Mark Rein On The Pervasiveness of UT3 Piracy

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Zur

surrealistic mad cow
Jul 8, 2002
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One question springs to mind. Has a solution been found to stop people using servers to harvest cd keys ?
 

SuperDre

New Member
May 6, 2002
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Helmond.nl
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The only two solutions that have any potential I see is online distributions (steam) and USB encrypted key fobs, neither solution is foolproof.

Oh hell NO, Steam sucks beyond believe.. Steam is nothing but a big Spyware program, and personally I want to have a box and disc.. If games are becoming steam only then it's the end for legitimate games for me.. But then again, I'm already of dumping my PC for gaming anyway as I'm sick and tired of having to buy a new videocard anyway to play the newest games in the way it looks like in any image/trailer, even UT3 never looked anything remote to the trailers/images on my 7600GT..
 

Severin

New Member
Feb 8, 2008
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I would have thought that with the advent of digital distribution in the gaming industry companies would start to implement more imaginative protection schemes such as uniquely compiled executables that are keyed to a serial number held on the companies database, hardware or personal information. (entered during purchase) Coupled with some online
Par-like technology to detect files that have been tampered with would make life difficult for pirates as well as providing a level of anti-cheat.

On a side note unique executables would also lend themselves to tracking the source of any hack.
 
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Zur

surrealistic mad cow
Jul 8, 2002
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Perhaps that is one viable solution. However the current trend seems to be heading in a direction where games bought today won't function tommorow. For those who truly appreciate the games they purchase that is unacceptable.
 

T2A`

I'm dead.
Jan 10, 2004
8,752
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Richmond, VA
os][ris;2125912 said:
Or a solution off the top of my head however. Each official CD key, ones generated by Epic/Midway whomever, are kept on a central server. The CD key is then linked to an account (like steam) or perhaps your Gamespy account. The game then verifies that A. the cd key you are using is valid. Meaning that it wasn't created by some random generator. Then B. ensure it is used with the correct account, Gamespy or whomever.
Here's the general idea behind cracking a CD key.

  • Disassemble whichever binary file does the validation.
  • Get the algorithm from the disassembly.
  • Write a program that uses this algorithm to generate keys of a valid nature.
However, that's not enough for online play.

To play online, a generated key must match a key that the developer has already produced. Real keys are already stored by them like you suggest. Fake ones may fit the algorithm but they don't match anything the developer produced, so it's obvious they are fake.

So, in order to get a playable real key, someone's got to randomly generate millions and millions of keys that fit the algorithm until they get a hit on one that actually exists to the developer.

The problem is that real keys aren't checked for installation -- all you need is something that fits the algorithm since all the checking is done client-side. Why, I don't know, but I think it has something to do with the idea that some people still don't have internet access. It seems like it could be a pretty obvious solution, but I'm sure there are plenty of problems with it.

At the same time, this sort of real key server-side validation still isn't foolproof. Just look at Photoshop. It requires something of this sort whereby it checks for a real key, yet crackers got around that too. :eek:

Additionally, what if five years from now the developer goes bankrupt? At that point no one has a central list of the real keys so no one can install the game since all the checks are server-side. D:
 
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hal

Dictator
Staff member
Nov 24, 1998
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Well, to be totally honest, seeing how Mark wasn't even quoted in the article and was not part of the accompanying interview, I hardly see how the thread should have been dubbed as it is. I find it odd that the author did not provide a quote from Mark, yet, he (the author) goes on to suggest that Epic was losing billions due to piracy, all without proof. Even more humorous is Mark claiming he never made the statement. I'll give Mark the benefit of the doubt. That said, where did the author get the information and why did he claim it came from Mark? Sorry, but this is bad journalism. I may not be an eloquent speaker or writer, but at least I would get my facts straight if posting such prose was my job (regardless of pay).

I'm not sure why you took my original comment to heart. I know you BU guys post these stories to get readership going. However, when I saw the thread title, my own heart sunk as I just knew I would end up reading a bunch of UT3/Epic bashing posts in the thread.

It's not unusual for someone to summarize an informal conversation in an article without quoting them. The speculation about losing billions is in the following paragraph and is clearly (at least in my mind) separated from what the author attributed to Mark Rein.

I was unaware that Mark disavowed those comments, can you point me in that direction and I'll take a look? Usually, if we doubt what is being attributed to an official source, we'll make that clear or we'll just ask. Mark is always really good about getting back with us to clarify.

Where there are no reasons to doubt the source, it's not really up to us to 'get our facts right'. We didn't generate the content. We're reporting what they wrote about their conversations with a couple of industry guys.

And no. We don't post stories with the sole intent of 'keeping readership going'. We post them because it is news and hopefully stuff that others who are interested in Unreal and the Unreal Engine will find valuable or entertaining.

