Tkx! last question, xsm
So... if my MAX model use the textures a.bmp, b.bmp, c.bmp; i need to made an a.utx, b.utx and c.utx ?
O just one group with the 3 textures imported?
If yes: which name must have the utx file with the 3 texts imported inside?
tkxs in advance
Originally posted by Spooge
So whatever textures you are using in MAX need to be converted to PCX or BMP and imported into unreal (and saved as a UTX file), then you can import the T3D into unreal.
So... if my MAX model use the textures a.bmp, b.bmp, c.bmp; i need to made an a.utx, b.utx and c.utx ?
O just one group with the 3 textures imported?
If yes: which name must have the utx file with the 3 texts imported inside?
tkxs in advance