It would have, if we ever had any canon information on it. Also, Unreal II is definitely not 'post-Apocalyptic'. NEG, corporations, TCA are all well there.
I was not claiming it was post apocalyptic, I was just engulfing all the different Sci-fi genres together, because in pretty much every single one of them they mention 'the war'.
Jazz said:Unreal 2 might have been somewhat mediocre, "not good enough" for original Unreal probably, but it was not bad. It was good looking (I mean the variety of landscape and level design, like the original game), and the story itself is not bad, I'd even say that ending was redeeming. It's a nice expansion of Unreal setting too.
Unreal 2 in fact brought characters and a more detailed story in Unreal, though it was probably a half-assed job. Taking in account all Unreal 2 mistakes could produce a very good game.
The only things Unreal 2 had to do with Unreal 1/UT were: Liandri, The dispersion Pistol, and the Skaarj. Remove those three, and it is not related to Unreal. The only thing that was really taken from Unreal 2 into other UT games were the fire modes of the magnum (see UT3 enforcer) and the Izanagi corporation (see UT3)
The story itself was pretty bad. Artifacts? Really? Pfft.
Hell all they had to do was name the Magnum 'Enforcer' and paint the shotgun yellow and call it 'Flak Cannon', and call the Izarians 'Krall'. It would have been 50% more Unreal.
The only thing I really enjoyed was the first level (it actually kept the slight horror-element classic of Unreal) and how the Skaarj deflect bullets with their blades.