I don't have much faith in Epic to get a new UT right after the UT3 debacle.
As far as I'm concerned, since I don't play single player games and only play online multiplayer (to satiate the needs of my e-penis), the only value of an Unreal 3 is that it could serve to introduce new people to the series and be an advertisement for a UT4. However, I do think that at this point they would need to make an Unreal 3 for that purpose.
If they really wanted to do it, I think it should be PC-only and that, from a marketing perspective, they need to treat it as an almost entirely new title lacking a built-in fanbase. Unreal 3 needs to be heavily marketed as a hyped-up premier title to appeal to the new generation of gamers who've never heard of Unreal or Unreal Tournament. The movement and feel of the game play should be that of the near-perfect UT99. I'm not sure it should be called Unreal 3, either, since the target audience wouldn't be familiar with the previous games. Perhaps call it "Unreal Revolution" or "Unreal Rebirth" or "Unreal Extreme". Include a Deathmatch component.
Follow it up with Unreal Tournament Revolution/Rebirth or whatever you call it. How about calling it Unreal Tournament Extreme with a large caption reading, "The return of the greatest online multiplayer first person shooter cybersport."
Also keep it as a PC only title, get rid of Gamespy, and go with a UWindows-based user interface. They also need an online community focus; it should have built in chat windows and IRC access. Unlike UT3, it needs to be polished and perfect. I think it should include options for both UT99 and UT 2004 style movement (selectable by server admins and the market can decide which is better for which game types) and the gametypes should be Deathmatch, Capture-the-Flag, UT99 style Domination, Bombing Run, Assault, Invasion, and Onslaught with hoverboards.
For marketing, they should promote UT4 as an online multiplayer cybersport.
One other thing they need to do is to make it easier for server admins to host and manage servers and also make it easier for people to manage custom content. UT3's file structure was a huge mess. I say give the big middle finger to Microsoft and their Application Data folder and return to the UT99/UT 2004 file structure. Maps go in the Maps folder, textures go in the Textures folder, etc.
As far as I'm concerned, since I don't play single player games and only play online multiplayer (to satiate the needs of my e-penis), the only value of an Unreal 3 is that it could serve to introduce new people to the series and be an advertisement for a UT4. However, I do think that at this point they would need to make an Unreal 3 for that purpose.
If they really wanted to do it, I think it should be PC-only and that, from a marketing perspective, they need to treat it as an almost entirely new title lacking a built-in fanbase. Unreal 3 needs to be heavily marketed as a hyped-up premier title to appeal to the new generation of gamers who've never heard of Unreal or Unreal Tournament. The movement and feel of the game play should be that of the near-perfect UT99. I'm not sure it should be called Unreal 3, either, since the target audience wouldn't be familiar with the previous games. Perhaps call it "Unreal Revolution" or "Unreal Rebirth" or "Unreal Extreme". Include a Deathmatch component.
Follow it up with Unreal Tournament Revolution/Rebirth or whatever you call it. How about calling it Unreal Tournament Extreme with a large caption reading, "The return of the greatest online multiplayer first person shooter cybersport."
Also keep it as a PC only title, get rid of Gamespy, and go with a UWindows-based user interface. They also need an online community focus; it should have built in chat windows and IRC access. Unlike UT3, it needs to be polished and perfect. I think it should include options for both UT99 and UT 2004 style movement (selectable by server admins and the market can decide which is better for which game types) and the gametypes should be Deathmatch, Capture-the-Flag, UT99 style Domination, Bombing Run, Assault, Invasion, and Onslaught with hoverboards.
For marketing, they should promote UT4 as an online multiplayer cybersport.
One other thing they need to do is to make it easier for server admins to host and manage servers and also make it easier for people to manage custom content. UT3's file structure was a huge mess. I say give the big middle finger to Microsoft and their Application Data folder and return to the UT99/UT 2004 file structure. Maps go in the Maps folder, textures go in the Textures folder, etc.
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