Either way it goes, nothing positive gets accomplished.
Yes, that's exactly my point... but seeing as you already got that, here's credit due.
Either way it goes, nothing positive gets accomplished.
"In a recent discussion with TG Daily, Mark Rein declared that there were an astounding 40 million attempts at illegitimate access to Unreal Tournament 3 servers using pirated keys."
To me this seems to say that at least some piracy was thwarted. Is some other algorithim I'm not aware of that says that if we get so many illegal keys attempts that it equals # of pirate versions
I didn't mean that YOU were a pathetic idiot. But, still, the thread title could have been a bit less ostentatious, in my opinion, or maybe a bit less direct.
O believe me there's been allot of thought put into anti piracy, however the solution is nearly impossible without allot of aggravation of the consumers. The only two solutions that have any potential I see is online distributions (steam) and USB encrypted key fobs, neither solution is foolproof.
How about you post your solutions to this issue, it "really isn't that hard".
On a related note http://utforums.epicgames.com/showpost.php?p=25370107&postcount=4
I would use Stem for every game if it would make them shut the freak up about piracy.
QFGDFT!os][ris;2125912 said:Or a solution off the top of my head however. Each official CD key, ones generated by Epic/Midway whomever, are kept on a central server. The CD key is then linked to an account (like steam) or perhaps your Gamespy account. The game then verifies that A. the cd key you are using is valid. Meaning that it wasn't created by some random generator. Then B. ensure it is used with the correct account, Gamespy or whomever.
Now that I actually read what I was thinking in my head, what I described is basically, Steam. Seems to me that Steam/Valve has it figured out better then most game studio's.
IMO, Epic and many other game studios have done pretty much nothing to prevent piracy. It gets very little development time and it's thought about pretty much last (this is just a guess based on my observations). There have been no new techniques attempted to prevent piracy by Epic that I'm aware of. They are still using methodologies from the late 90's. Pass out a cd key and hope for the best. Guess what, that DOESN'T work. How can you say Epic or most other game studio's are taking piracy seriously when they haven't done anything visible to prevent it. Unless I'm missing something. At least an effort was made for BioShock albeit it was not executed very well. But you can clearly see THEY took piracy seriously with their product. I can't say the same for other Epic or other companies/products. They only say they are taking it seriously when they find out how many people have tried to pirate their software and how much money is being lost.
If there's a way to pirate past the gamespy login crap then someone pm me a link, I will buy the game, I'm just not going to deal with the gamespy login garbage being strapped permanently to being forced to use some stupid email addy for a name to play with online (ie BF2).
That seems very far fetched on piracy, just for fun I looked for copies of UT3 on ***** there are two copies on demonoid totaling 199 dls. Whats funny is that the demo trackers on ***** tracked 17000 dls. ***** had more but still was rather low number on pirating since ***** doent post dls ill base on seeder/leacher count ~790.
Lets compare to cod4, On ****there are 11 trackers totaling 5895 dls. TPB, just one tracker for that has more people than all the ut3 ones combined at 681 seeders and 946 leachers. The quick total i get is ~4356 active seeders/leachers.
One UT2004 tracker on ***** shows 53078 dls and has more seeders and leachers now than the UT3 torrents.
Overall UT3 doesn't even look like a successful pirated game either.
Well, to be totally honest, seeing how Mark wasn't even quoted in the article and was not part of the accompanying interview, I hardly see how the thread should have been dubbed as it is. I find it odd that the author did not provide a quote from Mark, yet, he (the author) goes on to suggest that Epic was losing billions due to piracy, all without proof. Even more humorous is Mark claiming he never made the statement. I'll give Mark the benefit of the doubt. That said, where did the author get the information and why did he claim it came from Mark? Sorry, but this is bad journalism. I may not be an eloquent speaker or writer, but at least I would get my facts straight if posting such prose was my job (regardless of pay).I thought it to be quite accurate in summing up his remarks. If I were going to write an ostentatious headline I'd have said something like "Mark Rein Decries 40 Million UT3 Pirates"
I'd honestly and sincerely be interested to know what kind of a title you think would most accurately describe the conversation?
As far as i know Steam is pirated too (because of the offline feature i assume?)
I'm not sure why you took my original comment to heart. I know you BU guys post these stories to get readership going. However, when I saw the thread title, my own heart sunk as I just knew I would end up reading a bunch of UT3/Epic bashing posts in the thread.
But that's not because Steam was hacked, it was because Portal is single player and people easily figured out how to remove Steam from the game, afaik.Definitely, in fact I played through all of Portal with an . . . uhhh . . . "legitimate copy" before I actually went out and bought it myself.