MSUC Deathmatch Finalists Announced

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UBerserker

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Jan 20, 2008
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What an awesome thread :lol:

"Congrats to everyone" comment anyway. Salvation would be my choice :tup:
 

Hourences

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I have tons of respect and admiration for you man (and your expertise cannot be questioned, least of all by me) but I cannot agree with that assertion ... some of the levels chosen definitely seem to satisfy both groups of players. Acquisition is one that immediately comes to mind. Even your own past levels like Rankin and Redkin (although it does have that one dead end at the UDamage) work well on both levels. I do agree it is very difficult to do so but it can be done ... proof of that imo is right here. Nothing is hopeless in the world of level design when you have talented people and this group of LDs represents some of the best talent in the UT community.

Edit: Looking forward to seeing that update to Krodan you spoke of ... you will get no argument from me that visually the map is amazing and really the gameplay is not that bad ... it can made better without having to make drastic changes. This map could easily be a great map for both the serious/hardcore and casual players who mainly dig the graphics imo.


I honestly do not see any of these selected levels go onto servers and get played a lot by hardcore players (presuming they even exist for UT3). That is not because these levels have bad gameplay, because the gameplay on almost all of these is good, but simply because most hardcore players want holp like levels...

I tried various things over the years and it is impossible really to please everyone. It even got harder the last few years actually, because the better games look, the more hardcore players wish to return to the simple but efficient looks of UT/Q3/HL...

And Rankin doesnt look nice. It focuses on gameplay.
 

Anuban

Your reward is that you are still alive
Apr 4, 2005
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Okay ... its your level but I think a lot of folks would say that Rankin has great visuals as well as gameplay. Also the HOLP pack seems to be pretty popular with casual as well as hardcore UT gamers. But I do see your point and I definitely agree it is much more difficult to do so now that the graphics have been taken up a notch or two. At any rate I am always anxious to play any new level you make (even if it is an upgrade to an existing level).
 

Sjosz

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Dec 31, 2003
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Congratulations to all finalists. :)
I may personally not agree with all the chosen finalists but it is not my decision to make. I'm rooting for Slainchild and Kami as their levels have impressed me the most.
 

Kev_Boy

I Love Big Verts
Jun 15, 2008
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It is impossible to please everyone.
If you want a good time, just play all the MSUC maps you think might be your thing.

At least it's good maps differ as much as they do - there's something out there for pretty much every player. And if there ain't then make it yourself, hey, that's Unreal ;)

Ultimately - this is Epic's list. This is going to mean that the stock maps are a good indicator of what Epic likes in a map.
You either roll with that and make a map along those veins or, you don't. Like me. And well - see how that turned out :(
 
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Larkin

Gone
Apr 4, 2006
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First of all why are you butting into this conversation between two adults when it doesn't concern you and secondly that level JUST got released a few days ago and the link wasn't working until now so please stop with the BS.

I was butting in because you said Cooloola didn't know anything.

I am sorry, I didn't know a link not working was him not doing anything. :rolleyes: Which you did say he didn't do anything, so he should shut his mouth. This is interesting though, because I don't believe you have released anything either. So where do you get off saying neither of us doesn't know anything. Mister I cook people's maps and tell them after the fact person.

And you can insult DG's work all you like but you sure don't have anything to show off and if you do I know the quality is nowhere near DG's work. People like you and cooloola need to worry about your own work instead of trying to put down someone who just made it into the next round of the MSUC. And that level is not that good. Certainly not as good as DGs work. Also DG has given a lot to this community of UT3 mappers and has helped many mappers improve their skills and release some very good work ... can you or cooloola say that? Nope you can't.

DG maps are not great in any way except they look good. They are either flat plains where you have to run from one base to the other a million miles away with nothing in between or a huge ass DM map that is extremely flat and has dead-end buildings in some out of the way place. I don't care if he helps the community frankly. Because really so does everyone at least alittle in the community if they are at all active and knowledgeable.

I am a gamer and a mapper. I don't need to be great at either to know his maps are not fun to play, but great to look at. Btw, ask any hardcore gamer and they will say the same about his maps.

Cooloola on the other hand can do both and has proven that in his UT99 fot maps. My original post here before the edit was me just defending him from your ignorance.
 

cooloola

A good samaritan
Dec 31, 2005
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Also DG has given a lot to this community of UT3 mappers and has helped many mappers improve their skills and release some very good work ... can you or cooloola say that? Nope you can't.
I'd like to believe i did, as i have written quite a few reviews for insite. And I'm not claiming my maps to be better than the ones submitted but that doesn't mean my opinion is worthless, movie critiques probably don't have the talent of the screen play writers, directors, actors, etc.. they critique, but that doesn't mean they can't spot a good movie when they see one.
And yes, i did post, i am a lying hypocrite.
And congrats to mozi making the top 7, you really deserve it. Now i need to check out the other finalists.
 
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Sir_Brizz

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Feb 3, 2000
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This thread isn't here to bash mappers, people. MSUC doesn't claim to be picking great maps for competition. In fact, I guess many of the maps will win if they look good and play decently.
 

