Maybe another good idea for Thanatos

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Thanatos

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Oct 21, 2005
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TheSlaughter said:
Sounds like you have no idea on how to reduce them to two maps.
UT has problems with more than two textures when you do the invisible combo and stuff.

Actually I do know how to do that Its just that would mean that I would have to send MäxX a texture File along with the PSK...

I've now combined them using Laurens left hand face which isn't used on the model.

How does Xans model work?
 
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Slaughter

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Feb 16, 2004
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I think he has a special entry in some file...

If you look at the many Xan Skins you can see that the midpart of Xan (which is the 3rd Texture) is always kept unchanged because no one knows how to make the line in the upl.
 

Lopar-XL

Currently trying to mend my mind, etc.
Jul 8, 2005
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Technically speaking these models are hybrids. Though it may more preposessing of one to make a model from scratch, I know that Thanatos and Knightmare are still learning their trade. They are in fact working on one or more custom models that do not involve kitbashing UT materials. The latest version of this model could use a slimmer tiara because it looks too bulky and some more modifications to the clothing and armor so that it doesn't so much like one of the stock models.

That Zalor model reminds me of the aliens from a sci-fi miniseries that was shown on television in the early 1980s. I think it was called V: The Final Battle.

MäxX said:
Yap I want to use it for the skin of a friend of me :)



First I`ll finish her "minions" but then I want to make this skin :)

Spiffy picture indeed. I wonder if she will make a Voice Pack for her character.
 

Maxx

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Dec 19, 2003
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Lopar-XL said:
...
Spiffy picture indeed. I wonder if she will make a Voice Pack for her character.
That`s the one I told you per mail, let`s see if I can make her doing that :p

TheSlaughter said:
I think he has a special entry in some file...

If you look at the many Xan Skins you can see that the midpart of Xan (which is the 3rd Texture) is always kept unchanged because no one knows how to make the line in the upl.
Now it starts getting intresting :tup:
I thought there must be the backside tex from xan somewhere else saved, but tbh I have no clue
 
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Kronos1000

aka. Sandro the Lich
Sep 5, 2005
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TheSlaughter said:
I think he has a special entry in some file...

If you look at the many Xan Skins you can see that the midpart of Xan (which is the 3rd Texture) is always kept unchanged because no one knows how to make the line in the upl.

Once I've read your post Id' took a look at Skin City, guess what? It's true :eek: never noticed before!
 

Thanatos

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Oct 21, 2005
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I found it, look at this Unreal Class:
http://www.cs.unc.edu/~vogel/playpen/UT2004/OfficialGameScripts/SpeciesType.uc

Code:
// Xan hack
if ( Rec.BodySkinName ~= "UT2004PlayerSkins.XanMk3V2_Body" )
DynamicLoadObject("UT2004PlayerSkins.XanMk3V2_abdomen", class'Material');

And:

Code:
// Xan hack
if ( Rec.BodySkinName ~= "UT2004PlayerSkins.XanMk3V2_Body" )
P.Skins[2] = Material(DynamicLoadObject("UT2004PlayerSkins.XanMk3V2_abdomen", class'Material'));
}
No idea what it means hopefully someone will know...
 
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Vailias

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Hey thanks for finding that thanatos. :)
Code explanation:
Code:
// Xan hack
if ( Rec.BodySkinName ~= "UT2004PlayerSkins.XanMk3V2_Body" )
DynamicLoadObject("UT2004PlayerSkins.XanMk3V2_abdomen", class'Material');
This is part of the materials precache operation defined in that script.
It says:
If the UPL BodySkinName entry is set to Xan's body texture then load the Xan abdomen texture into memory too.
the next portion is part of the texture assignment/application to the model.
Code:
// Xan hack
if ( Rec.BodySkinName ~= "UT2004PlayerSkins.XanMk3V2_Body" )
P.Skins[2] = Material(DynamicLoadObject("UT2004PlayerSkins.XanMk3V2_abdomen", class'Material'));
}
Which says that again if the UPL has Xan's body texture in its BodySkinName entry then assign the Xan abdomen texture to material slot 2 of that model. Slot 0 is body, slot 1 is head, slot 2 and above are unreferanced in these definitions.