Honestly, what is so incendiary about this story? Not really anything. Yeah, the guy writing the story clearly has some wonky mathematic and logic skills, but that's about it. I suppose we should just stop writing articles and news items about UT3 because we know people are going to bitch about them?
 

Alhanalem

Teammember on UT3JB Bangaa Bishop
Feb 21, 2002
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But that's not because Steam was hacked, it was because Portal is single player and people easily figured out how to remove Steam from the game, afaik.

I don't think Steam's "Valve Anti-cheat" has been cracked.

It's called account sharing and offline mode. In fact, you can easily play any steam game (TF2, etc) on a LAN in offline mode. Logon to each machine, install the game, then disconnect that computer from the internet. Repeat for each machine. Launch steam, iwll go into offline mode. You can play any of the installed games on all of the computers. Have a ball.

But you're right, i've never heard of anyone cheating on a VAC server without getting caught. Well, anytime someone does cheat, they think they get away with it, but steam uses a delayed-ban where you may not get banned right away, it will wait a few days or a week before it locks you out of all VAC servers.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,021
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It's called account sharing and offline mode. In fact, you can easily play any steam game (TF2, etc) on a LAN in offline mode. Logon to each machine, install the game, then disconnect that computer from the internet. Repeat for each machine. Launch steam, iwll go into offline mode. You can play any of the installed games on all of the computers. Have a ball.
I know, but this is still, essentially, an "offline mode". You can't play on online servers by doing this. I guess part of the point is that the things that use online stuff need to be good enough and worth it enough that you won't want to keep using the pirated version. This can be done a number of ways, one is multiplayer achievements. Unlocks and stuff, too. CoD4 wouldn't be that great of a game pirated, because half of the fun in it is getting the achievements/unlocks in multiplayer. Maybe that's why it is one of the best selling PC games ever. :)
 

Crotale

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Jan 20, 2008
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It's not unusual for someone to summarize an informal conversation in an article without quoting them. The speculation about losing billions is in the following paragraph and is clearly (at least in my mind) separated from what the author attributed to Mark Rein.
Yes, I understand that. However...

I was unaware that Mark disavowed those comments, can you point me in that direction and I'll take a look? Usually, if we doubt what is being attributed to an official source, we'll make that clear or we'll just ask. Mark is always really good about getting back with us to clarify.
http://utforums.epicgames.com/showpost.php?p=25370107&postcount=4
While Mark did not state that he was interviewed as such, he says he did not make the claim of 40 million attempts.

Where there are no reasons to doubt the source, it's not really up to us to 'get our facts right'. We didn't generate the content. We're reporting what they wrote about their conversations with a couple of industry guys.
I didn't indicate it was up to you guys to get you facts straight, per se, but the author of the original article should have gotten his facts in order before publishing the article.

And no. We don't post stories with the sole intent of 'keeping readership going'. We post them because it is news and hopefully stuff that others who are interested in Unreal and the Unreal Engine will find valuable or entertaining.
Honestly, it was a half-heartered poke at you for fun, but with a bit of seriousness included. I didn't mean to ruffle your feathers. I'll refrain from such in the future.
Honestly, what is so incendiary about this story? Not really anything. Yeah, the guy writing the story clearly has some wonky mathematic and logic skills, but that's about it. I suppose we should just stop writing articles and news items about UT3 because we know people are going to bitch about them?
There's nothing incendiary about the article itself; but you have to admit, the Epic haters will jump on anything that remotely gives them an opportunity to attack their target. Of course, I'm not blaming BU for this. It's just one of those things where you're damned it you do and damned if you don't. But, no, I am not advocating a news stoppage.

Honestly speaking, I either touched a nerve or posted something way out of bounds for you to give my original posting a second thought. Am I safe to assume it's the latter? Either way, that comment was made out of sheer frustration, not malice.
 

BooGiTyBoY

The ImPaCt-DaMpeNeD BooGeRaToR
Havent been on these forums in forever but I do occasionally check the main news page...

This topic and news post is just ridiculous.

There's no way they can account for 40 million people all buying the game. That's one of the most egotistical things I've ever heard come out of a game developer. I doubt even 1/4 of these people even had interest in it besides seeing it in a list of torrents and adding it to their downloads list...

Second of all this particular line disturbs me the most:

I believe that’s the core problem of PC Gaming, piracy, to the degree [that PC gamers who] pirate games inherently destroy the platform.

Umm.. what about the THOUSANDS of console games available online through torrent sites, and even worse... what about PC EMULATORS in which they are losing whole SYSTEM sales instead of just games.

Oh but that's our (the pc users) fault too right? I think just that one comment alone makes me never want to buy another game developed by Epic or Crytek if that's the way they are going to label pc users.

Or is this just another excuse they are trying to pawn off as to why they are going more towards consoles anyways.

