Well, I haven't seen anybody complain about the scaling in UT3 so far, so they must be headed in the right direction.
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You have to remember that this is about the engine, and not the games. With consoles having a roughly 5-year lifespan, it makes far more sense to build an engine to run on the new consoles first and make it work on whatever PC hardware is around at the time. Since a large part of the engine sales go to console game developers, they wouldn't be interested at all if UE4 was already 2 years out of date by the time the consoles arrive - equally Epic wouldn't be popular if it wasn't ready until a year after. This has nothing at all to do with Epic abandoning the PC, it's just sensible business.
The UI feels like it was made with consoles in mind. The game itself doesn't feel that way at all.
skullkrusher101 said:if anything you should be getting down on your knee's and thanking them for doing everything they can to save [PC gaming].
'Cept then they went and put 'exclusive' stuff in with the 360 version, which we don't know if we'll ever see on PC.
The rants are just the result of frustration and a sense of betrayal. People hear all the time how PC gaming is dying, even though it isn't. But it soon will with this festering attitude amongst developers and publishers not to even bother with it anymore because it 'appears' to be dead.
A lot of the companies that got their start and success on the PC are now turning tail for the consoles. It's where the money is, so yes it makes sense from a business perspective. The annoyance is that it doesn't appear that many people are trying to fix PC gaming since they claim it is so broken. The companies that were built on the PC aren't trying to help it.
Sure PC gaming has problems....
I guess its just easier to not bother with them and take the easier route with consoles.
The cold hard reality of it all sucks though. Its all about business, its all about money so the consoles will be getting all the attention. Oh well.
Unreal engine 3.0 has come to consoles first (it was designed for 360 and the equivalent pc)
look guys, its like this. Epic has nothing to do with the way PC gaming is heading, and if anything you should be getting down on your knee's and thanking them for doing everything they can to save it. How many times have you heard them lobbying hardware manufacturers about dropping thos lame intel inegrated graphics processors that cant handle crap.
Yes, putting exclusive content in a different version of the game that comes out 8.5 months later than it did on the other platforms lacking support for mods which both of the other versions has is a terrible business strategy that Epic never would have employed back in UT days. Oh wait, the DC and PS2 version of UT both had content that was not in the PC version. HERESY!'Cept then they went and put 'exclusive' stuff in with the 360 version, which we don't know if we'll ever see on PC.
Character choices and all that is important to me. I don't know about some people, but I like to have all of them.
So to me, they're still favouring consoles.
Why can't they develop it for all platforms equally? That seems to be what ID is doing with its new engine.
Honestly, I agree with this direction because it makes sense from a business standpoint. However because they are focusing on PC's last people wonder how much attention it will get at all. Take a look at UT3. Now whether you may like the UI or not is not the case here. What is the case is that it did feel very much like it was meant for a console, and this is with them saying they were building it with the PC first in mind. It kind of makes you wonder.
We'll see how things go.
All in all I am excited to see what UE4 is capable of.
Oh wait, the DC and PS2 version of UT both had content that was not in the PC version. HERESY!