MonsOlympus

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May 27, 2004
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This thread isn't here to bash mappers, people.

I was thinking the exact same thing, some of the topics goin on in here are just bringing the whole mood down! This should be good news for all involved even the players :cool:
 

boogler

Banned
Jun 4, 2008
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why aren't people like Anuban banned already? All she does is go on her rag and harrass people. Then turns around and licks everyone's butt on epic forums so she isn't banned. Also i find it HILARIOUS for someone to have any idea about gameplay when she admittedly said she doesn't play online and isn't part of/knowledgeable of the competitive community. YOU CAN'T MAKE JUDGEMENTS ON GAMEPLAY WHEN YOU SPEND YOUR TIME PLAYING BOTS MORON.

Anyway back on topic, great selections, I agree that DG maps are good to look at but you wouldn't find one anywhere near a ladder or tourney because of the bad game-play.
 

{DvT}JonahHex

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I honestly do not see any of these selected levels go onto servers and get played a lot by hardcore players (presuming they even exist for UT3). That is not because these levels have bad gameplay, because the gameplay on almost all of these is good, but simply because most hardcore players want holp like levels...

I tried various things over the years and it is impossible really to please everyone. It even got harder the last few years actually, because the better games look, the more hardcore players wish to return to the simple but efficient looks of UT/Q3/HL...

And Rankin doesnt look nice. It focuses on gameplay.
Hourences, when I want to show off UT3 to the infidels who don't know about or don't play UT3, Krodan is THE map I bring up first...or last (if saving the best for last). :D

The hardcore (aka "pro") players are welcome to play Pong where their l33t skillz can shine and they can spend all day admiring their own stats. ;)

Congrats to all the participants and thanx for your hard work and contributions.
 
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SkaarjMaster

enemy of time
Sep 1, 2000
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man, this thread could really do without the flaming, but whatever.....

First, congratulations to everyone mentioned. Second, I've only played 9 of all the maps mentioned in the first post, but out of those my favorite was DM-CBP3-August; four other maps are tied for second though.:) Third, what ever happened to DM-WhiteRealm? I thought this one was better than all of them.
 
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T2A`

I'm dead.
Jan 10, 2004
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The hardcore (aka "pro") players are welcome to play Pong where their l33t skillz can shine and they can spend all day admiring their own stats. ;)
A common misconception. It is actually the newbies and bad players that are the stat checkers. "l33t" players know that stats don't demonstrate anything at all other than overall play time, whereas the former group doesn't understand this and somehow believes stats show talent or skill. ;)
 

Kev_Boy

I Love Big Verts
Jun 15, 2008
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DG maps are good to look at but you wouldn't find one anywhere near a ladder or tourney because of the bad game-play.

Close - but no cigar ;)

You wouldn't find a DG map near a ladder or tourney because that audience is full of brain-dead, stuck up, couldn't win anything that would vary from the room-ramp-room 1on1 maps and should honestly go back to Quake or Doom because that's the time-frame they live in with what maps they always play.

A map isn't about being "good" or "bad" in game-play. A map is an environment that challenges the players involved - here is the environment, now YOU have to frag the most and be fragged the least. Nothin' more and nothin' less. Tourney maps only make this way to easy.
 
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Sir_Brizz

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A common misconception. It is actually the newbies and bad players that are the stat checkers. "l33t" players know that stats don't demonstrate anything at all other than overall play time, whereas the former group doesn't understand this and somehow believes stats show talent or skill. ;)
Depends on what stats you're talking about, because they sure like to get into the stats reported by UTcomp (in UT2004).
 

{DvT}JonahHex

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A common misconception. It is actually the newbies and bad players that are the stat checkers. "l33t" players know that stats don't demonstrate anything at all other than overall play time, whereas the former group doesn't understand this and somehow believes stats show talent or skill. ;)
We're talking about two different groups here. You are talking about the l33t players who have nothing to prove to anyone, including themselves. I was talking about the "pros" who need all the help that UTComp can give them. If there was PongComp, they'd demand to use that too. These are the ones Sir_Brizz and Kev_Boy were talking about.
 
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Sjosz

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Close - but no cigar ;)

You wouldn't find a DG map near a ladder or tourney because that audience is full of brain-dead, stuck up, couldn't win anything that would vary from the room-ramp-room 1on1 maps and should honestly go back to Quake or Doom because that's the time-frame they live in with what maps they always play.

A map isn't about being "good" or "bad" in game-play. A map is an environment that challenges the players involved - here is the environment, now YOU have to frag the most and be fragged the least. Nothin' more and nothin' less. Tourney maps only make this way to easy.

A map *is* about providing good implementation of a game's gameplay mechanics like movement, weapons, and then do that in a pleasant looking environment.
DG's levels are known to look gorgeous but provide a type of gameplay that doesn't neccessarily reflect the ideal use of the mechanics given. Ladder and tourney players enjoy playing in levels that are balanced well and provide the best implementation of the gameplay mechanics. Your statements about tourney players are ridiculous. Levels that are used for tourney play don't make fragging or being fragged way too easy, they facilitate the ability to frag and be fragged in a balanced way best.