'm not sure about animating yet.
As for the title of this thread being plural, I've also begun making an H&K UMP .45.
My projects:
Walther P99 (Work in progress)
H&K UMP (Work in Progress)
H&K G36c (Work in progress)
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I have some questions, though.
1. How many faces should my models have (Max and min)?
2. Do all of the faces have to be triangles?
3. What size should the textures be?
4. What parts (if any) need to be separate for the animations?
5. How would I go about adding attachments?
If you have any suggestions, please feel free to post them.
Note: I doubt these will end up in Infiltration unless I have help. So, if any animators and texture artists want to try to get these guns (and possibly more) into Infiltration, then great, but the main reason I'm making these is to get some experience modeling, texturing, animating, and coding.
As for the title of this thread being plural, I've also begun making an H&K UMP .45.
My projects:
Walther P99 (Work in progress)
H&K UMP (Work in Progress)
H&K G36c (Work in progress)
-----
I have some questions, though.
1. How many faces should my models have (Max and min)?
2. Do all of the faces have to be triangles?
3. What size should the textures be?
4. What parts (if any) need to be separate for the animations?
5. How would I go about adding attachments?
If you have any suggestions, please feel free to post them.
Note: I doubt these will end up in Infiltration unless I have help. So, if any animators and texture artists want to try to get these guns (and possibly more) into Infiltration, then great, but the main reason I'm making these is to get some experience modeling, texturing, animating, and coding.
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