Hide said:
Did you give your own name to the bones?
In order to blend the animations, you need to give the fixed name to the bones.
I'm looking forward to your creation.
Thanx Hide
So I must do this with 3dS Max...
EDIT : I have check the bones names in UED and MAx, everything looks ok.
Actually my problem is :
When one animation is used : Shoot, Jump, Moving foward
No problem
Two animations used : Shoot and Moving (for example)
ONly the upper body is moving.
So at the moment I am trying to solve the problem...
Re-Edit
: I have test my model with an another animation set...
The problem is still there.
So my PSK file is not good, and I must make it again...so maybe the prob is minor...
Edit, last time promise : Good new
I have test the new animations with a stock model...It works !!!!!!!
So I just have to reconfigure well the PSK file of my Xan clone.
There is a bad setting in 3ds MAx, I will try to find what's wrong...