One thing on the USB refresh rate: it is a well known fact that a person sees about 30 fps (or pictures per second). This may, in some cases, not seem as a fluid motion but might be jerky.
Whatever the case I do not believe that anything above 125Hz (= 125 fps) makes any difference to the human eye under any circumstances... and whatever the eye can't see the hand can't touch (remember that your monitors go up to 85 Hz refresh rate tops).
BTW the mouse movement calculation algorithms may need many more pix/sec to evaluate the movement the hand has made and this is probably so that it can work on many types of surfaces.
PS: I remember the mice the Sun Workstations use to have back in the 80's with a laser and this special mirror-like mousepad /~unreal/ubb/html/smile.gif.
Whatever the case I do not believe that anything above 125Hz (= 125 fps) makes any difference to the human eye under any circumstances... and whatever the eye can't see the hand can't touch (remember that your monitors go up to 85 Hz refresh rate tops).
BTW the mouse movement calculation algorithms may need many more pix/sec to evaluate the movement the hand has made and this is probably so that it can work on many types of surfaces.
PS: I remember the mice the Sun Workstations use to have back in the 80's with a laser and this special mirror-like mousepad /~unreal/ubb/html/smile.gif.