I don't agree with this at all. Although I'm of the opinion that Eluan Miranda (the person currently working on the Wii Quake port) must be a genius, still, IIRC when he took over from the previous guy it only took a week or two at most to add controller support that works pretty damn well once you get used to it. Actually, the main reason I cross my fingers every once in awhile and hope for EPIC to pull an id and open-source the original UT code is because it would be hilariously fun to play UT1 on a Wii.
Actually I was really digging the comments I think it was mark rein who said putting UC2 on Wii, think that might have been back before it was even called the Wii... Anyways yeah I thought melee with the gunplay it could really add another level there.
The real reason it would be tricky though is not just the support for the controller but when you are used to working with gamepad or keyboard and mouse you kinda get stuck thinking in those conventions. Not always but Im sure its an easy trap to fall into, so its not just a code problem but a design issue for any game looking to do that with the design you get more work for the coders as well.
With Quake its an existing game so its basically a port so I dunno how well it'll actually use the Wiimote in comparison to a product specifically designed to take advantage of that. Interesting though, I didnt know there was a Wii port of quake
Im certainly not going to get on Epic about this decision but I would like them to be alittle more upfront (thanks for posting wartourist) about things like others have said. Also going after the money isnt always a bad thing but my points are about the market (which is risky either way) and perhaps Epic taking more of a stance instead of saying something about a company and not backing it up and/or praising a company for the sake of it.
Theres certainly going to be some praise but its hard to pick fact from fiction coming out of Epic atm, especially in regards to certain voices. I guess you can fall into a trap but I do agree with alot of what Epic says, its just the way its put across most of the time or the peanut butter spreaded hype.
Wierd thing is since PC has this knack for being all compatible (not without bugs etc) but anyways, it has support for a wider number of controllers than any single console on the market. Which would mean prototyping would be much easier on PC as you could quickly swap from testing one to another. I still think alot of it is perception and with the amount of business/work PC's out there people just make the word association with work.
Im still iffy about consoles, especially now theres multiple versions of this n that with external dongles and widgets, I just think Amiga every time. If the next console generation builds on that we could certainly see a swing back to PC, Im actually surprised people keep going back even after being burnt by console hardware failing. The two arnt so different though, as Ive said even console games need patches so I think consoles are slowly getting phased out in place of micro bluechip PC's its just a shame we are stuck with these current trends in games. Once that breakthrou is made things will look up for every one, theres always calm before the storm though.