1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mark Rein "Excited for Unreal Tournament Comeback"

Discussion in 'News & Articles' started by hal, May 2, 2014.

  1. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    Maybe not, but I also guarantee you that many of the people who own games on GOG also own them on Steam, and GOG doesn't do anything to solve mod discoverability, which UTX needs to solve if it is going to succeed.
    I really don't think they will do this. The file space hosting requirements would be astronomical. Right now, they decide what goes on the engine launcher. I would be surprised if it is set up to handle the absolute volume of content that UT games have, especially if the maps are anywhere near as large as UT3 maps. Valve already operates with that expectation and have a system designed for it.

    That being said, I would be satisfied if they had their own system. It just seems silly to reinvent the wheel here. And their launcher has none of the other nice features that Steam has.
    That is true, except if they hadn't filled it, we would have Digital River, and SecuROM and TAGES filling the market. I'm not a true fan of DRM, but Steam adds significantly more than (what someone else called) "a bit of convenience". There is simply not a more convenient platform with as many additional customer-focused features for getting and playing games available today anywhere else.
     
  2. DeathBooger

    DeathBooger Malcolm's Sugar Daddy

    Joined:
    Sep 16, 2004
    Messages:
    1,925
    Likes Received:
    0
    Wrong. It's the super exclusive pre-order DLC that's important. Haven't you been paying attention?
     
  3. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    The number of games orientated companies that have lasted for thirty years can be counted on the fingers of your hands.
     
  4. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,405
    Likes Received:
    18
    My favorite memories of the Hellbender include finding a little hole to park in, while the driver covers foot traffic with skymines and the turret takes out those other annoying vehicles.

    You're right though, trying to shoot anything from the turret while the vehicle is in motion is nearly pointless.

    I have mixed feelings about the vehicles, in general. I had fun playing with them, but it was painfully obvious how much it needed to be its own game. They tried correcting the player mobility with the hoverboards (which didn't do much imo), but the weapons were still horribly unbalanced with the vehicles.
     
  5. N1ghtmare

    N1ghtmare Sweet Dreams

    Joined:
    Jul 17, 2005
    Messages:
    2,411
    Likes Received:
    12
    Because when valve implodes everything will just go *poof*. Nobody will try and buy up the assets. Nobody will create alternate platforms. Other game companies won't mind when a majority of their players instantly vanish.
     
  6. AlteredForms

    AlteredForms Registered User

    Joined:
    Apr 9, 2014
    Messages:
    154
    Likes Received:
    2
    Steam has been around for over a decade. It would be surprising if it didn't dominate the digital distrubtion after all the time, money and effort that has been pooled into it. If it hadn't got around to it first, then Direct2Drive would be taking the premier spot and IGN would be making more money than ever.

    The fact of the matter lies in how convenient Steam is, but not how revelatory the platform as a whole is percieved to be.
     
  7. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    You can say the same thing about computer oriented companies. Move that dial ahead ten years and it gets much larger, and again ten more years and it gets even more large. Steam brings in a huge amount of revenue, is integrated with dozens (if not hundreds) of companies products, and is used by over 30 million people. It's not likely to disappear.
    Direct2Drive existed before Steam, as did DigitalRiver. Both absolutely horrendous solutions that would have led to exorbitantly invasive DRM becoming the norm. The only reason that ridiculous DRM schemes have mostly disappeared (including limited machine activations) is because of Steam. If Steam wasn't around, those would be common and probably the majority of PC games would be sold with them. I think it's a pretty big deal that Steam came about and dominated the market in the face of that potential future.

    Considering the direction the industry was going as recently as 2008, I don't think it's wrong to be pretty grateful that Steam exists.
     
  8. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

    Joined:
    Feb 1, 2006
    Messages:
    1,486
    Likes Received:
    4
    I'm probably one of those individuals who will avoid Steam where possible.
    While it's the convenient way to buy games digitally and has mostly transparent DRM, it's still DRM. Anything that has online (even initial) requirement to work is a big negative for me. It's also a matter of ownership versus rental.

    That's why I'm hoping if Epic announces new UT title (in whatever form), it's not exclusively tied to Steam or similar platform.
     
  9. DeathBooger

    DeathBooger Malcolm's Sugar Daddy

    Joined:
    Sep 16, 2004
    Messages:
    1,925
    Likes Received:
    0
  10. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
  11. Wail of Suicide

    Wail of Suicide Member

    Joined:
    Apr 11, 2006
    Messages:
    738
    Likes Received:
    0
    Agreed with this. Way back in 2005-6 era I was suggesting that UT3 should have some kind of built in mod search and P2P (torrent) client functionality to search, install, and distribute mods.

    Steam Workshop is essentially everything I envisioned on that front and it's amazing. It's too bad that Epic was not forward thinking enough at the time to incorporate something like that with UT3. But I think Steam Workshop has showed a lot of people that modding games isn't just a fringe benefit but a core feature to many games. It always has been with past UT titles, and for Portal 2, Skyrim, and others it's there now.

    About 12 hours to go.
     
  12. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    Indeed - I couldn't envision a future UT without Steam Workshop, or at least a direct equivalent.

    Trouble is, you know that Epic is going to require you to subscribe to UE4 to mod their new games.... :/
     
  13. WGH

    WGH New Member

    Joined:
    Jan 22, 2006
    Messages:
    237
    Likes Received:
    0
    If that were true, modding would be almost dead (except extreme enthusiasts). Because I doubt many people would pay additional money for the sake of game that's not theirs (and with no profit).
    Besides, what's the problem with giving the mod tools? Epic can't fear of engine being "stolen" that way, because it already is. Rights to use the engine are enforced mostly legally, not technically, anyway.
     
  14. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    This was my argument - but that is what they intend to do. UE4 games are also not allowed to ship any part of the editor with the product.

    My own game intends to ship at $10-15. I don't think people will be happy to pay an extra $19 just to get mod support :/
     
  15. WGH

    WGH New Member

    Joined:
    Jan 22, 2006
    Messages:
    237
    Likes Received:
    0
    Any proof of that, by the way? The first part, that is.
     
  16. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    That can't be right. UE4 is a moving target. UT4 is not. If you subscribe to UE4, you can't mod UT4, because they will have too many differences.
     
  17. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    I've pointed this out. You can get older versions and branches, however it means you have to recompile the source code yourself before you get a working editor.

    From discussion with the man Tim Sweeney himself.
     
  18. WGH

    WGH New Member

    Joined:
    Jan 22, 2006
    Messages:
    237
    Likes Received:
    0
    So basically it's just a rumour.
     
  19. GreatEmerald

    GreatEmerald Khnumhotep

    Joined:
    Jan 20, 2008
    Messages:
    4,042
    Likes Received:
    1
    Huh? I still don't quite get it... Does UE4 include all branches from all games? And what doesn't it include? Assets? Else you'd have no reason to buy UT4, you could just buy UE4 and compile it.

    Also, if every game has their own branch, then this is very scary in terms of updates. I'd be fine with $20 for getting access to modding tools; I would not be fine with having to shell out $20 after every patch.
     
  20. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    No. It's what he actually said. I dug this out of a chatlog:

    Edit: Original source:
    https://forums.unrealengine.com/sho...ean-that-games-cant-be-moddable&p=706#post706
     
    Last edited: May 8, 2014

Share This Page