What an awesome thread
"Congrats to everyone" comment anyway. Salvation would be my choice :tup:
"Congrats to everyone" comment anyway. Salvation would be my choice :tup:
I have tons of respect and admiration for you man (and your expertise cannot be questioned, least of all by me) but I cannot agree with that assertion ... some of the levels chosen definitely seem to satisfy both groups of players. Acquisition is one that immediately comes to mind. Even your own past levels like Rankin and Redkin (although it does have that one dead end at the UDamage) work well on both levels. I do agree it is very difficult to do so but it can be done ... proof of that imo is right here. Nothing is hopeless in the world of level design when you have talented people and this group of LDs represents some of the best talent in the UT community.
Edit: Looking forward to seeing that update to Krodan you spoke of ... you will get no argument from me that visually the map is amazing and really the gameplay is not that bad ... it can made better without having to make drastic changes. This map could easily be a great map for both the serious/hardcore and casual players who mainly dig the graphics imo.
First of all why are you butting into this conversation between two adults when it doesn't concern you and secondly that level JUST got released a few days ago and the link wasn't working until now so please stop with the BS.
And you can insult DG's work all you like but you sure don't have anything to show off and if you do I know the quality is nowhere near DG's work. People like you and cooloola need to worry about your own work instead of trying to put down someone who just made it into the next round of the MSUC. And that level is not that good. Certainly not as good as DGs work. Also DG has given a lot to this community of UT3 mappers and has helped many mappers improve their skills and release some very good work ... can you or cooloola say that? Nope you can't.
I'd like to believe i did, as i have written quite a few reviews for insite. And I'm not claiming my maps to be better than the ones submitted but that doesn't mean my opinion is worthless, movie critiques probably don't have the talent of the screen play writers, directors, actors, etc.. they critique, but that doesn't mean they can't spot a good movie when they see one.Also DG has given a lot to this community of UT3 mappers and has helped many mappers improve their skills and release some very good work ... can you or cooloola say that? Nope you can't.
Agreed.At the end of the day no matter how pretty your level is, gameplay and flow are king. And that's what all of the finalists have.
This thread isn't here to bash mappers, people.
Hourences, when I want to show off UT3 to the infidels who don't know about or don't play UT3, Krodan is THE map I bring up first...or last (if saving the best for last).I honestly do not see any of these selected levels go onto servers and get played a lot by hardcore players (presuming they even exist for UT3). That is not because these levels have bad gameplay, because the gameplay on almost all of these is good, but simply because most hardcore players want holp like levels...
I tried various things over the years and it is impossible really to please everyone. It even got harder the last few years actually, because the better games look, the more hardcore players wish to return to the simple but efficient looks of UT/Q3/HL...
And Rankin doesnt look nice. It focuses on gameplay.
A common misconception. It is actually the newbies and bad players that are the stat checkers. "l33t" players know that stats don't demonstrate anything at all other than overall play time, whereas the former group doesn't understand this and somehow believes stats show talent or skill.The hardcore (aka "pro") players are welcome to play Pong where their l33t skillz can shine and they can spend all day admiring their own stats.
DG maps are good to look at but you wouldn't find one anywhere near a ladder or tourney because of the bad game-play.
Depends on what stats you're talking about, because they sure like to get into the stats reported by UTcomp (in UT2004).A common misconception. It is actually the newbies and bad players that are the stat checkers. "l33t" players know that stats don't demonstrate anything at all other than overall play time, whereas the former group doesn't understand this and somehow believes stats show talent or skill.
We're talking about two different groups here. You are talking about the l33t players who have nothing to prove to anyone, including themselves. I was talking about the "pros" who need all the help that UTComp can give them. If there was PongComp, they'd demand to use that too. These are the ones Sir_Brizz and Kev_Boy were talking about.A common misconception. It is actually the newbies and bad players that are the stat checkers. "l33t" players know that stats don't demonstrate anything at all other than overall play time, whereas the former group doesn't understand this and somehow believes stats show talent or skill.
Close - but no cigar
You wouldn't find a DG map near a ladder or tourney because that audience is full of brain-dead, stuck up, couldn't win anything that would vary from the room-ramp-room 1on1 maps and should honestly go back to Quake or Doom because that's the time-frame they live in with what maps they always play.
A map isn't about being "good" or "bad" in game-play. A map is an environment that challenges the players involved - here is the environment, now YOU have to frag the most and be fragged the least. Nothin' more and nothin' less. Tourney maps only make this way to easy.