Just my opinion. Please don't anyone reply to this with every other line quoted :rolleyes:
 

Crotale

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Jan 20, 2008
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Please don't anyone reply to this with every other line quoted :rolleyes:
Sometimes it is needed, but there is no need for you to be rude about it. To recap for you, just in case you can't or won't read the entire thread, Mark already disavowed making the statement about the 40 million number. I have never seen or heard anything out of Epic stating that piracy has doomed PC gaming, nor have they made any such claims that piracy is the reason for low UT3 PC player counts or perceived low sales figures (as perceived by the community).

The article had an accompanying interview with a Crysis dev regarding piracy and lost game sales. The article itself includes alleged commentary from Mark but the 40 million illegitimate attempts and lost sales figures appear to be trumped up by the article's author.
 

siRtobey

New Member
Jan 31, 2008
18
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If you ask me, it's just one more excuse from Epic to 'us' (PC players, most of us I guess) that UT3 is better on PS3 (except gameplay, and that's what counts, harharhar.... :S
 

JimBodkins

New Member
Apr 10, 2004
100
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I have seen companies react this way before - if they dont refocus their company on serving the interests of their market and not on filling their wallet, they will self destruct.

They are headed down the road of mistrusting the very people that made them in the first place.
 

os][ris

New Member
May 10, 2006
210
0
0
Oh hell NO, Steam sucks beyond believe.. Steam is nothing but a big Spyware program, and personally I want to have a box and disc.. If games are becoming steam only then it's the end for legitimate games for me.. But then again, I'm already of dumping my PC for gaming anyway as I'm sick and tired of having to buy a new videocard anyway to play the newest games in the way it looks like in any image/trailer, even UT3 never looked anything remote to the trailers/images on my 7600GT..


I don't get your big gripe with steam. I've just installed orange box yesterday and finished Portal. I was surprised at how well the steam platform integrated into the games. I'm not sure why your calling it "Spyware" but I would love if UT3 was fully integrated with steam.
 

hal

Dictator
Staff member
Nov 24, 1998
21,409
19
38
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------->
www.beyondunreal.com
This topic and news post is just ridiculous.
Well, whatever.

I posted it simply to show that Mark (reportedly) said that there were 40 million attempts to access - not an unreasonable proclamation. I never said - or endorsed - any of that other stuff about them losing 40 million sales or 2 billion dollars. It simply looked like bad math and logic by the article author to me, and in no way diminished the part of the story that the news post highlighted.

Instead, we have a four page thread complaining about Epic, about those who are complaining, and now about us for posting the news. Awesome. :eek:
 

«BuA»Lurker_71

Thë Möñkëÿ Kïñg
Dec 15, 2002
2,210
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Wha?
Well, whatever.

I posted it simply to show that Mark (reportedly) said that there were 40 million attempts to access - not an unreasonable proclamation. I never said - or endorsed - any of that other stuff about them losing 40 million sales or 2 billion dollars. It simply looked like bad math and logic by the article author to me, and in no way diminished the part of the story that the news post highlighted.

Instead, we have a four page thread complaining about Epic, about those who are complaining, and now about us for posting the news. Awesome. :eek:

Did I hear a "I love my job" in there somewhere? :D
C'mon, you know it's always going to be like this...
Someone has stats that suggest this... this guy has stats that suggest that... and everyone is right.

Hell, if it wasn't for the constant fighting and bickering between the haters (and they're all haters, one hates for, one hates against...) people wouldn't have any way to spend their days.
And I don't know about everyone else, but in Kentucky, today was a beautiful day... the family cooked out and had a few drinks... it was just too sweet to miss.
I wonder what the rest of these fellas did?
 

Kantham

Fool.
Sep 17, 2004
18,034
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Is very sad to now that nfo ma8, because every REAL FAN of UT xpend most of their cash by buying the game and also upgrading or buying a new gaming rig to play UT and other games on the PC, im not aproving to use the pirate way like an option for the masses , if u want to play and test the game before you buy it go and download first a demo , and if you dont have any money to buy a game, go and find a job! many of us that are serious gamers or even casual gamers we work very hard to get what we always want like everybody else around, and we are doing the right way right? ok? well trow the first rock if u dont do that! ( i know !!! everybody here also download many things from "rare sites" torrents, usenet and stuff like that but seriously !! if you really like a game go and buy it or get your download but in the legal way!!!!! ):(

I think someone is trying to school us here.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
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if u want to play and test the game before you buy it go and download first a demo , and if you dont have any money to buy a game, go and find a job!

Some people of the middle class that have a job over here are considered as being under the poverty limit. They actually have to contact social services for a complement to their salary. This is smack bang in the middle of Europe. This is without taking into account the 10 to 20 percent unemployment rate in some old industrial regions.

Of course gaming is a luxury and can be done away with. However I felt you should be aware of this reality.