What this means is that a custom species type, could specify keywords for more texture slots, but they are not really accessable by default through the UPLs.
 
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Maxx

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Dec 19, 2003
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Thanatos said:
Sorry about not finishing it... I've been having "e" problems namely Klasnic_e problems
No prob, take your time :)

I`m still glad you want to make this :) I started with the bodyskin and still enough work to do, so don`t hurry

btw, this german article might interest you, it`s about your Pack ;)

AND great research Vailas :)
 
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Thanatos

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Oct 21, 2005
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Lord Davinci is our PR guy, I'm glad he's not just sending messages to the English websites although I have no idea what he said...:lol:

"e"s just being an arse so we decided to kick him off UTMP, he posted some WIP screens from one of his maps which turned out to be a hackjob of a level that originally belonged to shredprince of the UC2004 mod (A mod team that "e" used to belong to before he got booted out, he lifted the beta maps off their FTP and borrowed everything, and then tried to get Midway to sue the mod team, he also did that with the Halo Mod...)
 

KnightmareAlpha

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Nov 8, 2005
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Yeah we have been forced to Ban "e" and also Vince who was our former leader, because they use the same computer or internet connection.:eek:

It was like a Revolution by everyone in the pack with all the members supporting us in our actions,

However UTMP will need a fresh start to leave this behind us,
Maybe a name change is in order...

hmm maybe Team Revolution Content Pack...
TRCP hmm...
 

Maxx

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Dec 19, 2003
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KnightmareAlpha said:
....
However UTMP will need a fresh start to leave this behind us,
Maybe a name change is in order...
....
Anyways good luck and the best wishes from me, looks nice what you have done so far :tup:
 

Lopar-XL

Currently trying to mend my mind, etc.
Jul 8, 2005
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KnightmareAlpha said:
Yeah we have been forced to Ban "e" and also Vince who was our former leader, because they use the same computer or internet connection.:eek:

It was like a Revolution by everyone in the pack with all the members supporting us in our actions,

However UTMP will need a fresh start to leave this behind us,
Maybe a name change is in order...

hmm maybe Team Revolution Content Pack...
TRCP hmm...

The word "revolution" has been bandied about so recklessly by the media, especially with companies when they advertise their products, that the word is in danger of becoming hackneyed and meaningless. However, in this case, I feel that we have earned our right to use that word. We're not using it because it sounds "edgy" and "cool" (I hope), but because we actually did have to start a revolution in order to regain a project that was going nowhere.

In my opninion, let "_e" have the UTMP moniker and let's start a new one for our own. Considering that more than half our content was something other than maps, it didn't make much sense to call it Unreal Tournament Map Pack. Besides, I would think that name would imply maps from the first UT.
 

Leonardo

Old fart on top the mountain.....
Vailias said:
Hey thanks for finding that thanatos. :)
Code explanation:
Code:
// Xan hack
if ( Rec.BodySkinName ~= "UT2004PlayerSkins.XanMk3V2_Body" )
DynamicLoadObject("UT2004PlayerSkins.XanMk3V2_abdomen", class'Material');
This is part of the materials precache operation defined in that script.
It says:
If the UPL BodySkinName entry is set to Xan's body texture then load the Xan abdomen texture into memory too.
the next portion is part of the texture assignment/application to the model.
Code:
// Xan hack
if ( Rec.BodySkinName ~= "UT2004PlayerSkins.XanMk3V2_Body" )
P.Skins[2] = Material(DynamicLoadObject("UT2004PlayerSkins.XanMk3V2_abdomen", class'Material'));
}
Which says that again if the UPL has Xan's body texture in its BodySkinName entry then assign the Xan abdomen texture to material slot 2 of that model. Slot 0 is body, slot 1 is head, slot 2 and above are unreferanced in these definitions.

What this means is that a custom species type, could specify keywords for more texture slots, but they are not really accessable by default through the UPLs.

You Know I had no Idea I was still logged in Howdy Vailias ! Good stuff and nice watching out for my friends w/o even either one of us knowing it. LOL
Good to see ya !