The news brought hal back so at least something good happened already 
As for UT, if it's not 2k4 remade on UE4 I'll do a Rhod Gilbert bah!
As for UT, if it's not 2k4 remade on UE4 I'll do a Rhod Gilbert bah!
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The news brought hal back so at least something good happened already
As for UT, if it's not 2k4 remade on UE4 I'll do a Rhod Gilbert bah!![]()
A lot of people will be saying the same for UT1 too. I think its going to be very difficult to make everyone happy XD
I haven't posted my actual thoughts on what this announcement will be, but this is getting fairly close to what I think.I speculate they will make the source code available to the community, thus whatever people want can easily be made.
Whatever they release I presume will be a good base to start at least (for modding)
I'd rather a brand new UT title than a straight UE4 remake of the original UT, as I don't believe a modern audience will be able to handle pure UT gameplay. I hate to suggest catering to the lowest common denominator, but EPIC would need to approach this delicately, with careful consideration about how FPS gameplay has evolved (or devolved) over the last 7 years. Maybe they could find a happy medium to ease the masses back into arena shooters, closer to UT2004 gameplay. I reckon it would be in the best interests of the series to exclude vehicles though.
Personally I think the first thing they should realize is that they cant compete with call of duty. They need to focus on the multiplayer and the moddability. No need to make it a triple A title with a huge campaign. That will just be a money drain. Make it a 20 buck multiplayer focused game on release. No need for a huge budget if they do this right.
I agree with this, but this game is going to be made by content discoverability. They HAVE TO integrate Steam Workshop or something very similar (why reinvent the wheel here?) this time. Custom content is the coup de grace of the Unreal Engine and Unreal Tournament. It had better be the focus of this game.Personally I think the first thing they should realize is that they cant compete with call of duty. They need to focus on the multiplayer and the moddability. No need to make it a triple A title with a huge campaign. That will just be a money drain. Make it a 20 buck multiplayer focused game on release. No need for a huge budget if they do this right.
I agree with this, but this game is going to be made by content discoverability. They HAVE TO integrate Steam Workshop or something very similar (why reinvent the wheel here?) this time. Custom content is the coup de grace of the Unreal Engine and Unreal Tournament. It had better be the focus of this game.
On the other hand, letting it be too "open" could have its own drawbacks.
No it didn't. Custom content discoverability has always been a huge problem in UT, getting the right version of X mod so you don't have to download it just to have to download it.. and do I even need to go on? Even if it is a platform they build themselves, they need something like Steam Workshop if this is actually going to succeed, and that is only one small part of what they are going to need.Having it tied into something like steam would be terrible and completely unnecessary. Custom content worked just fine in UT2004. Oblivion is another example, the custom content community thrived without any "help".
The original UT was the only UT without DRM. UT3 required a Gamespy account to even play the game. How is that "even better"?And EPIC needs to stick to their zero DRM principles for UT. The UT games always ended up being DRM free and then UT3 was that way right from the beginning which was even better.
The original UT was the only UT without DRM. UT3 required a Gamespy account to even play the game. How is that "even better"?